Jump to content

Any single player content, if not thats a bad idea..


55 replies to this topic

#21 feor

    Member

  • PipPipPipPipPipPip
  • 304 posts
  • LocationCanada

Posted 26 November 2011 - 09:07 AM

I have a feeling that at launch we'll be all multi-player, a couple months in we'll start getting rumors of a "powerful new breed of pirate striking at the periphery", and a couple months after that they'll premier the first PvE missions vs. the Clans.

#22 Belrick

    Member

  • PipPipPip
  • Legendary Founder
  • 91 posts

Posted 26 November 2011 - 09:11 AM

Since they've already said that SP won't be their focus, as others have already said: sorry OP.

I hope that there is not a PvE mechanic that allows players to grind up C-Bills in complete and utter safety and then bring the spoils to the PvP realm. That would be very unfortunate.

#23 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 26 November 2011 - 10:45 AM

I'd like to see MWO thrive as a popular online only game, then maybe a few-several years in the future a new cross platform single/multiplayer title can be done proper with an epic storyline, which lets be honest NONE of the previous mechwarrior games have had that great of a single player story-wise. Even my favorite, MW2 mercs, was a very short game and only a few missions really stood out, but there was really no proper story line like what the following mechwarrior game tried but ultimately didn't do a great job at comparitively.

#24 athlonduke

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 159 posts
  • LocationUSA

Posted 26 November 2011 - 11:18 AM

i usually have the same issue as OP, play time is spurratic and unpredictble in length. would i love to have some SP options? damn right i would. but i still play League of Legends a fair amount, and i know the games last ~30min for dominion map and ~45-60 for rift, so if i know i have that amount of time i'll log in and play. same could be done here. just have to get yourself in a pvp mode, which sometimes i can do and others i cant.

#25 Ghost 9

    Member

  • Pip
  • 11 posts
  • LocationBrisbane, Australia

Posted 26 November 2011 - 12:52 PM

I expect to have a similar experience to World of Tanks; quick queues of random teams getting into fast pvp action (yes, there are other modes of play but new kids are thrown into random battlegrounds). I would encourage those of you who want a broad idea of how things work in a pvp multiplayer free-to-play game based on piloting a big metal thing to download and play a few rounds of WoT while you're waiting a million years for MWO to be released.

Also; When oldies type Battletech they tend to be referring to the 80's cardboard tabletop game rather than the 90's Mechwarrior computer game franchise. This may help explain some of the confusion in this thread regarding 'solo' play.

#26 Psydotek

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 745 posts
  • LocationClan 'Mechs? Everywhere? GOOD!

Posted 26 November 2011 - 06:17 PM

I'm also hoping for a training simulator mode that you can jump into and practice with. Even it's as simple as running in a straight line and swinging your torso back and forth to hit a long line of circular targets,

#27 Causa Davion

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 29 posts

Posted 26 November 2011 - 06:37 PM

I don't mind a PvP component...that is to say, I don't mind if the enemies I am fighting are players.


IF we are in an actual mission, with objectives, with rewards, and something that makes sense. I mean if we are House Davion, stationed on a border world, and House Lao decides to try and make a raid on a repair facility or something, then yes, we have a reason to fight. We are defending, they are attacking.

Forces would be balanced in a "Staging Area" and we have a mission to perform. Absolutely.

However if I just log in, click "Random Battle" and I get dropped in an arena, only to get my head shot off 2 seconds later by a camper, then no. I will not be playing this game. I'll just remember how sweet MechWarrior used to be.

#28 Ghostjwm

    Rookie

  • 4 posts

Posted 26 November 2011 - 09:17 PM

Actually what would be nice would be something similar to the way Genie MPBT was setup. Keep a persistent world and allow coop missions against the AI if no online opponents are available. Have the missions count towards planet control and such with the ability to select more difficult missions depending on mech load out and available lance. Allow the option to directly oppose if enough players are available. That would allow people to continue to play at all times even at low attendence periods.

