operatorZ, on 24 December 2014 - 11:25 PM, said:
IMHO....the statements above are untrue and misleading...here's why....
People play like they do in pugs because it's a public que and everybody ...and I mean everybody....can join and play
5 year olds
80 year olds
The drunk
The insane
The griefers
The trolls
The inexperienced
The casual
The hardcore
The LRM spammers
None of this has anything to do with no coordination goals....because....
Coordination pays huge dividends in skirmish or death match....huge
If everybody Leroy Jenkins and does there own thing ...guess who wins...not that team
The most coordinated team wins most every time in skirmish....just like invasion
A skirmish mode would absolutely not destroy CW..why you ask? Because it's function in CW would not increase or decrease the amount of coordination currently needed to win a match. Because the best coordinated team would win...just like invasion. Because winning skirmish in CW would IMHO take more skill than "hey let's Zerg the generators" .....
If you have any logical argument....now is the time....
Coordination doesn't pay dividends in Skirmish. Kills and damage do. Winning is secondary.
In CW the payout isn't the 'win'. Winning the planet is the win.
Make sense? There's a huge difference.
Pug/premade queue is won or lost on your personal performance because you're there to earn cbills/xp. Win/loss is nice but there is no real reason for people to coordinate. I've been pugbossing for years. It's not easy but you can do it. Yes, it pays dividends but not a ton more since win/loss is also affected by Elo and the like. There is no 'we're doomed if we don't coordinate' because there's an approximately equal balance regardless of what you do.
CW doesn't have that either. You win because you out-maneuvered the other team. Hence, again, why pugs beat premades in CW regularly when they coordinate. You can coordinate 2man groups in the group queue all day and be very, very unlikely to beat a 12man. CW alters that equation by letting you focus on multiple objectives for the win, including everything that Skirmish has *plus* alternate win objectives.
Take beating Clanners on Sulfur. There are some great Clanner teams. Better pilots by a big stretch. If you let them make the match about accuracy and focus-fire they're going to grind you down, no question, because that's there strength. You make it about the high heat of Clanner builds on Sulfur and the need to protect/destroy key objectives and you change that a lot. If it were a straight Skirmish map the Clanners just play offensive on Boreal and defensive on Sulfur and a skilled team has an insurmountable advantage.
That's the problem. Skirmish makes your skill at putting mechs down the only skill that matters. Go pug on the Kurita border, see what that's like. You won't be with pugs who are willing/able to stick to a plan. FRR is better, Steiner even better. Pug an IS vs IS match and see what pugs who play for a team look like. A pure pug 12man in the Dav/Mar border on either side I would easily, *easily* put in a competitive match against any Clanner 12man. Depending on the map it'd be close to a shocking embarrassment. Not because they are better at killing mechs but better overall tactically and with teamwork. If it was Skirmish though that disappears again because focused fire becomes the deciding factor. At which point the IS will consist of TDR ERPPC and pulse boats.