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Any single player content, if not thats a bad idea..


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#41 Dayuhan

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Posted 02 December 2011 - 04:05 PM

I would say single-player content should be along the lines of a training academy and early missions to familiarize the player with what is possible in the game.

#42 Thorqemada

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Posted 02 December 2011 - 04:20 PM

I hope that at some time there will be Single-Player/CoOp-Content.
Not only do i play Mechwarrior games, my Dad does to but at an Age of 77 and a with bad health he is not fit for PvP, probably even me is not fit anymore, depending how much shooterlike this game may become. I hope for a simulation approach.
Still he would like to hang around with old friends and do some CoOps - even if its only an simulation-simulation ^_^

Edited by Thorqemada, 02 December 2011 - 04:20 PM.


#43 Thom Frankfurt

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Posted 02 December 2011 - 04:34 PM

Yeah I really wouldn't mind a single player feature, if nothing more than a grand melee against the bot or some type of survival mode. I'm usually up at freaky-dreaky hours anyway and there's no guarentee that I'd have a bunch of other CapCon fanboys to team up with... Me vs. a bunch of Davies at three AM doesn't sound too fun... well unless I luring them all into a giant minefield. ^_^

#44 Causa Davion

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Posted 03 December 2011 - 07:05 AM

As long as it feels like the single player missions in the previous games (minus all of the radio chatter between player and AI lancemates), then I'll be happy shooting at real people.

The reason I always avoided PVP in all of the Mechwarrior games (Mercnet and up) Was that you log into the ready room, get cussed at dissed by a couple of 14 year olds, launch the match to find out they're all in some sort of online league or another, and shoot you to hell and back before your sys-check is complete.

That's what I want to avoid.

#45 D2 Beetle

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Posted 03 December 2011 - 07:21 AM

The only differences between Stand Alone and Multi-Player is, in multi-player someone is "directing you how to play". After all it is just game, not an actual training simulation.

Also some like the idea, "... one person can make a difference." And oddly they want to "feel" that accomplishment in their game play, which is unlikely in multi-player.

#46 Shockblade

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Posted 03 December 2011 - 07:35 AM

I see it this way; some people prefer multi-player, some people (like me) prefer single-player. I'm one of those folks that doesn't sit glued to their computer so I can play at certain times with certain people, and as a result, even if I wanted to enjoy MP, I wouldn't be able to. If SP/co-op content comes out for this game down the road, what do MP people have to complain about? You're still going to have your MP content. It shouldn't change MP experience in the least if some people are playing by themselves against computer-controlled opponents.

#47 Thorn Hallis

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Posted 03 December 2011 - 09:41 AM

View PostShockblade, on 03 December 2011 - 07:35 AM, said:

If SP/co-op content comes out for this game down the road, what do MP people have to complain about?


Probably because it diverts valuable resources from the online part (you know, stuff like bug fixes, balance tweaks, etc.).

#48 azaptyE

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Posted 03 December 2011 - 10:00 AM

Yea, even if it is fairly small even just a starting tutorial singleplayer content sounds good, also if it's going to be like the old MW skirmish games will there be a utility to make your own maps?

#49 JC Daxion

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Posted 06 December 2011 - 09:15 AM

View PostThorqemada, on 02 December 2011 - 04:20 PM, said:

I hope that at some time there will be Single-Player/CoOp-Content.
Not only do i play Mechwarrior games, my Dad does to but at an Age of 77 and a with bad health he is not fit for PvP, probably even me is not fit anymore, depending how much shooterlike this game may become. I hope for a simulation approach.
Still he would like to hang around with old friends and do some CoOps - even if its only an simulation-simulation :P


Yea, exactly, i think there are a lot more older gamers out there than people think. Most of the ones i know avoid pvp. And the nice thing about older gamers,, they dont mind opening up their wallets and spending a little cash. When your retired, gaming is one of the cheapest forms of entertainment there is..


View PostThorn Hallis, on 03 December 2011 - 09:41 AM, said:


Probably because it diverts valuable resources from the online part (you know, stuff like bug fixes, balance tweaks, etc.).



Let the market decide.. If noone buys it, then they wont develope it. but it has the potential to be a huge boon to the game. Say they pull in enough money to double or tripple the amount of devs, like has happened in many FTP games. That would mean you would have more resources, Not less.

