Edited by Jownzee, 23 December 2014 - 07:23 AM.
Do You Like Your King Crab?
#21
Posted 23 December 2014 - 07:20 AM
#22
Posted 23 December 2014 - 07:25 AM
press all the buttons
#23
Posted 23 December 2014 - 07:38 AM
I came up behind this Nova that was firing away at my teammates and blasted him with a shot from one of my AC/20s and his whole mech lurched. I can only imagine what he was thinking when he turned around to see my fresh king crab staring him down less than 250 meters away. He did try and fight me but didn't last long. I had so many moments like that this weekend, it was quite entertaining. You really don't want a King Crab sneaking up behind you.
I had some bad games too, don't get me wrong. There were a few games where I tried to lead a charge, and found out too late I was the only one charging. Made for a very short game for me. I should have known better from my days as an Atlas pilot, but there you go.
Edited by 0bsidion, 23 December 2014 - 08:12 AM.
#24
Posted 23 December 2014 - 07:48 AM
#25
Posted 23 December 2014 - 07:56 AM
#26
Posted 23 December 2014 - 08:05 AM
#27
Posted 23 December 2014 - 08:18 AM
So now I've rebuilt it with 4UAC5, since I typically like UAC5 builds. We shall see.
So far it feels like a very fun mech, but I'm not doing well in it. (Yes, I have plenty of assault experience)
#28
Posted 23 December 2014 - 08:33 AM
#29
Posted 23 December 2014 - 08:52 AM
Admittedly I prefer mediums.
#30
Posted 23 December 2014 - 09:43 AM
I've found the 4xUAC build to be fun and hilarious. Run it with the Fire Control Macro with around .183 seconds between rounds to force double fire mode. It jams, but when it doesn't... Good golly miss molly, does it spit led, as fast a Dire. It works well at close to medium ranges (100-600) but starts to lose it's usefulness past that, because people will just turn away and spread the pain, or run back behind cover.
For longer range, I have found 4xAC5 and 2xGauss far better. 2xGauss is great because you can pair it with 2xERLL, which makes a great long range team. 4xAC5 can be paired with a couple ML or MPL as a backup, and is probably the "any role" build because it works well with firing all 4 AC5s at the same time for some long range AC20 action, every 1.46 seconds.
So, yes, I love this mech. I'm sure I'll love it even more once I elite it with the other two.
#31
Posted 23 December 2014 - 09:48 AM
the x6 ballistic crab is also the worst of the three variants IMO. The x2 ballistic, x4 energy one will likely be the best because of the very high mounted energy hardpoints.
Edited by Khobai, 23 December 2014 - 09:51 AM.
#32
Posted 23 December 2014 - 09:56 AM
direwolf still out damages it greatly.
its big advantage over the atlas is its high energy mounts
#33
Posted 23 December 2014 - 10:07 AM
#34
Posted 23 December 2014 - 10:13 AM
Khobai, on 23 December 2014 - 09:48 AM, said:
the x6 ballistic crab is also the worst of the three variants IMO. The x2 ballistic, x4 energy one will likely be the best because of the very high mounted energy hardpoints.
Are you being serious? This is a 100 ton Assault mech with a "Large" movement profile vs the "Huge" movement profile most Assaults and some heavies get. Even without Elite skills, this thing's agility is more like a heavy than an assault, top speed not withstanding.
Now don't get me wrong, Elite skills are going to be awesome but the point is, even without skills, it is a great 100 ton Assault mech. Honestly I would take it over the Direwolf and Warhawk, any day of the week and I am a Clanner.
#35
Posted 23 December 2014 - 10:26 AM
I think unless you are bringing AC20s you aren't really keeping the spirit of the King Crab alive.
#36
Posted 23 December 2014 - 10:28 AM
TheStrider, on 23 December 2014 - 08:18 AM, said:
ERLL are too hot for that build. Use regular LL and I think you'll like it even better.
I have the AC/20 and LL cooldown modules on mine, and once I get into a brawl I stop using the LL and can still overheat the Mech while single firing the AC/20s. Of course by the time I overheat there are a lot of dead Mechs in the immediate vicinity.
Love mine. Almost have 43k extra XPs so that I can unlock the Master module when the c-bill variants come out.
I do need to try it with AC/5s or UAC/5s, too, just to see how well it dakkas.
#37
Posted 23 December 2014 - 10:37 AM
Rehl, on 23 December 2014 - 03:41 AM, said:
Do you love it? hate it? dig it? disdain it?
one of the only assaults I like, since they clipped my Victors wings (unnerfed it has gotten a ton better, but my jump brawly playstyle does not mech with the new flying pig reality. DOuble sad as it was not needed to fix the Poptart meta....there were better ways).
Anyhow,,,enough nostalgia. Yes, I like the simple brutality of the KGC, I run my near stock, with DHS added, the Ferro swapped for Endo, more ammo (of course) engine, and more armor. Also upgrade the large laser to ER Large.
Nothing fancy. Just effective. How I like it.
#38
Posted 23 December 2014 - 10:38 AM
Roadkill, on 23 December 2014 - 10:28 AM, said:
I have the AC/20 and LL cooldown modules on mine, and once I get into a brawl I stop using the LL and can still overheat the Mech while single firing the AC/20s. Of course by the time I overheat there are a lot of dead Mechs in the immediate vicinity.
Love mine. Almost have 43k extra XPs so that I can unlock the Master module when the c-bill variants come out.
I do need to try it with AC/5s or UAC/5s, too, just to see how well it dakkas.
I still haven't gotten the hang of 2xAC20s, but then again I haven't really played many games with them. I always have luck with the single AC20 on the Atlas, so I should be able to pick up on it with the Crabs.
I too have been gathering XP for when I pick up the other two. I've gathered something close to where you're at... I just make sure to get that x2 bonus whenever I'm on.
It Dakkas all right... it does a very good job of it. Only the Direwolf will beat it in an all out face tank. 4xUAC5s with macros will sometimes give it a run for it's money however, as long as they don't jam up.
I really want those elite skills... January 20th seems so far away.
#39
Posted 23 December 2014 - 10:58 AM
Quote
Not really. Its acceleration and max speed are both awful. It moves nothing like a heavy. The only characteristic it has that resembles a heavy's characteristics is torso twist speed.
Having a large movement profile vs huge doesnt mean anything other than it goes up hills better. It has no effect on anything else. Quite a few of the IS heavies have jumpjets or use the medium profile for hill climbing too, so the King Crab still isnt able to climb hills as well as them.
Edited by Khobai, 23 December 2014 - 11:07 AM.
#40
Posted 23 December 2014 - 11:02 AM
Same reason I don't run a dakkawolf anymore.
Edited by NovaFury, 23 December 2014 - 11:02 AM.
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