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Upgrading My Rig


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#21 orcrist86

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Posted 30 December 2014 - 07:31 AM

ive been running cpu and gpu monitors since the upgrade. cpu usage doesnt go above 50% on half the cores, and gpu is 50-80%. the threading needs improvement, only 4 cores get worked.

#22 Flapdrol

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Posted 30 December 2014 - 08:54 AM

Yes, that's why 4 people recommended the i5, and only bill lumbar recommended the FX.

#23 Oderint dum Metuant

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Posted 30 December 2014 - 09:35 AM

View PostFlapdrol, on 30 December 2014 - 08:54 AM, said:

Yes, that's why 4 people advised you to spend your money more wisely on an Intel I5, and only bill lumbar recommended the FX.


FTFY!

#24 ninjitsu

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Posted 30 December 2014 - 10:51 AM

AMD chips are teh bad. :D

#25 Flapdrol

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Posted 30 December 2014 - 11:07 AM

Ah well, at least they're all overclockable.

#26 xWiredx

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Posted 30 December 2014 - 11:27 AM

View PostFlapdrol, on 30 December 2014 - 08:54 AM, said:

Yes, that's why 4 people recommended the i5, and only bill lumbar recommended the FX.

This is about as true as a statement can be.

Talk to SmokeyJedi. He has had really good luck with tuning his 8350 to get every last ounce of performance he can out of it. No doubt he can get you fixed up with that Piledriver chip.

#27 orcrist86

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Posted 30 December 2014 - 12:44 PM

Performance doesn't bother me, I had a budget so I'm fine. My other games scream, so I'm happy, just further attests to the weirdness that is cryengine and it's endian sensativities.

#28 MechWarrior4172571

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Posted 30 December 2014 - 03:36 PM

View Postorcrist86, on 30 December 2014 - 07:31 AM, said:

ive been running cpu and gpu monitors since the upgrade. cpu usage doesnt go above 50% on half the cores, and gpu is 50-80%. the threading needs improvement, only 4 cores get worked.


That 80% GPU usage is only during loading and 'kill ya' muahaha high 6,000 fps moments.. 'normal' IN battle behavior is less than 50% load for the GPU (at least that is the case for my GTX 970.) And my CPU's one core is always pegged, while 2 other cores are at less than 30% load.. yep, no need for even 4 core processor for MWO--all one needs is a screaming fast first core. Why bother with 8 cylinder when a tricycle will do? Anyway, once somebody is committed to AMD and is on a budget, sometimes, it makes sense to just go along with the flow and get a $100 CPU and overclock it to get a mid range performance in MWO. For people who are planning to buy everything for their computer--go with Intel, if MWO is your main thing.

#29 Thorqemada

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Posted 30 December 2014 - 04:15 PM

I have good results with these MWO Settings:

MWO 64Bit
1920x1200 Dx11 Fullscreen
Blur, VSync, Damage Glow = Off
Cockpit Glass, Filmgrain, DoF = disabled in the user.cfg
Effects = Medium
Object Detail = Very High
Particles = Low
Post Processing = Very High
Shading = Very High
Shadows = Medium
Texturing = Very High
Environment = Very High
PostAA

Disabling Cockpit Glass (Quote from the Patchnotes):
http://mwomercs.com/...86-29-apr-2014/
"The following configuration variables have been exposed for tuning in your user.cfg file. To add these to your user.cfg file navigate to C:\Program Files (x86)\Piranha Games\MechWarrior Online (or your custom installation location) and if it doesn't exist, create a file user.cfg containing these settings as desired. Don't forget to set the value desired."

gp_option_ShowCockpitGlass=0
r_DepthOfField=0
r_HDRGrainAmount=0.0

Edited by Thorqemada, 30 December 2014 - 04:19 PM.


#30 Smokeyjedi

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Posted 30 December 2014 - 06:38 PM

gp_option_ShowCockpitGlass=0 (off/on)
r_DepthOfField=0 (off/on)
r_HDRGrainAmount=0.0 (film grain amount)
r_motionBlur = 0
r_MultiThreaded = 1
cl_fov = 70 (Default is 75)


sys_MaxFPS = 144
d3d10_TripleBuffering = 1
d3d11_TripleBuffering = 1
d3d9_TripleBuffering = 1

e_GsmCache = 1
r_FogShadows = 0

q_ShaderWater = 0

r_silhouettePOM = 0
r_UsePOM = 0

*There is a process to calculate this......-using command console.wheres that linkhttp://mwomercs.com/...ost__p__4040171-Winsat MEM is the key young padawan.
sys_budget_streamingthroughput = 21250048
sys_LocalMemoryGeometryStreamingSpeedLimit = 20752
sys_LocalMemoryTextureStreamingSpeedLimit = 20752
sys_streaming_max_bandwidth = 20752