#29 EDMW CSN

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,073 posts
  • LocationOutreach

Posted 27 November 2011 - 02:39 AM

View PostGhostjwm, on 26 November 2011 - 09:17 PM, said:

Actually what would be nice would be something similar to the way Genie MPBT was setup. Keep a persistent world and allow coop missions against the AI if no online opponents are available. Have the missions count towards planet control and such with the ability to select more difficult missions depending on mech load out and available lance. Allow the option to directly oppose if enough players are available. That would allow people to continue to play at all times even at low attendence periods.


This.
It would suck if I played during the quiet side of the GMT hours ;)

#30 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 29 November 2011 - 08:55 PM

View PostBelrick, on 26 November 2011 - 09:11 AM, said:

Since they've already said that SP won't be their focus, as others have already said: sorry OP.

I hope that there is not a PvE mechanic that allows players to grind up C-Bills in complete and utter safety and then bring the spoils to the PvP realm. That would be very unfortunate.



Yea, they said that to start.. Makes perfect sence due to limited budget.. (which i do support even if its for the simple fact to make a solid system to start with and save precious dev time)


But honestly, what is the difference if someone spends 50 hours a week playing pvp grinding C-bills or is in a Elite clan that can just rack up tons of money and gear with ease... vrs someone that plays once a week with 2 buds that has a rought time getting a match, and when they do end up getting slaughtered all the time? Fun for you, not so much for the new guy..

.. all that sounds like is EVE, where giant corperations full of people that spend tons of time, or years, that can fight in so called relitive safety as you put it, as you have your highly skilled lancemates and all the gear you can ask for, and tons of skill on top of it..

Cause honestly, i hardly think that every pvp battle is gonna be something that many are going to have to put in an effort.. With that line of thinking, why should someone thats skilled get any reward from beating up on easy targets? It's really the exact same thing,..

A Good AI is harder to kill than a noobie pilot and his freinds weak lance.. But i have yet to see a single post about trying to balance the earnings of elite pilots beating up on the new kids.. (well maybe there is, but i havent seen one)

But honestly if it's that important.. You could easily add some sorta unlocking mechanism that made you have to earn being able to use things on the pvp battle field if it became that unbalanced.. thats really not a hard concept to figure something out for.

Edited by JC Daxion, 29 November 2011 - 09:00 PM.


#31 Neeka

    Rookie

  • 1 posts

Posted 02 December 2011 - 06:47 AM

I'm sorry but I'm with the guy who initiated this thread. One of the most amazing parts of Mechwarrior 3, Mechwarrior 4:Vengeance, Mechwarrior 4: Black Knight, and Mechwarrior 4: Mercenaries was that NOT ONLY could you fight online, join teams, play with friends and all that happy hoo-ha... But it had an AMAZING story in Single Player CAMPAIGN mode with a replay value off the charts. If they don't at least come up with SOMETHING of a kick *** Single-Player mode they're gonna find real damn quick that this game will flop like Final Fantasy 11..... You just CANNOT take a game that boasted it's ability to totally dominate the realm of a great story and have a great online multiplayer and then CUT IT to NOTHING but online multiplayer.

#32 Barantor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,592 posts
  • LocationLexington, KY USA

Posted 02 December 2011 - 06:52 AM

... or it could be a huge success like League of Legends, World of Tanks or any number of other online only games.

I would like a single player campaign eventually too, but I would almost rather it be a different game with only co-op campaign and not an 'online game' like MWO is going to be. I want the story and I want my friends in my lance if it is going to have a story at all.

That said I think MWO will be successful if they can bring forth a challenging and energetic pvp game. Save the story for another game and focus on refining the online for now.

#33 Halfinax

    Member

  • PipPipPipPipPipPipPip
  • 637 posts

Posted 02 December 2011 - 07:00 AM

Let's not forget that if this game is unsuccessful there wouldn't be anything in the way of SP focused games coming down later. I want PGI to focus on making this the best MP experience they can, and not worry about additional SP content until this one is as good as they can make it. Then if all goes well perhaps they can expand the License into other games with a different focus, whether it SP, or more RPG based or more arcade, etc. I just want them to nurse the franchise back to health by focusing all their attention on making this as perfect of an MP experience as they can. Save the rest for later, and possibly other titles.

