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Is 6Ml+Xl300 Really The Current Optimal Jenner Build?


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#1 SA Baxter

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Posted 26 December 2014 - 03:43 AM

I bought a jenner 7f as my first light to round out my lance for dropping in invasion, and according to a cometetive mech tier listing thing (http://metamechs.com...ists/comp-list/) this is the current best build for the 7f.

I'm just wondering, because buying engines is expensive and I'm not sure how well that build jells with me. My current mech I'm playing is the CN9 AH, with an ac20 and 3 SRM4's, it's a high-alpha build. 6 medium lasers need you to keep the crosshair on the target a fair bit for all of its damage to be done, I'm just not sure I'll be able to adjust well.

Medium pulse lasers seem to be in the vogue with lots of other builds (although I don't know why exactly), and my current jenner build uses an XL235 borrowed from another mech to allow it to carry 2 LPLs, which I could switch out for ERPPCs or regular ones (I'm thinking the minimum range on those might make it tricky for a light...). I'm just wondering what other possibilites there are with this chassis, seeing as it doesn't seem to have any particular leaning towards a build with its current quirks.

Any advice would be appreciated, I'm reasonably inexperienced and only just started to do consistently well.

#2 TercieI

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Posted 26 December 2014 - 08:43 PM

Yes, that really the best build. If the heat gives you trouble, 5ML is decent, too. Anything else amounts to a stunt really, especially if the engine is smaller than an XL280.

That said, it has long been a good mech, but never an easy one. The CT vulnerability is an issue and it does require both patience in shot selection and good heat management. If you're new to lights, the FS9-H runs 6ML cooler and in a tougher chassis, so it's likely a better starting spot.

#3 SA Baxter

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Posted 27 December 2014 - 03:24 AM

View PostTerciel1976, on 26 December 2014 - 08:43 PM, said:

Yes, that really the best build. If the heat gives you trouble, 5ML is decent, too. Anything else amounts to a stunt really, especially if the engine is smaller than an XL280.

That said, it has long been a good mech, but never an easy one. The CT vulnerability is an issue and it does require both patience in shot selection and good heat management. If you're new to lights, the FS9-H runs 6ML cooler and in a tougher chassis, so it's likely a better starting spot.


Yeah I bought a firestarter and after playing a few games (630 dmg is my best so far o.o) I really like it and 6xml in general. Still gonna keep my jenner just in case but yeah firestarters are super good.

#4 TercieI

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Posted 27 December 2014 - 06:22 AM

It's rarely a good idea to sell mechs. The meta comes, the meta goes... :)

I have every variant of both and drive both fairly often.

#5 Darwins Dog

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Posted 27 December 2014 - 06:53 AM

The XL300 is easily one of the most useful engines in the game. Jenners, Cicadas, Trebuchets, Shadowhawks, Griffins, Wolverines, Catapults, Jagermechs all have really good builds that can use a 300XL.

If you have decided to go with firestarters, then the XL 295 is virtually identical. 0.5 tons lighter and just a few kph slower, depending on the chassis. Firestarter is a bit easier to learn, and has the lower arm actuators to make aiming easier at high speeds.

#6 Dark Horse X

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Posted 27 December 2014 - 07:05 AM

View PostSA Baxter, on 26 December 2014 - 03:43 AM, said:


Medium pulse lasers seem to be in the vogue with lots of other builds (although I don't know why exactly)


Medium Lasers vs Medium Pulse Lasers: It's a tradeoff that some of us are willing to make. Both types generate the same amount of heat and have the same cooldown characteristics; so there isn't a negative there. MLAS's have more range and weigh only 1 ton, whereas MPLAS's give up a bit of range and tonnage for the extra damage and shorter duration. The benefits of the shorter duration is it's easier to put your damage on a single component compared to the standard laser; and with the shorter duration, you'll be firing another salvo quicker than you would with the standard MLAS's. Not to mention, less facing time also. Granted, because you'll be firing more often with the MPLAS's - you'll definitely need to be able to handle your heat management. It's a personal call and whatever works for you is what you should go with. It's a trade-off that can be argued either way.

The XL300 is a very versatile engine. There are a bunch of mechs that you can fit it in effectively, and when you're grinding you can easily pull it out of one mech and drop in another to save some costs in the long run.

#7 Tim East

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Posted 27 December 2014 - 09:28 AM

View PostTerciel1976, on 27 December 2014 - 06:22 AM, said:

It's rarely a good idea to sell mechs.

Except the AS7-K. That thing was kind of just unworkable with the hardpoints it has, and quirks did nothing to save it.

Additionally, I live and die by the pulse laser.

#8 3xnihilo

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Posted 27 December 2014 - 09:48 AM

Since you are already running the Centurion AH, you could consider saving up for the CN9-D. It costs a lot but comes with the xl300 engine and gives you one of the 3 variants you need to master your cents. And, even though it is expensive, it is cheaper than buying the engine on its own and another Centurion. Just a consideration.

#9 SA Baxter

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Posted 27 December 2014 - 04:53 PM

View Post3xnihilo, on 27 December 2014 - 09:48 AM, said:

Since you are already running the Centurion AH, you could consider saving up for the CN9-D. It costs a lot but comes with the xl300 engine and gives you one of the 3 variants you need to master your cents. And, even though it is expensive, it is cheaper than buying the engine on its own and another Centurion. Just a consideration.

Thanks, but I'm not sure what kind of build I could run with it to be honest. Maybe just grab it and get the basic efficiencies or something?

#10 zudukai

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Posted 27 December 2014 - 05:24 PM

View PostSA Baxter, on 27 December 2014 - 04:53 PM, said:

Thanks, but I'm not sure what kind of build I could run with it to be honest. Maybe just grab it and get the basic efficiencies or something?

pretty much, yeah.

