Jump to content

Ignore The Clans Please


77 replies to this topic

#21 Clydewinder

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 447 posts

Posted 25 December 2014 - 06:42 PM

View PostRebas Kradd, on 25 December 2014 - 05:31 PM, said:


Did I say that?


Just wondering what you meant. Every time I click "DEFEND" I end up counter-attacking.

#22 Zoid

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 518 posts

Posted 25 December 2014 - 06:50 PM

View PostCygone, on 25 December 2014 - 04:42 PM, said:

Seriously f*** off with this Clans are OP s***, it simply is NOT THE CASE.

Clans are winning planets in CW because they have better players. NOT because the Mechs are OP.



You know this is what everyone in the history of ever says when they are OP, right? It used to be hilarious playing WoW when a big patch would come out, suddenly a class that got a ton of buffs would be filled with super-skilled players.


The problem really isn't the clans, it's the Timberwolf. A fully-upgraded Timberwolf moves at 89kph, has JJ and can kill any of the minor generators in about 3 alpha strikes.

Defend against a clan attack sometime and just watch how much easier it gets once most of the Timberwolves are down. It's night and day.

#23 Lucian Nostra

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts

Posted 25 December 2014 - 07:04 PM

View PostIan G, on 25 December 2014 - 04:30 PM, said:

Everyone is complaining how op the clans in CW are. A problem that is actually not on list of PGI.
But we as players can create a simple solution.

Just ignore the clans and fight for IS planets. We have a pretty balanced game and will have fun. Even better, PGI will start registering that there is a problem and might adress it. Either by quirking the Clan-Mechs or saying Clans are only allowed 3 drops per CW game.

But until then we will have lots of fun.


Im gonna for the sake of this assume this isn't an alt account but in fact your real account.. and well.. sorry man.. 1 month of play time.. That's not a whole lot of time to really formulate any real basis for what's balanced and OP

#24 Caustic Canid

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 256 posts

Posted 25 December 2014 - 07:04 PM

View PostZoid, on 25 December 2014 - 06:50 PM, said:



You know this is what everyone in the history of ever says when they are OP, right?


By this logic, if someone calls the I.S. OP, and you disagree, then you doing so only proves that the I.S. is, in fact, actually OP.

#25 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 25 December 2014 - 07:10 PM

View PostMystere, on 25 December 2014 - 04:59 PM, said:

Another one? Really?

Clans are the new ECM, we'll be hearing it until the end of time.

PROTIP: Wonder why you see the same Clan mechs all the time? Look at the number of Chassis and Variants available to the Inner Sphere, now do the same for Clans.

You're welcome.


Disclaimer: I don't own a single Clan mech, I'm Marik4Life

Edited by Roadbeer, 25 December 2014 - 07:11 PM.


#26 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 25 December 2014 - 07:13 PM

View PostZoid, on 25 December 2014 - 06:50 PM, said:

You know this is what everyone in the history of ever says when they are OP, right? It used to be hilarious playing WoW when a big patch would come out, suddenly a class that got a ton of buffs would be filled with super-skilled players.


Posted Image

Edited by LOADED, 25 December 2014 - 07:14 PM.


#27 Zoid

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 518 posts

Posted 25 December 2014 - 07:24 PM

View PostCaustic Canid, on 25 December 2014 - 07:04 PM, said:

By this logic, if someone calls the I.S. OP, and you disagree, then you doing so only proves that the I.S. is, in fact, actually OP.

I'm guessing you don't understand logic very well, but it doesn't really matter. There's simply no 'mech that combines firepower, toughness and speed like the Timberwolf does. But if seeing 20 of them in any given match doesn't tell you something's wrong, you're not going to believe it no matter what I say.

As for the quirks, the IS 'mechs that got "tons of quirks" were the really bad ones. You never saw Tbolts before. Even 'mechs like the Atlas D-DC that were good but not very common only got very minor quirks.

I'm really totally ok with the TBR being the best 'mech in the game, just admit it. There's got to be a "best" 'mech and it might as well be the most iconic 'mech of the series.

