AaronWolf, on 31 December 2014 - 11:17 AM, said:
I think its hard for some to get out of the whole "PUG"/"Arena" style of play, since that was all this game really had for the most part. Even Conquest is a poor excuse for a objective based game. So a lot of players I think are still getting used to the whole: "Go for the objectives" playstyle.
The problem is that the drop caller has to decide whether to win by attrition (killing the 'mechs), by objective (zerging the gens) or by sleight of hand (pretending to do one of the other two while sneaking a force in unnoticed).
The entire team has to work toward the goal that the drop caller has set out. Anyone who's trying to do either of the other two is a detriment to his/her team.
So if the DC calls attrition, you stand and fight. If the DC calls zerg, you get your legs blasted to **** running for the generator. If the DC calls split push you either make as much noise as possible in the heavy force, or you keep your ******* head down in the backstab force.
It all comes down to discipline. You stick with the call.