r_WaterUpdateThread = 7


ca_thread0Affinity = 0
ca_thread1Affinity = 4

sys_budget_soundCPU = 7

sys_budget_videomem = 2096

sys_main_CPU = 0
sys_streaming_CPU = 1
sys_physics_CPU = 2
sys_TaskThread0_CPU = 3
sys_TaskThread1_CPU = 5
sys_TaskThread2_CPU = 5
sys_TaskThread3_CPU = 6
sys_TaskThread4_CPU = 7
sys_TaskThread5_CPU = 6
;sys_TaskThread6_CPU
;sys_TaskThread6_CPU
;sys_TaskThread6_CPU
;sys_TaskThread6_CPU
;sys_TaskThread6_CPU
;sys_TaskThread6_CPU

These ^ were to doll out all 12 named threads that crytec uses.................After this there was no need to do so.............
I always have one core max out 55-60% while the rest are pegged @ 80-98% with the occasion 100% on up to 3 cores.....It does dance....I cant control it completely.

But Match after match 300 second benchmark after benchamark I can make my cores peak......

Along side this I run 'Core parking' program to unpart 100% of all cores........all the time.......

I run Project lasso to force realtime affinity to MWOclient -Also use this to limit google chrome from using module 4(7+8cores) cause @ this clock speed online videos crash my rig......been chasing this gremlin for years and I believe it to be the OC period. -fresh install or tried tested and true virus free win 7 64 bit(3 months into new install)

I run FX8350 @ 255X19 for 4860mhz for 24/7 OC........1080P Movies convert+burn to disc in under 10 minutes.......... :blink:

Gskill sniper 2133 ddr3 @ 2080mhz 10-10-10-30 (10-9-10-30 was twitchy and a diminishing return)@1.65V

Asus M5a97EVO 2558 HT + NB OC with moderate voltage bumps.......to stabilize high FSB on this mediocre MOBO.(custom
VRM cooling fan installed)

Adata SP600 SSD 256GB(mid range non performance based)

Corsair H80 push pull max speed + aggression-!!barely enough!!.....but VRMs being weak make this do just fine. After all I cannot stabilize 5.0+ ghz for MWO.

Zotac AMP 760......2gb.........sure its like SLI GTX460s(had 1 before) but I would have saved that 300$ and the $100-150 I spent getting this thing Oc'd to 4.8+ ghz-( H80+gskill sniper2133) to really get the OC screaming >1866DDR3 is where its @

Now for today so far I bumped my voltage to 1.520V and my multiplier to 19.5 for 4989mhz........Played over 10 matches and haven't BSOD........I even held MWO @ my 144hz monitors refresh.........for a hot second or two.....LOL..........Havent seen higher than 135FPS below 4989mhz................I may have found my absolute limit for Mobo and CPU + RAM + PSU I am literally at the end of the line..........There is nothing I can even do to get more.........aside from a new AM3+ MOBO :blink: , not a chance......X99 :wub:

first string is solid and perfectly enjoyable.........worked well for months........
2 days ago I changed all my settings and tweaked a new way from All med in game settings with MSAA forced VIA Nvidia control panel.....I am so much more happy. Its much prettier and smoother as well as pushing my frames up- the same similar dips happen but less noticeable I am truly happy now with My rig for MWO- MEOW! jedi out

2014-12-25 00:33:24 - MWOClient
Frames: 24293 - Time: 389128ms - Avg: 62.429 - Min: 36 - Max: 131

2014-12-26 20:57:29 - MWOClient
Frames: 15062 - Time: 360000ms - Avg: 41.839 - Min: 0 - Max: 120

2014-12-26 21:21:53 - MWOClient
Frames: 19178 - Time: 298664ms - Avg: 64.213 - Min: 33 - Max: 137

2014-12-27 01:43:18 - MWOClient
Frames: 20893 - Time: 360000ms - Avg: 58.036 - Min: 33 - Max: 133

2014-12-27 01:56:30 - MWOClient
Frames: 16591 - Time: 360000ms - Avg: 46.086 - Min: 28 - Max: 86

2014-12-27 23:55:42 - MWOClient
Frames: 19198 - Time: 360000ms - Avg: 53.328 - Min: 37 - Max: 105

2014-12-28 00:26:42 - MWOClient
Frames: 14015 - Time: 262363ms - Avg: 53.418 - Min: 30 - Max: 113

2014-12-28 00:41:58 - MWOClient
Frames: 21241 - Time: 360000ms - Avg: 59.003 - Min: 32 - Max: 83

