Edited by Master Pain, 25 December 2014 - 12:37 AM.
0/9 As Is In Clan Wars So Far
#81
Posted 25 December 2014 - 12:31 AM
#82
Posted 25 December 2014 - 12:32 AM
riverslq, on 22 December 2014 - 12:30 PM, said:
all drops with pugs.
0/9. yay.
I'm enjoying this pgi.
either make pugs drop against pugs, or drop a few more premades in there.
this premade 10 vs random 12s just ain't working.
Quit trying to bend all aspects of the game to fit your selfish Lone Wolf attitude.
#83
Posted 25 December 2014 - 12:58 AM
Master Pain, on 25 December 2014 - 12:31 AM, said:
Until you face a competent player?
I suppose you could whine about the quirks.
#84
Posted 25 December 2014 - 01:00 AM
Edited by Master Pain, 25 December 2014 - 01:01 AM.
#85
Posted 25 December 2014 - 01:05 AM
riverslq, on 22 December 2014 - 12:30 PM, said:
all drops with pugs.
0/9. yay.
I'm enjoying this pgi.
either make pugs drop against pugs, or drop a few more premades in there.
this premade 10 vs random 12s just ain't working.
I drop solo, I'm up against it, you don't like hard mode go play arena fighting, Pugs can win, if they actually stop trying to fight like pugs, and act like teams you don't even need voip, i've been in Pugs that win against clan units, if someone takes control and the others follow the 'leaders' call instead of this is my game my way shite.
Quit your bleating just because you want to continue to act like a pug player in the games hard mode
#86
Posted 25 December 2014 - 01:17 AM
Aresye, on 24 December 2014 - 11:51 PM, said:
Actually, you very well could be.
You see, it doesn't matter if you're the best player or the worst. If a team has even ONE player that's doing their own thing and not working towards the collective group effort, the team falls apart. That's why there's so much emphasis on getting the first kill in the normal solo/group queues. That one kill creates an advantage to the team that still has 12 mechs, which makes it easier to get the 2nd kill, then the 3rd, and so on.
Called the snowballing effect, and it doesn't just happen with kills.
Don't believe me? I'll just use myself as an example.
The past 3 leaderboard tournaments I've placed 2nd, 1st, and 10th, respectively. I've almost always been the top scorer on my team, win or lose, and very often the top scorer in the game. I got into a habit of thinking I always had to carry, so I became more aggressive.
Within my Clan, I've gotten angry at those that drop with me on countless occasions, talking about how they need to step it up, how I don't like carrying them, etc.
Guess who was bringing down the team?
That's right. It was me.
You see, it didn't matter that I frequently got top damage. I was in a solo mindset, and wasn't playing with my team. I was being overly aggressive in my maneuvering that I frequently got myself taken out of the occasion early on, which put the team down a player. Doesn't matter how much damage I did. They still have 12 mechs. My team has 11. I am far more valuable to stick with the team as a team player than I am to be a good solo player.
Once I learned this, I started throttling back, forcing myself to work with my team. The result? We started winning more matches. Never would have thought.
Now, I'm not telling you this to brag, or anything of that sort. I'm 27. I'm beyond thinking of myself too highly in video games. I'm telling you this because multiple people have already said the same thing, but it seems perhaps they weren't using the right examples? Whatever it is, the message wasn't getting through.
I know it seems like people are attacking you by saying you're probably the weakest link, the common denominator, etc. Trust me, we aren't trying to piss you off. It comes across as harsh, but it's a lesson I think most of us had to learn the hard way. Individuals fail. Teams win.
Q for the M-Fing T.
I got teased tonight by someone on an opposing team when my team of pugs, facing a organized and highly skilled Clan team defending Boreal, says that hanging back and trading long range fire was the way to win. They said my 'MW:O skills were bad'.
I personally dropped both gates however. Nobody else on the team did. When the plan moved to 'push alpha and a couple of us will draw attention at beta' I tied up 5 mechs for about 20 seconds. Another similar match I'm the only one who got a gen.
I hit my objectives. The problem isn't getting kills in CW; the problem is people focusing on getting kills in CW. If all you're doing is farming pugs playing like theyre in the pug queue with 4 respawns it's easy to feel like BMOC because you're pretty good at it, playing a Timber Wolf and running in a 5man next to a 3man and 4 pugs vs 12 pug players who won't play together. Davion doesn't really run the Kurita border and rarely in force on the Steiner one (though we do pug there a lot). Wolves, however, have gotten to play against some Davion and Marik groups and had a bad day for it.
o7 on the observation. It's why I say the Dav/Mar border is the toughest matches in the game. It got beaten into everyone quick and early when just about every match is filling in a couple of minutes and most matches are 75% organized teams. At this point even the pugs there are hardcore, know the field tactics and need little direction. You call a push and there are no blue toritos outside the 1 ECM guy at the center. You form up and hit the called gate 30 seconds after you all drop - if you're not going to hit the objective on the wave you focus on damaging enemies and dying in time to make the next wave muster.
