happy mech, on 24 December 2014 - 08:08 AM, said:
again, is the problem of small factions fighting the matches (which are always 12v12) ? or having the population to prevent autowins?
you need player skill for the matches (no artificial advantage)
you need player population to keep planets on big map (which is absolutely ok, but there are ways to make it so that even a low pop faction can stand its ground (if they have successful matches))
i would like to add to this example
the 300 ton steiners will not find any matches, leaving them to ghost win for several days until they are at 240, the map would never change, it is "balanced" in a way, but what is the point then? instead of territory control, it would all boil down to fighting on the same planets over and over (non-cw queue now)
Let me address the smaller factions first. You are quite correct in your analysis about population and group versus pug match ups. This, I believe, will address those issues.
Skilled, organized groups are taken into account of this plan. They will have to go against heavier and heavier drop decks both on the assault and defense phases. The question remains is this, at what point does tonnage start countering skill? This plan answers that question, and it will answer it for each particular set of faction based groups and pug players.
With this idea, there is the potential to draw more players and groups into the smaller faction gradually, as that factions drop deck weight starts to increase. 5 ton increments will increase slowly. In the current situation it would take possibly 8 to 10 days for just 5 tons advantage to be gained or lost per faction on your borders. Over time, as the weights increase, hopefully players or groups who like certain mech tonnages will migrate to that faction because of its tonnage conditions. For example; (based off of average public drop percentages already available for all to see) Joe Snuffy likes to pilot a lot of heavy and assault class mechs. He now has the chance to play more of those mechs in a smaller faction so long as it current conditions remain stable.
Now on to your 300 ton Steiner comment. You just arbitrarily jumped to 300 tons, then said no one wants to face that. This plan doesn't just jump you to 300 tons. It takes months to slowly reach higher weights due to months of losses. Long before it gets to a point no one wants to fight 300 tons, it will find it's own balance point.
*For example let say that balance point starts to become 265 tons. *265 tons becomes the magic number for Stieners to win more battles on average in both attack and defense. With that *265 tons they start winning planets back. Then it start to drop to *260 or even maybe *255 tons. And they start stalling out because of the weight factor and it will start back up towards *265 tons again. See, the system will find balance before it ever reaches a point no one wants to play at or against, each faction will have wax and wane around a certain weight due to a variety of different factors.
Edited by CarnageINC, 24 December 2014 - 02:00 PM.