0/9 As Is In Clan Wars So Far
#41
Posted 23 December 2014 - 09:54 AM
#42
Posted 23 December 2014 - 09:58 AM
warner2, on 23 December 2014 - 09:49 AM, said:
Not really bad pgi sold them mechs some of them even with real money and they want to play them. Its a balance issue again.
You could "help" a lot of the solo v 12 man problems by just requiring mastered level mechs and taking away the trial mechs.
#43
Posted 23 December 2014 - 09:58 AM
ztac, on 23 December 2014 - 09:45 AM, said:
The solution is not to **** up the existing game mode. It is fine as is. The solution is to add more game modes (and maps, of course).
#44
Posted 23 December 2014 - 10:25 AM
Tastian, on 23 December 2014 - 09:40 AM, said:
So many people on the forums are saying that CW isn't for solo players. So, either the solo players play themselves or they don't play in CW? I don't understand the harm in letting them play themselves. It won't affect the group players. Either way, 12 mans stomping solos will just drive more solos away from MWO.
If solo players only play themselves in CW, then it ends up being unorganized pugs deciding the fate of planets, which (I'm guessing you completely overlooked) directly effects group players and large units in the faction, in addition to taking out the overall impact of coordinated factions, faction-faction ceasefires/alliances, merc contracts, and everything else that makes up the ENTIRE PURPOSE OF CW.
One option is to split the CW experience completely between groups and solo players. Too bad the overall player base is too small to do that, and (even if it wasn't) what's the point of solo players fighting organized faction based warfare anyway? They've already chosen a playstyle in which they aren't interested in organized play, so trying to inspire players that don't want to be organized into organized warfare is completely pointless.
The only realistic option is to implement the new game mode and maps to the regular queues, which I'm pretty sure they'll do eventually. Then solo players can invasion it up to their heart's content without effecting the work of organized factions.
#45
Posted 23 December 2014 - 11:13 AM
As long as a team is communicating, and I'm in the loop, I'm almost always doing what they want. Go figure, we win.
PUG players are not the issue directly.
EDIT: I understand i'm likely a minority, but I want to play off and on, I don't want to be in a unit, I don't play enough in my own opinion. but, players and commanders have to be flexible, on both ends, they're often not, THAT is often the issue.
Edited by Kilgorin Strom, 23 December 2014 - 11:16 AM.
#46
Posted 24 December 2014 - 04:38 PM
#48
Posted 24 December 2014 - 05:02 PM
The Mechromancer, on 24 December 2014 - 04:44 PM, said:
You are just crazy bad.
or a PUG.
80%+ win rate for Steiner for the first week of CW.
Though I was in a unit. Like a smart person.
You are an ass. I dont have the time for a group. So i pug. IS pugs get slammed by Clan pugs. CW isn't just for groups. I'm just going by what i have seen in cw. Every match i have been in vs clans, whether they were a group, collection of groups, or 12 solo pugs, none of the matches have been anywhere near close. They have been total ass kickings.
#49
Posted 24 December 2014 - 06:05 PM
Master Pain, on 24 December 2014 - 05:02 PM, said:
I have seen IS PUGs beat Clan teams with at least a 6-man. The question now is, why can't you?
#50
Posted 24 December 2014 - 06:08 PM
Mystere, on 24 December 2014 - 06:05 PM, said:
I have seen IS PUGs beat Clan teams with at least a 6-man. The question now is, why can't you?
Ah, yes. They unutterably craven "you must be the reason" combined with the "no, my mechs aren't OP, I'm JUST THAT GOOD!"
LOL
#51
Posted 24 December 2014 - 06:11 PM
Master Pain, on 24 December 2014 - 05:02 PM, said:
You are an ass. I dont have the time for a group. So i pug. IS pugs get slammed by Clan pugs. CW isn't just for groups. I'm just going by what i have seen in cw. Every match i have been in vs clans, whether they were a group, collection of groups, or 12 solo pugs, none of the matches have been anywhere near close. They have been total ass kickings.
I think a lot of people have misconceptions about what it takes to be in a group. There are a lot of groups out there, and they run the gamut from purely casual to uber hardcore. It's not hard to find one that suits your style, and you'll probably have a much better time in CW if you find one.
Apart from that, PGI has, in fact, said that CW is geared for groups, and that PUGs may not have the easiest time. Russ himself has echoed this notion repeatedly for about a full year now.
Edited by DEMAX51, 24 December 2014 - 06:15 PM.
#52
Posted 24 December 2014 - 06:12 PM
Astrocanis, on 24 December 2014 - 06:08 PM, said:
You can at least try to figure out how it is possible for a PUG IS team to defeat a Clan 6-man+ plus PUGs. But I guess you can't because it is way beyond your mental abilities.
Edited by Mystere, 24 December 2014 - 06:13 PM.
#53
Posted 24 December 2014 - 06:18 PM
Mystere, on 24 December 2014 - 06:12 PM, said:
You can at least try to figure out how it is possible for a PUG IS team to defeat a Clan 6-man+ plus PUGs. But I guess you can't because it is way beyond your mental abilities.
I don't have a problem. I was making fun of your completely thoughtless reply to someone else.
Please carry on. We are well aware that if the mechs weren't OP, it is quite possible that you would have a tough time =)
#55
Posted 24 December 2014 - 06:22 PM
#56
Posted 24 December 2014 - 06:25 PM
Master Pain, on 24 December 2014 - 06:22 PM, said:
And therein lies the problem. You are not supposed to "carry my weight". You are supposed to work together. Teamwork is key to winning, not individual heroic performance. This is a point that has been stressed on these forums over and over again.
#57
Posted 24 December 2014 - 06:32 PM
Master Pain, on 24 December 2014 - 06:22 PM, said:
I know you can hold your own. When my Unit was Kurita a few weeks back we had an 11-man going, and you were our PUG, and you put up very respectable numbers.
But you can't Rambo your way through CW matches, man. It takes coordination and teamwork to be consistently successful, and you're just not going to come across that very often when you're pugging.
Edited by DEMAX51, 24 December 2014 - 06:32 PM.
#58
Posted 24 December 2014 - 06:32 PM
Master Pain, on 24 December 2014 - 05:02 PM, said:
You are an ass. I dont have the time for a group. So i pug. IS pugs get slammed by Clan pugs. CW isn't just for groups. I'm just going by what i have seen in cw. Every match i have been in vs clans, whether they were a group, collection of groups, or 12 solo pugs, none of the matches have been anywhere near close. They have been total ass kickings.
The common denominator here is?
you
Edited by The Mechromancer, 24 December 2014 - 06:33 PM.
#60
Posted 24 December 2014 - 06:36 PM
Mystere, on 24 December 2014 - 06:25 PM, said:
And therein lies the problem. You are not supposed to "carry my weight". You are supposed to work together. Teamwork is key to winning, not individual heroic performance. This is a point that has been stressed on these forums over and over again.
wow really, i had no clue. thanks you just completely changed the game for me......
you seriously think i dont know that. i cant force them to go anywhere. I cant stick " with the team" when everyone scatters and goes off in different directions. The other team is just as disorganized and they stomped the hell out of us everytime. do you clan players really think that the only reason you stomp the IS is because the IS doesnt work together while you guys do? There are the same number of ******* pugs on both side. the only diff is the far superior clan tech.
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