List of all mechs available at launch
#81
Posted 04 September 2012 - 06:07 AM
#82
Posted 04 September 2012 - 06:22 AM
The Dragon is better looking than it ever has been (i always found it fugly, myself), i love the tweaked looks of the Centurion and Catty.
They render mechs far better than most artists used to draw them.
I personally found the TRO's art less inspiring than the stats, apart from the odd colour plate.
#83
Posted 04 September 2012 - 09:00 AM
Snowcaller, on 04 September 2012 - 06:22 AM, said:
The Dragon is better looking than it ever has been (i always found it fugly, myself), i love the tweaked looks of the Centurion and Catty.
They render mechs far better than most artists used to draw them.
I personally found the TRO's art less inspiring than the stats, apart from the odd colour plate.
I absolutely agree. when I look at the pictures that they use for the mechs on the sarna wiki... I wonder which 12 year old they let design some of them.
the new designs are SO much better than the old TRO art
#84
Posted 04 September 2012 - 09:33 AM
secondly the Longbow is NOT an unseen mech design, the long bow first appeared back in the SNES and PC original mech warrior game. it was also featured in MW4: Mercenaries as well. these are really the only major mistakes I see here.
#85
Posted 04 September 2012 - 09:49 AM
-k
#86
Posted 04 September 2012 - 10:22 AM
#87
Posted 04 September 2012 - 10:51 AM
but more mech in the list are similar for silhouette and configuration (IMHO), isn't much work for nothing?
A poll to decide the implementation in game?
#88
Posted 04 September 2012 - 04:19 PM
It's the reverse joint that gets me, it looks so advanced compared to the standard bi-pedal designs of the IS which I find so basic and crude. Even though it was originally conceived at the same time as the Atlas and all the other IS junk heaps, the Marauder still manages to stay "modern" looking. If you didn't know it was IS, you'd swear it was a clan mech. I know the Catapult is reverse jointed too but that does look "aged" like most IS gear. Timberwolf/Mad Cat? Pfft silly fanbois! Neither that or the Mk.II are all that. They're both based on a generalised loadout when I prefer to be able to specialise.
#89
Posted 04 September 2012 - 04:54 PM
I me some Axeman Heavy Battlemechs!!! Just Imagine you are in you cockpit and that axe comes bearing down on your head and all you can think about is, "Ah... ****... I just pooped myself..." LOL! Hellz Yeah!!! But sadly the dev have said that they probably won't include Melee fighting in the game. So, there goes that little wet dream of hacking people to bits with my axe. Maybe it will be an add-on later on down the line. One can only dream and hope...
#90
Posted 04 September 2012 - 05:12 PM
Punkioinapit, on 04 September 2012 - 04:54 PM, said:
Thanks!
I know what you're on with the Axman. At least the Battlemaster is there, hopefully complete with the "BFG" direct-fire hardpoint in its right hand. At least with that jock you get to feel like you're actually shooting out of something real as opposed to random majicul lazur biims out of your legs like it feels like sometimes.
#91
Posted 04 September 2012 - 05:34 PM
Kyocera, on 04 September 2012 - 04:19 PM, said:
It's the reverse joint that gets me, it looks so advanced compared to the standard bi-pedal designs of the IS which I find so basic and crude. Even though it was originally conceived at the same time as the Atlas and all the other IS junk heaps, the Marauder still manages to stay "modern" looking. If you didn't know it was IS, you'd swear it was a clan mech. I know the Catapult is reverse jointed too but that does look "aged" like most IS gear. Timberwolf/Mad Cat? Pfft silly fanbois! Neither that or the Mk.II are all that. They're both based on a generalised loadout when I prefer to be able to specialise.
Absolutely right on. The Marauder chassis has got to be one of the most iconic designs from the original boxed set. I think what makes it so great is more than just the digitigrade (tippy-toe-backward-knee-walk) legs, but the way the design uses reverse-curve lines to make the legs look almost organic and biomechanical. It really goes well with the torso design, which has a nice beetle-carapace feel to it. Almost makes the Marauder look like it was something alive that was grown in a lab and then had powered armor bolted on, kinda like the N.G.E. anime.
#92
Posted 04 September 2012 - 05:46 PM
Peiper, on 27 June 2012 - 04:45 PM, said:
Grasshopper
Goliath
Shrike
Cygnus
Chimera
Argus
Locust IIC
Marauder
Warlord
Timber Wolf
Charger
Two unseens and some random Clanmechs, plus some retcon'ed Ji had mech?
Yeah your source is as reliable as a bucket with a hole in the bottom.
Edited by Victor Morson, 04 September 2012 - 05:46 PM.
#93
Posted 04 September 2012 - 05:49 PM
Need an emoticon for moaning old git more...
Seriously, though.
Are there that many testers who are just waiting for Clan Mechs?
Personally i find they lack any finesse in design.
They do have...
- Ferrofibrous (more armour)
- Endosteel IS (more weight available)
- Smaller XL's
- Small Double heat sinks.
- Every weapon is lighter, many are smaller, energy weapons have increased range and damage for the same heat.