Edited by Zoid, 25 December 2014 - 07:29 PM.


#28 Caustic Canid

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 256 posts

Posted 25 December 2014 - 07:34 PM

View PostZoid, on 25 December 2014 - 07:24 PM, said:

But I guess if seeing 20 of them in any given match doesn't tell you something's wrong, you're not going to believe it no matter what I say.


The Timberwolf being iconic could also be the reason you see so many of them. I get the feeling that most people who think it's OP, only think that because there are so many, and thus they are statistically more likely to be killed by one.

Honestly, I wouldn't really know. I knowingly run sub-optimal Timberwolf builds, so I've never piloted one of these alleged overpowered builds.

Edited by Caustic Canid, 25 December 2014 - 07:37 PM.


#29 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 25 December 2014 - 07:51 PM

View PostCaustic Canid, on 25 December 2014 - 07:34 PM, said:

The Timberwolf being iconic could also be the reason you see so many of them.


Or it could be that the only other choices are the C-bills Summoner, 55-90 $ Hellbringer or 360$ Mad Dog.

#30 Zoid

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 518 posts

Posted 25 December 2014 - 07:51 PM

View PostCaustic Canid, on 25 December 2014 - 07:34 PM, said:

The Timberwolf being iconic could also be the reason you see so many of them. I get the feeling that most people who think it's OP, only think that because there are so many, and thus they are statistically more likely to be killed by one.


Somebody with an obvious Battletech lore name (something Kerensky) I could believe that, but LOVES_2_SPOOGE isn't piloting one because of lore, he's taking the best 'mech he can. There's just too many people who obviously don't care about iconic 'mechs for it to explain why there are so many.

All I'm saying is I've played a lot of online games over many years. When you see a shitload of one thing, it's almost always because it's overpowered.

#31 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 25 December 2014 - 07:54 PM

View PostZoid, on 25 December 2014 - 07:24 PM, said:

As for the quirks, the IS 'mechs that got "tons of quirks" were the really bad ones.


Sure, that's why 4G and Wang got thier armor and AC/20's buffed like crazy.

#32 TripleEhBeef

    Member

  • PipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 700 posts
  • LocationCanada

Posted 25 December 2014 - 08:38 PM

Clan 12 mans are downright scary.

Clan pug drops are pushovers.

HINT: Fight where the pushovers are. Let IS units deal with Clan ones.

#33 TripleEhBeef

    Member

  • PipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 700 posts
  • LocationCanada

Posted 25 December 2014 - 08:45 PM

View PostLOADED, on 25 December 2014 - 07:54 PM, said:


Sure, that's why 4G and Wang got thier armor and AC/20's buffed like crazy.
Well, the 4G wasn't in a really good place pre-quirk. The 4H could run the very same builds but with an additional pair of lasers, giving you a nice boost in firepower in an otherwise heat neutral package. A pair of MGs weren't nearly as versatile.

Besides, Hunches still have the big SHOOT HERE torso, and Cents are still easy to disarm.

#34 SickerthanSars

    Member

  • PipPipPipPipPip
  • The Infernal
  • The Infernal
  • 106 posts

Posted 25 December 2014 - 11:20 PM

View PostIan G, on 25 December 2014 - 04:30 PM, said:

Everyone is complaining how op the clans in CW are. A problem that is actually not on list of PGI.
But we as players can create a simple solution.

Just ignore the clans and fight for IS planets. We have a pretty balanced game and will have fun. Even better, PGI will start registering that there is a problem and might adress it. Either by quirking the Clan-Mechs or saying Clans are only allowed 3 drops per CW game.

But until then we will have lots of fun.

by everyone you mean you and the same group of 8-10 posters that keep making these threads after their original one falls off the front page.

