

Any single player content, if not thats a bad idea..
#21
Posted 26 November 2011 - 09:07 AM
#22
Posted 26 November 2011 - 09:11 AM
I hope that there is not a PvE mechanic that allows players to grind up C-Bills in complete and utter safety and then bring the spoils to the PvP realm. That would be very unfortunate.
#23
Posted 26 November 2011 - 10:45 AM
#24
Posted 26 November 2011 - 11:18 AM
#25
Posted 26 November 2011 - 12:52 PM
Also; When oldies type Battletech they tend to be referring to the 80's cardboard tabletop game rather than the 90's Mechwarrior computer game franchise. This may help explain some of the confusion in this thread regarding 'solo' play.
#26
Posted 26 November 2011 - 06:17 PM
#27
Posted 26 November 2011 - 06:37 PM
IF we are in an actual mission, with objectives, with rewards, and something that makes sense. I mean if we are House Davion, stationed on a border world, and House Lao decides to try and make a raid on a repair facility or something, then yes, we have a reason to fight. We are defending, they are attacking.
Forces would be balanced in a "Staging Area" and we have a mission to perform. Absolutely.
However if I just log in, click "Random Battle" and I get dropped in an arena, only to get my head shot off 2 seconds later by a camper, then no. I will not be playing this game. I'll just remember how sweet MechWarrior used to be.
#28
Posted 26 November 2011 - 09:17 PM
#29
Posted 27 November 2011 - 02:39 AM
Ghostjwm, on 26 November 2011 - 09:17 PM, said:
This.
It would suck if I played during the quiet side of the GMT hours

#30
Posted 29 November 2011 - 08:55 PM
Belrick, on 26 November 2011 - 09:11 AM, said:
I hope that there is not a PvE mechanic that allows players to grind up C-Bills in complete and utter safety and then bring the spoils to the PvP realm. That would be very unfortunate.
Yea, they said that to start.. Makes perfect sence due to limited budget.. (which i do support even if its for the simple fact to make a solid system to start with and save precious dev time)
But honestly, what is the difference if someone spends 50 hours a week playing pvp grinding C-bills or is in a Elite clan that can just rack up tons of money and gear with ease... vrs someone that plays once a week with 2 buds that has a rought time getting a match, and when they do end up getting slaughtered all the time? Fun for you, not so much for the new guy..
.. all that sounds like is EVE, where giant corperations full of people that spend tons of time, or years, that can fight in so called relitive safety as you put it, as you have your highly skilled lancemates and all the gear you can ask for, and tons of skill on top of it..
Cause honestly, i hardly think that every pvp battle is gonna be something that many are going to have to put in an effort.. With that line of thinking, why should someone thats skilled get any reward from beating up on easy targets? It's really the exact same thing,..
A Good AI is harder to kill than a noobie pilot and his freinds weak lance.. But i have yet to see a single post about trying to balance the earnings of elite pilots beating up on the new kids.. (well maybe there is, but i havent seen one)
But honestly if it's that important.. You could easily add some sorta unlocking mechanism that made you have to earn being able to use things on the pvp battle field if it became that unbalanced.. thats really not a hard concept to figure something out for.
Edited by JC Daxion, 29 November 2011 - 09:00 PM.
#31
Posted 02 December 2011 - 06:47 AM
#32
Posted 02 December 2011 - 06:52 AM
I would like a single player campaign eventually too, but I would almost rather it be a different game with only co-op campaign and not an 'online game' like MWO is going to be. I want the story and I want my friends in my lance if it is going to have a story at all.
That said I think MWO will be successful if they can bring forth a challenging and energetic pvp game. Save the story for another game and focus on refining the online for now.
#33
Posted 02 December 2011 - 07:00 AM
Edited by Halfinax, 06 December 2011 - 03:29 PM.
#34
Posted 02 December 2011 - 08:02 AM
[EDMW]CSN, on 27 November 2011 - 02:39 AM, said:
This.
It would suck if I played during the quiet side of the GMT hours

Considering we're looking at a single server like EVE most likely, there may be slower hours, but there will be something going on somewhere at all hours.
Especially when you consider the rather large russian/german following this game has not just europe/NA.
Edited by Haeso, 02 December 2011 - 08:03 AM.
#35
Posted 02 December 2011 - 08:09 AM
#36
Posted 02 December 2011 - 08:11 AM
#37
Posted 02 December 2011 - 10:59 AM
Haeso, on 02 December 2011 - 08:02 AM, said:
Considering we're looking at a single server like EVE most likely, there may be slower hours, but there will be something going on somewhere at all hours.
Especially when you consider the rather large russian/german following this game has not just europe/NA.
It's not going to be single server. The devs already said it's going to be lots of servers. There should still be enough people to match up with even late though.
#38
Posted 02 December 2011 - 11:26 AM
Halfinax, on 02 December 2011 - 10:59 AM, said:
It's not going to be single server. The devs already said it's going to be lots of servers. There should still be enough people to match up with even late though.
Can you provide a quote to that effect? I recall a quote saying it would be multiple servers for battles, not for something along the lines of the Inner Sphere conquest map. I'm pretty sure it was referring to how battles would be hosted, as in, not one big open world like EvE, but a lobby game, in that sense.
But perhaps you have a different quote, or I misread, just asking for clarification.
Edited by Haeso, 02 December 2011 - 11:27 AM.
#39
Posted 02 December 2011 - 01:34 PM
Quote
[MATT C] Each game spawns its own dedicated server, these are not persistent like WoW, as mentioned that would take us into MMO territory. There is persistent game world information, i.e. match results are communicated to affect the balance of power in the Inner Sphere, who owns what planet etc. but there is no true persistent world, more of a persistent meta-game.
[MATT N] Lots of Servers Lots and Lots of servers
The only thing I've seen referring to the planet control stuff is that it will be more metagame. I don't know how that stat tracking will be handled, and it falls outside of the scope of this thread.
#40
Posted 02 December 2011 - 01:51 PM
Belrick, on 26 November 2011 - 09:11 AM, said:
I hope that there is not a PvE mechanic that allows players to grind up C-Bills in complete and utter safety and then bring the spoils to the PvP realm. That would be very unfortunate.
My thoughts exactly on why I don't want SP in the game. WoT has proven that this formula works. It's all pvp and it's fun. People are spending money on it and even SP types are loving it. If everything is balanced properly, it won't matter if you're playing against AI or other players.. In fact, the majority of the time, I'd rather play against people, so at least when I lose I can point out their skill or tactics, etc.. As opposed to knowing that they can't miss.
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