- UAC/10...awesome...
- Targeting computers.
Lots to like...and it added a lot to the Mechwarrior RPG but look up some classic IS Mechs before you clan pups pass too harsh judgement and overlook designs from when the game was balanced, a balance FASA struggled to regain for countless TRO's subsequent.
They were designed to have a role, something that little applies to Omnimechs as they are equipped before battle for whatever is required. More mature 2nd-4th succession war players can argue the call on what is better than what with more vigour than classical philosophers. Some of us remember when the AC/5 was simply called, the Autocannon. (yes am old git)
Clan frames just have the bullet pointed features, there's no character other than cool pictures.
I don't understand how you can get so excited about blank printer paper.
(i thought the term blank canvas demeaned my point ))
The clans are usually outnumbered and as the invasion progressed they were unable to replace their losses once the IS reformed the star league. Second world war flashbacks anyone.
At the moment 'we' are struggling to implement a repair system, nerf the number of bigger is better scenarios and the PPC is still plop.
That's just for starters.
I think a Timber Wolf right now would upset the game a little.
#94
Posted 04 September 2012 - 06:17 PM
Roflberry Pwncakes, on 04 September 2012 - 05:34 PM, said:
Absolutely right on. The Marauder chassis has got to be one of the most iconic designs from the original boxed set. I think what makes it so great is more than just the digitigrade (tippy-toe-backward-knee-walk) legs, but the way the design uses reverse-curve lines to make the legs look almost organic and biomechanical. It really goes well with the torso design, which has a nice beetle-carapace feel to it. Almost makes the Marauder look like it was something alive that was grown in a lab and then had powered armor bolted on, kinda like the N.G.E. anime.
I should have started getting into animes a few years ago when I first got the chance but I only started catching up recently. The Neon mecha does look good but if you backtrack to what you were saying about the good points of the Marauder design, isn't Neon mecha a bit "too" humanoid in comparison?
I know the basic ethos of mecha combat is traditionally built around the frame being an extension of the human pilot but I would rather the 100 ton heap of metal I'm controlling not be a simple extension but more an augmentation. I don't simply want bigger limbs and proportions, I want different joints and feelings. Do you get what I mean or am I being a bit too abstract?
I think I'm going off on a tangent but yeah I agree with all of the things you said about the Marauder. The reverse joint legs tend to pair itself well with a "carapace" style cockpit layout but it's the addition of arms that completes it for me. It's why the Catapult looks a bit ****. The Atlas is like a lumbering grizzly bear whereas the Marauder is the more sophisticated raptor who will cunningly hunt down its prey. To be honest I think the giant Marauder II is an even bigger sexy spectacle of 100 ton awesomeness. Even if it was less effective than other assaults I'd stick to it just because it looked so damn good. Coring mechs is only half the game, looking good while doing so is the other half.
Snowcaller, on 04 September 2012 - 05:49 PM, said:
Good, the Timberwolf sucks anyway. While it is one of the great iconic designs in the Battletech universe, I find it very lacking as a mech with a "specific" role. Has some long, some medium, some short, some speed, some armour... it's too average. I want my mechs to actually be great at something, not reasonably good at a few things.
I'd rather see the Stone Rhino or Omega.
#95
Posted 04 September 2012 - 06:55 PM
#96
Posted 04 September 2012 - 07:27 PM
Keboros, on 04 September 2012 - 06:55 PM, said:
I think they extended it to 07/09 (or 09/07 for you yankeedoodledandies). September 7th if you still confused.
However don't quote me on that, Even so it's too late for my pay cheque...
#97
Posted 04 September 2012 - 10:32 PM
Victor Morson, on 04 September 2012 - 05:46 PM, said:
Two unseens and some random Clanmechs, plus some retcon'ed Ji had mech?
Yeah your source is as reliable as a bucket with a hole in the bottom.
LOL.
#98
Posted 04 September 2012 - 10:36 PM
#99
Posted 04 September 2012 - 11:40 PM
Axman
Berserker
Buccaneer
Hatchetman
No-Dachi
Ti Ts'ang
Valiant
All have a Hatchet, except for the No-Dachi which has a Katana. Melee Combat!!! Hellz Yeah!!!
This is Punkioinapit and I endorse this message.
#100
Posted 05 September 2012 - 12:50 AM
Punkioinapit, on 04 September 2012 - 11:40 PM, said:
Axman
Berserker
Buccaneer
Hatchetman
No-Dachi
Ti Ts'ang
Valiant
All have a Hatchet, except for the No-Dachi which has a Katana. Melee Combat!!! Hellz Yeah!!!
This is Punkioinapit and I endorse this message.
All I can say to that is Karasawa > all.
Well not really, seeing as Battletech embodies at least some degree of progressive futuristic realism as opposed to simple anime fantasism (is that even a word? lol).
Melee loadouts remind me of the Front Mission universe which I also find appealing, mostly due to its semi-realistic nature. That's also the only other mech universe that I'm actively interested in, well at least until Squenix murdered it with that bloomin' awful Front Mission Evolved thing. Everything they touch seems to turn to dust these days
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