#35 SickerthanSars

    Member

  • PipPipPipPipPip
  • The Infernal
  • The Infernal
  • 106 posts

Posted 25 December 2014 - 11:32 PM

View PostZoid, on 25 December 2014 - 07:51 PM, said:


Somebody with an obvious Battletech lore name (something Kerensky) I could believe that, but LOVES_2_SPOOGE isn't piloting one because of lore, he's taking the best 'mech he can. There's just too many people who obviously don't care about iconic 'mechs for it to explain why there are so many.

All I'm saying is I've played a lot of online games over many years. When you see a shitload of one thing, it's almost always because it's overpowered.


Lore has nothing to do with taking a timberwolf, why do IS puggies seem to always make the worst arguments "this is my opinion so its a fact" seems to be your lots marching drum.

The "mad cat" was and has been an extremely popular mech even to people who know very little about the actually BattleTech story. It was the cover mech for MW3 which is actually the first Mechwarrior game a lot of people playing MWO actually picked up and it sports a decent amount of LRMs.

The "mad cat" packs sold out almost immediately before a verdict on how good it was ingame or not could have even been reached.

#36 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 26 December 2014 - 01:23 AM

View PostIan G, on 25 December 2014 - 04:30 PM, said:

Everyone is complaining how op the clans in CW are. A problem that is actually not on list of PGI.
But we as players can create a simple solution.

Just ignore the clans and fight for IS planets. We have a pretty balanced game and will have fun. Even better, PGI will start registering that there is a problem and might adress it. Either by quirking the Clan-Mechs or saying Clans are only allowed 3 drops per CW game.

But until then we will have lots of fun.

LOL another player that wants the "win button". What about l2p a bit? Maybe you'll understand that some is mechs are extremely good post quirks, that you have superior lights and excellent cqb weapons and few excellent long range platforms.

..but I think I'm wasting my breath here. There's no cure for such blindness.

#37 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 26 December 2014 - 01:36 AM

View PostZoid, on 25 December 2014 - 06:50 PM, said:



You know this is what everyone in the history of ever says when they are OP, right? It used to be hilarious playing WoW when a big patch would come out, suddenly a class that got a ton of buffs would be filled with super-skilled players.


The problem really isn't the clans, it's the Timberwolf. A fully-upgraded Timberwolf moves at 89kph, has JJ and can kill any of the minor generators in about 3 alpha strikes.

Defend against a clan attack sometime and just watch how much easier it gets once most of the Timberwolves are down. It's night and day.



I dont use a single TBR in CW and i know people who also dont....get plenty of 2000 dmg 10 kill Games in CW.

TBR is a fine mech but not the only thing that makes the clans what they are.

#38 SickerthanSars

    Member

  • PipPipPipPipPip
  • The Infernal
  • The Infernal
  • 106 posts

Posted 26 December 2014 - 01:56 AM

I just hope PGI doesn't cave to a vocal minority, you can literally count the number of posters crying clan mechs are OP on two hands and none of them belong to any IS comp team or unit...

Edited by SickerthanSars, 26 December 2014 - 01:59 AM.


#39 Cygone

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 454 posts
  • LocationUK

Posted 26 December 2014 - 03:46 AM

TBR is not even the best of the Clan Mechs,

If IS players use the CORRECT Mechs, the IS Mechs are just as powerful if not more so than the Clan Mechs.

However this is where the problems arise. Lots of IS Mechs are bad, and Bad players (like the OP) lose to Clan because they DO NOT HAVE ENOUGH UNDERSTANDING of the game, because they have only been playing ONE MONTH.

#40 RF Greywolf

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 543 posts
  • LocationPA

Posted 26 December 2014 - 05:12 AM

Clans are not OP. They are tough if you don't know how to fight them and if your pugging against a team, but that can also be said about the IS. I'll admit, trying to attack on Boreal against even pug clans is tough but that's because the map favors the long range of clan weapons. Flip the sides though, defending on Boreal against the clans isn't really that bad. I think the issue is the map, at least for Boreal.

View PostCygone, on 26 December 2014 - 03:46 AM, said:

TBR is not even the best of the Clan Mechs,


Yeah it is, Russ even said that at some point. I have no issues with it being the best, it makes sense even from lore.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users