To start with, id say your right though, just because they dont know what sales will be till they start. But to completely ignore it, i just dont think it would be a good idea. Even if they launched, or soon after launch came out with a small mini campain. something even as small as 5 missions.. and see how it goes from there.

the game also has the benifit of, there wouldnt be another game like it so really no compition. there arnt any giant robot MMO's.. which definatly has something going for it. To me mech warrior could be soo much more than launching into a pvp battle in an arena..

#50 VEDRFOLNIR

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Posted 06 December 2011 - 11:02 AM

I'm all for some PvE additions to MWO... but that should be down the development path, after the core game is released, balanced and bug-fixed. However, I don't think that PvE is required for MW goodness.

#51 Haeso

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Posted 06 December 2011 - 11:05 AM

View PostD2 Beetle, on 03 December 2011 - 07:21 AM, said:

The only differences between Stand Alone and Multi-Player is, in multi-player someone is "directing you how to play". After all it is just game, not an actual training simulation.
A multiplayer game tends to be more player driven than a linear campaign... Just saying.

Quote

Also some like the idea, "... one person can make a difference." And oddly they want to "feel" that accomplishment in their game play, which is unlikely in multi-player.

Then play better. One person can make all the difference. Have a lance of fire support, three longbows/catapults, and bring a light/medium with a narc. You've just turned your lance from decent to devastating. Any number of ways to make a large contribution, it just requires a little bit more thought than mindlessly mashing the trigger.

#52 Adridos

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Posted 06 December 2011 - 11:44 AM

View PostVEDRFOLNIR, on 06 December 2011 - 11:02 AM, said:

However, I don't think that PvE is required for MW goodness.


Seeing as all the previous games had it in them, it's more required than you could think.
People mostly playied SP with the crappy and expensive connection at the time and the campaign, or running a merc group was fun. ;)

#53 Halfinax

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Posted 06 December 2011 - 03:35 PM

I don't think this reboot needs any SP style campaign. Just because the previous games had it shouldn't dictate that this one "requires" it. If the reboot of the franchise is successful thanks to this game then in the future we may see new SP versions of the game come out. Maybe even full on MMORPG like some seem to want. Not all features that you want for a full MW experience have to be on this title alone.

It can revitalize the entire series without having to have everything but the kitchen sink in it. Let it bring the franchise out of it's coma, and then other games can come down later that cover other game modes. This is being billed as a Online MP experience, and it should stay that way. If it starts trying to do to much it could be worse off for the wear.

#54 Kresten Youngblood

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Posted 06 December 2011 - 04:20 PM

[color="#000000"]I agree that the game will be installed regardless of the fact that it is only pvp or any other means. I loved the MechWarrior games as I was involved in the plot of the game and what I did had a direct influence on the path. I can hope that the devs will build in other areas that people want to see. If enough people keep playing we can maybe get our ideas implemented at a later date.[/color]

#55 feor

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Posted 06 December 2011 - 07:58 PM

View PostDayuhan, on 02 December 2011 - 04:05 PM, said:

I would say single-player content should be along the lines of a training academy and early missions to familiarize the player with what is possible in the game.


I would get behind that. They should bring back Sgt. Unther from MW2:Mercs. ;)

"You shoot me, even once, and I'll turn that beer can you call a mech into scrap!"

#56 Volume

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Posted 06 December 2011 - 08:08 PM

View Postfeor, on 06 December 2011 - 07:58 PM, said:


I would get behind that. They should bring back Sgt. Unther from MW2:Mercs. ;)

"You shoot me, even once, and I'll turn that beer can you call a mech into scrap!"


I wonder if he's still training at this point in the timeline...The training mission started June 1st 3044 in MW2:Mercs, and he was talking about retiring with a 2 bed 2 bath back on outreach...^_^

I'd like that though, and I think it would be a good idea. I know bots are tough to implement for games like this but even bad ai can be fun (look at the previous games & instant action). I think they should add it in there to experiment with weaponry/loadouts and/or practice the controls. I doubt it would cost much money or time to implement, and people would appreciate it, if only to familiarize themselves with the maps.

Personally, I would love a new campaign/story-based MW, but this isn't that. I will love this too. Hopefully the success of this game will lead to another single-player MW game. Until then I'll just replay the old ones - I never actually did finish Pirate's Moon...





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