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People Hate Counter-Attack - They Insta K Eject Or Disconnect. - Thanks Pgi!


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#1 MavRCK

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Posted 25 December 2014 - 03:31 PM

nt see above

#2 Toothless

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Posted 25 December 2014 - 03:45 PM

No they dont.

#3 Bront

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Posted 25 December 2014 - 03:49 PM

Report them.

Counter-attack is simply attacking. That likely is folks who want to defend (because it's easier and earns more or whatever reason), and are upset they end up effectively attacking.

#4 MechaBattler

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Posted 25 December 2014 - 04:42 PM

Yeah. Someone was trying to get our team to do this. But most of us said no. And then he raged and shot our own guys. It was ridiculous.

#5 b1ackadder

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Posted 25 December 2014 - 04:53 PM

Not even able to write a proper post, but throw up some junk like "Tanks PGI" - yep, that surely will change things, all in your favour and magically guessing your arguments juuuust right.

Really, if you want to vent, then use an appropriate way to do so, but do not waste your and other peoples' life time by creating such a nonsense thread.

Jeez, like a 15-y/o.

#6 Alienized

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Posted 25 December 2014 - 04:57 PM

well... we just had to *hold territory* on a clan world....
and it didnt change a thing about the ending... how unexpected... we wanted to attack yet we had to defend....
but im not complaining. i like both :P

attacking is at least a challenge worth playing for.
defending is most of time pretty onesided...

#7 jackal40

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Posted 25 December 2014 - 07:13 PM

While I don't agree with ejecting or rage quitting over counter-attacking, I'm not a fan of it either.

I can understand those who try to set their deck up for defense, then get the counter-attack.

I would prefer that counter-attack was removed.

#8 Kjudoon

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Posted 25 December 2014 - 07:49 PM

View PostMavRCK, on 25 December 2014 - 03:31 PM, said:

nt see above

IF... this is actually happening...

THEN let them. Counter-attacking is the only way to turn a successful attack.

#9 IraqiWalker

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Posted 25 December 2014 - 08:09 PM

View Postjackal40, on 25 December 2014 - 07:13 PM, said:

While I don't agree with ejecting or rage quitting over counter-attacking, I'm not a fan of it either.

I can understand those who try to set their deck up for defense, then get the counter-attack.

I would prefer that counter-attack was removed.


We get a 5 minute heads up before we launch to adjust our decks.

As soon as a team is formed right by the count down timer it says "Counter attack" "Defend" or "Attack"

There is no excuse for you to jump in with the wrong deck.

#10 Felio

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Posted 25 December 2014 - 08:38 PM

I have seen more pilots go on a kamikaze strike rather than bother with ejecting. I suppose he does do damage to his adversaries a little bit.

Personally I think you should treat every 'mech as though it is your last. You need that psychological effect of your team being in the lead on kills, emboldening your allies and discouraging the enemy.

Edited by Felio, 25 December 2014 - 08:39 PM.


#11 ShinVector

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Posted 25 December 2014 - 09:54 PM

Question: What the heck is the difference between Counter Attack and Attack ?

Why did PGI bother with 4 different terms for 2 of the same thing ?

#12 Ironwithin

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Posted 25 December 2014 - 10:44 PM

View PostShinVector, on 25 December 2014 - 09:54 PM, said:

Question: What the heck is the difference between Counter Attack and Attack ?

Why did PGI bother with 4 different terms for 2 of the same thing ?


Attack - attacking a territory on a planet your faction/side does not own, contributing to the overall invasion of that planet
Counterattack - attacking a territory on a planet your faction/side owns, contributing to the overall defense of that planet
Defend - defending a territory on any planet.

It is a rather pointless distinction for sure as it has no relevance on gameplay. A counterattack plays exactly the same as an attack.

OT: anybody doing what the OP is so eloquently describing is violating the code of conduct and should be reported for it.
That being said, you can't force people to play stuff they just don't want to play (see the soft vote debacle). They'll just keep breaking the rules or stop playing altogether.
A solution to this problem would be great, I can't think of a good one right now. Maybe adjust the rewards so attackers actually get something for the hassle but that's already being worked on by PGI if memory serves right.
Anybody have any ideas ?

Edited by Ironwithin, 25 December 2014 - 11:03 PM.


#13 Kjudoon

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Posted 25 December 2014 - 11:43 PM

I just learned something about this that may make sense if this mass eject is actually being done.

Teams that experience sudden total ejects from the opposing team could be experiencing shunning by the community at large.

They could have gained a reputation for be such poor sports or just plain no fun to be around, some units and groups are quitting on them prefering to take the loss and try again against another team.

So, maybe this could be true after all though I've seen no evidence. Still, I'd consider the implications of this and what is going on in your unit that might be causing it.

I don't know. I have no proof this is the cause let alone this phenomena is happening, but it's something to consider if you are starting seeing this.

Edited by Kjudoon, 26 December 2014 - 05:22 AM.


#14 Keira RAVEN McKenna

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Posted 25 December 2014 - 11:56 PM

never seen that happen yet

#15 IraqiWalker

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Posted 26 December 2014 - 12:22 AM

View PostMad Pig, on 25 December 2014 - 11:52 PM, said:

The ability to select either an Attacking or Defending mix of mechs before the drop initiates would probably alleviate some of the rage. Regardless, still fun, even when a friendly goes ballistic and needs to be put down.


We have that. Once 12 mechs are selected for your team, right next to the count down timer you are told what the mode is, and you have 10 minutes to adjust your deck, before launching.

#16 Aiden Skye

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Posted 26 December 2014 - 04:39 AM

Thanks PGI you say op? How is PGI responsibe for players bad etiquette?
I've also never seen this happen in all the CW games I've played.

#17 EvilCow

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Posted 26 December 2014 - 07:11 AM

Never seen that...

However the idea to replace the counter attack with a different game mode has merit. It could be an attack to a landed dropship or something like that.

#18 Alienized

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Posted 26 December 2014 - 09:26 AM

all i see are people complaining about defenders rushing out to the dropships after waiting 10 minutes for the attackers do actually do something....

its not the defenders that have to move. if you get pushed back to the dropships you just done something terribly wrong because to attack doesnt mean camp at the dropships and defend them from ze evil defenders of ze planet....


also, moaning that attackers kill mechs that spawn out dropships while they push into the base to kil omega... men.... if you fail to push the attackers away should they just ignore the new drops? people fail so hard to use the ability of logical thinking that everyone has....

#19 Kanone Phodr

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Posted 26 December 2014 - 01:06 PM

The only time I see this happening is on Borreal (sp) -vs- clan defenders. I have taken part in only a handful of successful IS counter-attacks or attacks on this map. It is the perfect set up for defending Clan mechs using their extended range and damage with excellent fields of fire and, conversely, a very poor set up for attackers with so very few fields of fire to hit the gate generators, all of which are within the same field of fire for the defenders. The terrain needs to be adjusted to allow more fields of fire on the gate generators and/or to lessen the fields of fire for the defenders.

I have ejected on this map simply to shorten a hopeless match so that I can get back into the que to look for a (hopefully) better match.

#20 MasterGoa

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Posted 26 December 2014 - 09:20 PM

View PostZacharyJ, on 25 December 2014 - 03:45 PM, said:

No they dont.


Yes, a lot do now...





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