That's the thing that CW needs. More modes, more maps, sure. Mostly what it needs though is units putting themselves forward in pug matches to pugboss and show those tactics to newer players. THAT is what makes hard, engaging, difficult matches. Pug or premade.
#87
Posted 25 December 2014 - 01:21 AM
#88
Posted 25 December 2014 - 01:23 AM
#89
Posted 25 December 2014 - 01:29 AM
bigbill12345, on 25 December 2014 - 01:23 AM, said:
Something tells me I could take IS mechs and win against most of you.
Am I wrong? In a CW environment? Attacking shouldn't be too different. Defending would be shorter ranged, for the most part (with the occasional exception which actually has greater range than most Clams; quirks)
I've actually made an effort to use bad robots only in CW decks; a bit less damage, but the same win ratio. A Fridge, a NopeVa, a Loki(not a bad robot, but not enough tonnage for the Summoner) and a Garg. Are you going to call those bad robots OP?
Or are you going to admit that PUGstomping is no justification for balance. I've only come across 3 12 mans; only one was competent. For the most part, our own PUGs listened. That right there makes the difference. A degree of coordination and competence.
The other PUGs barely open the gates, then suicide one by one. Sometimes there's an organized push, but the regular group queue puts up a better fight.
Edited by Mcgral18, 25 December 2014 - 01:30 AM.
#90
Posted 25 December 2014 - 01:33 AM
Mcgral18, on 25 December 2014 - 01:29 AM, said:
Something tells me I could take IS mechs and win against most of you.
You probably could kick my ass from one end of the inner sphere to the other with a locust. would you like me to bow before you?
Edited by bigbill12345, 25 December 2014 - 01:37 AM.
#91
Posted 25 December 2014 - 01:37 AM
bigbill12345, on 25 December 2014 - 01:33 AM, said:
You probably could kick my ass from on end of the inner sphere to the other with a locust. would you like me to bow before you?
No, I'd like you to put up a fight.
Have you ever used a Clan mech? Do you build proper mechs? Do you use Troll builds?
Honest questions. Because it seems most whiners do not. I've got a solid grasp of the game mechanics.
#92
Posted 25 December 2014 - 01:45 AM
#94
Posted 25 December 2014 - 03:33 AM
(Even when they play awful at the start like I did)
#95
Posted 25 December 2014 - 06:04 AM
#96
Posted 25 December 2014 - 06:04 AM
PS: And a sparkling CW map so beautyful illuminating the darkened war room.
Edited by Thorqemada, 25 December 2014 - 06:05 AM.
#97
Posted 25 December 2014 - 06:47 AM
Krivvan, on 25 December 2014 - 03:33 AM, said:
(Even when they play awful at the start like I did)
That was a really cool fight to watch. Unfortunately what I got out of this video was that a mixed group of Clan mechs is better then a large team of defending IS mechs. Don't get me wrong, I saw alot of skill and teamwork on both sides, but if a mixed group of IS mechs were attacking a large team of defending Clan mechs, the results would have been different.
This is not a good video to debunk the OP's thread entitled "0/9 as IS In Clan Wars so far"
Edited by Tastian, 25 December 2014 - 06:51 AM.
#98
Posted 25 December 2014 - 09:07 AM
Tastian, on 25 December 2014 - 06:47 AM, said:
That was a really cool fight to watch. Unfortunately what I got out of this video was that a mixed group of Clan mechs is better then a large team of defending IS mechs. Don't get me wrong, I saw alot of skill and teamwork on both sides, but if a mixed group of IS mechs were attacking a large team of defending Clan mechs, the results would have been different.
This is not a good video to debunk the OP's thread entitled "0/9 as IS In Clan Wars so far"
Perhaps ask him about how their fights against the 228 and NW went? Or ask GK or CGBI against CI?
If Clans have an advantage in CW, it's because the IS team is giving them that advantage, by trying to outplay them in a game of "peekaboo," which is (obviously) a very bad idea. Too often when facing an IS pug team do I see players exposing themselves trying to shoot me with medium lasers from 700+m away.
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