#1
Posted 23 December 2014 - 02:34 PM
I know PGI has a freaking long list of things to address in 2015 but this one is on the top of my list of crap that I want to see go away now.
#2
Posted 23 December 2014 - 02:44 PM
People who can't wait a few seconds to find an area to walk around you just kinda.. ram into the side of your mech and cause you to rubberband for a moment, then appear in the front.
And sometimes, if {Godwin's Law} is the pilot, they'll stop after doing this.
Edit: since when does H.itler get changed to {Godwin's Law}..
Edited by Lava Cookies, 23 December 2014 - 02:45 PM.
#3
Posted 23 December 2014 - 02:57 PM
shooting me in the back. i know there still working on knock down and the such but at least fix the no clip.
#4
Posted 23 December 2014 - 03:05 PM
Edited by Tahribator, 23 December 2014 - 03:05 PM.
#5
Posted 23 December 2014 - 03:09 PM
#6
Posted 23 December 2014 - 03:19 PM
#8
Posted 23 December 2014 - 04:33 PM
As a matter of fact that may be part of why there is clipping now. A light should not be able to hold an assault in place.
I really should have been a crumpled wreck with his footprint on it for my troubles.
#9
Posted 23 December 2014 - 06:00 PM
R5D4, on 23 December 2014 - 02:34 PM, said:
I know PGI has a freaking long list of things to address in 2015 but this one is on the top of my list of crap that I want to see go away now.
Some lights are actually exploiting this warping bug to get behind larger mechs.
#11
Posted 23 December 2014 - 09:25 PM
#12
Posted 23 December 2014 - 09:41 PM
DaZur, on 23 December 2014 - 09:25 PM, said:
I was face-hugging an enemy to try to protect a hurt teammate. It was working for awhile, then I suddenly teleported through him.
I do hope they fix collision detection and collision resolution between mechs.
#13
Posted 23 December 2014 - 11:59 PM
PGI pls fix.
#14
Posted 24 December 2014 - 12:06 AM
It's very disorientating. When you turn around to shoot them and they're not there, and you're getting hit some how, and it's them, some how, shooting you, from where ever! You just kinda pull your hands off the keyboard and mouse and look at the screen... and you wish you didn't have to buy a new monitor after you throw something at it. But you know that you have to buy a new monitor if you did that, so instead you imagine what it would be like to throw something at your monitor until your rage subsides and be bottled up for next time.
Edited by MoonUnitBeta, 24 December 2014 - 12:12 AM.
#15
Posted 24 December 2014 - 12:51 AM
#16
Posted 24 December 2014 - 01:11 AM
Then they alpha your torso and you die.
#17
Posted 24 December 2014 - 01:20 AM
#18
Posted 24 December 2014 - 05:45 AM
Trev Firestorm, on 24 December 2014 - 01:20 AM, said:
No argument.
Personally I didn't find it all to invasive, granted I run Heavies... To me the most annoying part was the jump to external while the fall animation played.
Completely pulled me out of the immersion...
#19
Posted 24 December 2014 - 08:07 AM
Got a good shot lined up, pull the trigger only to suddenly teleport and waste an alpha on air because a team mate touched your ass and made you teleport 15m.
Also, enemy lights DO take advantage of this.
#20
Posted 24 December 2014 - 08:36 AM
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