#11 BigJim

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Posted 27 December 2014 - 05:32 PM

I find the Jenner much better to put precision fire on enemies with, than a similarly armed firestarter, but the hitbox differences (and I HATE to say this) make the Fire the better light imo.
I've been a Jenner fanboy since the start of closed beta, but I finally just had to face facts.. :(

Ps; @OP, if you like MPLs, use a Jen-K or Fire-S.

The Jenner gets better quirks as regards Cooldown time, the Fire gets better heat-management quirks.
Personally I'm pretty hipster & ran MPLs on my Jen 'K before quirks anyway, but that's because what else are you gonna do with just 4x energy slots?

Edited by BigJim, 27 December 2014 - 05:35 PM.


#12 Darian DelFord

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Posted 28 December 2014 - 05:48 AM

Another build after the ML and the MPL buils is the SPL build. This has better DPS overall and much better heat management however you literally are an ankle biter with it as it has no range. However if you can get a target that is distracted by another mech you will completely rip it a new one. The ML is my normal build however I will bring out the SPL build just for giggles.

However as stated above the Firestarter is the better overall chassis simply due to hit boxes.

#13 IraqiWalker

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Posted 28 December 2014 - 06:00 AM

View PostSA Baxter, on 26 December 2014 - 03:43 AM, said:

I bought a jenner 7f as my first light to round out my lance for dropping in invasion, and according to a cometetive mech tier listing thing (http://metamechs.com...ists/comp-list/) this is the current best build for the 7f.

I'm just wondering, because buying engines is expensive and I'm not sure how well that build jells with me. My current mech I'm playing is the CN9 AH, with an ac20 and 3 SRM4's, it's a high-alpha build. 6 medium lasers need you to keep the crosshair on the target a fair bit for all of its damage to be done, I'm just not sure I'll be able to adjust well.

Medium pulse lasers seem to be in the vogue with lots of other builds (although I don't know why exactly), and my current jenner build uses an XL235 borrowed from another mech to allow it to carry 2 LPLs, which I could switch out for ERPPCs or regular ones (I'm thinking the minimum range on those might make it tricky for a light...). I'm just wondering what other possibilites there are with this chassis, seeing as it doesn't seem to have any particular leaning towards a build with its current quirks.

Any advice would be appreciated, I'm reasonably inexperienced and only just started to do consistently well.


Put 6-8 points of armor on the rear, and the rest on the front.

#14 mailin

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Posted 28 December 2014 - 06:06 AM

A guy in my unit consistently does 600+ damage in a Jenner F and twice over the course of a few hours I saw him do over 1000 with the same build. He swears by using 5 mlas in the F. His argument is heat. With 5 mlas and an extra DHS, do you don't have to worry about heat anywhere near as often. This translates to being able to put out more damage over the course of a drop.

#15 rivaLWolfy

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Posted 11 January 2015 - 12:08 AM

I'll just leave this here...

6 x mpl
http://mwo.smurfy-ne...075ec089e6ed275

Posted Image

Edited by rivaLWolfy, 11 January 2015 - 12:20 AM.


#16 Tim East

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Posted 11 January 2015 - 10:38 AM

Whew! Bet that runs hot.

#17 rivaLWolfy

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Posted 11 January 2015 - 06:42 PM

It's not as bad as you think, especially if you're doing hit-and-runs. Pop out, hit them with an alpha or two, and take off.

I used to run 5x ml with a 300XL which is good but it's way easier to do pinpoint damage with the mpl.

#18 Ratpoison

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Posted 11 January 2015 - 06:59 PM

I use the XL295 over the XL300 in every instance I can. That half ton you save is more valuable than the negligible speed increase(150.2 vs. 152.7 on 35 tons), and you wont be using the extra heat sink slot.

#19 InspectorG

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Posted 31 January 2015 - 01:29 PM

I prefer the Jenner over the FS.

But the FS is better overall. FS feels like its in a bodycast though.
Jenners are just more fluid in their movement, to me at least.

Yes, 6ML can do damage. Lots of it too. Skill being the requirement.

#20 Keira RAVEN McKenna

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Posted 31 January 2015 - 02:43 PM

View PostVlad Dragu, on 27 December 2014 - 07:05 AM, said:


Medium Lasers vs Medium Pulse Lasers: It's a tradeoff that some of us are willing to make. Both types generate the same amount of heat and have the same cooldown characteristics; so there isn't a negative there. MLAS's have more range and weigh only 1 ton, whereas MPLAS's give up a bit of range and tonnage for the extra damage and shorter duration. The benefits of the shorter duration is it's easier to put your damage on a single component compared to the standard laser; and with the shorter duration, you'll be firing another salvo quicker than you would with the standard MLAS's. Not to mention, less facing time also. Granted, because you'll be firing more often with the MPLAS's - you'll definitely need to be able to handle your heat management. It's a personal call and whatever works for you is what you should go with. It's a trade-off that can be argued either way.

The XL300 is a very versatile engine. There are a bunch of mechs that you can fit it in effectively, and when you're grinding you can easily pull it out of one mech and drop in another to save some costs in the long run.

If you move fast and shoot on the move, go the Pulse lasers. If you snipe, go the beam lasers. So for a fast mover... pulse lasers are the key. Damage on mostly on one spot. Beams spread it all over if you twitch or move. I'm guessing range isnt really needed in a fast moving zip in and out mech like the jenner and FS. Not from what I've seen as a victim of both.

Dragu has seen me get hammered by pulse lights while my clan beams dance all over them to little effect.

Edited by Keira RAVEN McKenna, 31 January 2015 - 02:45 PM.






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