Tsig, on 22 December 2014 - 10:22 PM, said:
I won't say there's nothing wrong with the map or the objectives, but it's not nearly as bad as you're making it sound. Send some kind of observer to each gate to figure out which gate the enemy will use, then, when the enemy has been spotted, move the majority of your forces to that gate and set up a firing line. Make it so that the enemy has to run through all your mechs shooting at them if they want to get passed you. Also, leg them whenever you can. That will force them to fight as well as block up the choke points if you can hit them in there.
Its not every game that the enemy zergs yes. ive only encountered one 12 man firestarter rush since CW started.
those first few days were very chaotic no one seemed to have any good strats for at least the first day of CW but it didn't take long to see the zerging 12 mans.
one could say since you are aware of the tactic you should prepare for it yes.
but to the game i was specifically referencing. we had a scout on top of each gate. we had the slow mechs screened evenly so they could respond to any gate quickly. we had the med mostly at beta gate in front of omega ready to push right/left or center.
the first wave came from gamma and we met them head on. my first mech was my KC with 4 ultra 5's and srms, got over 1000 damage an smashed at least 4 of them outright left many more crippled or hurt. their first wave got the gamma gen but fell and we lost around half our mechs but got their whole wave.
their next wave hit gamma again and we were ready and completely smashed them but my KC fell in the heat of battle so i dropped in my spider 9K and proceeded to leg everyone in sight and ran out of MG ammo. by now we were down one wave and them two waves.
we reformed and i took up spotter at alpha. being out of ammo i volunteered to go scout them out and i found them hiding behind the ridge on alpha lane. told me team that they were grouping up for an alpha push and by the time they hit the gate we had all our mechs right up in their faces even as they pushed the gate. maybe my some on my team was to damaged to be effective and should have ejected, maybe they took some by surprise with their unrelenting push.
either way they basically walked past everyone and most of them made it. destroyed the last two gens and then omega.
so i don't really see how defending that base is tenable. if they had just zerged all 3 waves they probably would have won with only 2 but it felt like they wanted to get some damage in with their first 2 and save their last 2 waves for the real push.
I know in my commandos ive never been stopped from getting to the gens on either map. most of the time my team dies, but even when they fall like flies i can still get a light mech through and open up omega.
Edited by Mellifluer, 22 December 2014 - 11:02 PM.