Edited by Halfinax, 06 December 2011 - 03:29 PM.


#34 Haeso

    Member

  • PipPipPipPipPipPip
  • 474 posts

Posted 02 December 2011 - 08:02 AM

View Post[EDMW]CSN, on 27 November 2011 - 02:39 AM, said:



This.
It would suck if I played during the quiet side of the GMT hours ^_^


Considering we're looking at a single server like EVE most likely, there may be slower hours, but there will be something going on somewhere at all hours.

Especially when you consider the rather large russian/german following this game has not just europe/NA.

Edited by Haeso, 02 December 2011 - 08:03 AM.


#35 Hitman xXx qp

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 48 posts
  • LocationEarth

Posted 02 December 2011 - 08:09 AM

Like most online play i fig PvP will be main but there be mission for money that let you play PVE. Prob battle pirates and Bandit or thing like it.

#36 Hitman xXx qp

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 48 posts
  • LocationEarth

Posted 02 December 2011 - 08:11 AM

I pray later on or sooner it will be player driven like eve where everything gain and lost by the player. That would be great for salv...

#37 Halfinax

    Member

  • PipPipPipPipPipPipPip
  • 637 posts

Posted 02 December 2011 - 10:59 AM

View PostHaeso, on 02 December 2011 - 08:02 AM, said:


Considering we're looking at a single server like EVE most likely, there may be slower hours, but there will be something going on somewhere at all hours.

Especially when you consider the rather large russian/german following this game has not just europe/NA.


It's not going to be single server. The devs already said it's going to be lots of servers. There should still be enough people to match up with even late though.

#38 Haeso

    Member

  • PipPipPipPipPipPip
  • 474 posts

Posted 02 December 2011 - 11:26 AM

View PostHalfinax, on 02 December 2011 - 10:59 AM, said:


It's not going to be single server. The devs already said it's going to be lots of servers. There should still be enough people to match up with even late though.


Can you provide a quote to that effect? I recall a quote saying it would be multiple servers for battles, not for something along the lines of the Inner Sphere conquest map. I'm pretty sure it was referring to how battles would be hosted, as in, not one big open world like EvE, but a lobby game, in that sense.

But perhaps you have a different quote, or I misread, just asking for clarification.

Edited by Haeso, 02 December 2011 - 11:27 AM.


#39 Halfinax

    Member

  • PipPipPipPipPipPipPip
  • 637 posts

Posted 02 December 2011 - 01:34 PM

Quote

Is this game going to have lots of servers like a WoW or are you hoping for a single persistent server world like EVE Online?


[MATT C] Each game spawns its own dedicated server, these are not persistent like WoW, as mentioned that would take us into MMO territory. There is persistent game world information, i.e. match results are communicated to affect the balance of power in the Inner Sphere, who owns what planet etc. but there is no true persistent world, more of a persistent meta-game.


[MATT N] Lots of Servers Lots and Lots of servers


The only thing I've seen referring to the planet control stuff is that it will be more metagame. I don't know how that stat tracking will be handled, and it falls outside of the scope of this thread.

#40 Willis Kabrinski

    Member

  • Pip
  • Mercenary
  • 17 posts
  • LocationCanada

Posted 02 December 2011 - 01:51 PM

View PostBelrick, on 26 November 2011 - 09:11 AM, said:

Since they've already said that SP won't be their focus, as others have already said: sorry OP.

I hope that there is not a PvE mechanic that allows players to grind up C-Bills in complete and utter safety and then bring the spoils to the PvP realm. That would be very unfortunate.



My thoughts exactly on why I don't want SP in the game. WoT has proven that this formula works. It's all pvp and it's fun. People are spending money on it and even SP types are loving it. If everything is balanced properly, it won't matter if you're playing against AI or other players.. In fact, the majority of the time, I'd rather play against people, so at least when I lose I can point out their skill or tactics, etc.. As opposed to knowing that they can't miss.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users