killing generators would be worth a few mech kills, perhaps a 2-5x multiplier.
damaging generators should count as assists with similar multiplier.
killing turrets should have a multiplier too and also grant assist points.
you might also reward legging and disarming of mechs or holding ground inside the base.
reward tanking behavior by giving points to mechs that get below a certain health level before death.
i think more ideas should also be considered as well. my defending scores have been in the 150-250 range, but my most successful attacks have been in the <75 points range, and this includes games ive won.
Edited by LordNothing, 25 December 2014 - 04:45 AM.