-------------------------------------------------------------------------------------
new in game settings....MSAA on 4X(-forced VIA NVIDIA CNTRLPANEL) mostly medium low part. low shaders,low postprocessing.
2014-12-28 11:35:54 - MWOClient
Frames: 24271 - Time: 360000ms - Avg: 67.419 - Min: 36 - Max: 77

2014-12-28 21:01:53 - MWOClient
Frames: 17539 - Time: 264624ms - Avg: 66.279 - Min: 39 - Max: 118-veridian bog

2014-12-28 22:23:10 - MWOClient
Frames: 25070 - Time: 360000ms - Avg: 69.639 - Min: 38 - Max: 138

2014-12-29 21:47:15 - MWOClient
Frames: 30008 - Time: 360000ms - Avg: 83.356 - Min: 35 - Max: 125

*than I bumped cockspeed again* I will add about 10 random benchmarks from matches to show the slight improvement over these*** I really enjoyed this last week in MWO getting to the cusp of my rigs limits.....MWO runs beauty.............after 3.years of tweaking Oc'ing and Help from My techie buddies here in the forums, you know who you are fellas. And you are all maddogs.....


Posted Image

Edited by Smokeyjedi, 30 December 2014 - 06:45 PM.


#31 Exarch Levin

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Posted 30 December 2014 - 06:56 PM

I find it odd that you have a lower memory bandwidth than I do with stock 9-9-9-24 1600 RAM from <2011.

Thanks for posting your thread distribution list. I'll paste that into my CFG and give it a go.

With my setup, the "Free 10% OC" is all I'm likely to get out of my 8350; anything more and I'm likely to have a pool of melted silicon in my AM3+ socket lol. Seeing those min frame rates that you posted is discouraging, I have to say.

#32 Smokeyjedi

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Posted 30 December 2014 - 06:58 PM

This pic taken before I had SSD and GSKILL sniper 2133 kit. (I now use lower PCIE-X16 lane as top has burnt out.......... :ph34r: )
Take note of the AMD athalon 3600?? 40MM fan used to cool VRMs and SB-(4.6ghz will make my board beg for mercy torture testing)
Posted Image
Had Gskill blue 1333CL7 OC'd to 1520mhz (WAY SLOWER) when this pic was taken
Posted Image
But Even that was worth #1 world score for 8350 + GTX 760(single)
Posted Image

#33 MechWarrior4172571

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Posted 30 December 2014 - 06:58 PM

View PostSmokeyjedi, on 30 December 2014 - 06:38 PM, said:

I run FX8350 @ 255X19 for 4860mhz for 24/7 OC........

This might sound something that you already tried, but, you might want to limit the FSB speed and increase the multiplier in order to achieve the same (or higher frequencies) with less stress placed on the supporting chipset but solely on the CPU. Chipset is less cooled than CPU, typically, so it make more sense to do it this way if the CPU speed is what you are after.. provided you have a "Black" or "K" edition chip.

View PostSmokeyjedi, on 30 December 2014 - 06:38 PM, said:

Gskill sniper 2133 ddr3 @ 2080mhz 10-10-10-30 (10-9-10-30 was twitchy and a diminishing return)@1.65V
Do you have a RAM air-cooler installed? I found that to be the key to stable RAM overlock/tight-timings. I like to run my RAM at 1.6 or 1.615 and it's holding up well but needs to be cooled otherwise I get a blue screen.

View PostSmokeyjedi, on 30 December 2014 - 06:38 PM, said:

Asus M5a97EVO 2558 HT + NB OC with moderate voltage bumps.......to stabilize high FSB on this mediocre MOBO.(custom
VRM cooling fan installed)

Invest in RAM air-cooler, if you don't have one already--that would make a big difference.

#34 Smokeyjedi

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Posted 30 December 2014 - 07:10 PM

View PostJesus DIED for me, on 30 December 2014 - 06:58 PM, said:

This might sound something that you already tried, but, you might want to limit the FSB speed and increase the multiplier in order to achieve the same (or higher frequencies) with less stress placed on the supporting chipset but solely on the CPU. Chipset is less cooled than CPU, typically, so it make more sense to do it this way if the CPU speed is what you are after.. provided you have a "Black" or "K" edition chip.
Do you have a RAM air-cooler installed? I found that to be the key to stable RAM overlock/tight-timings. I like to run my RAM at 1.6 or 1.615 and it's holding up well but needs to be cooled otherwise I get a blue screen.

Invest in RAM air-cooler, if you don't have one already--that would make a big difference.

I find that 200X23 = 4600mhz is slower than
228X20 =4560mhz - this would benchmark higher in general.
255X19-19.5-4860-4990mhz is the "sweet spot"** FOR MY MOBO**
260X15-17 BSOD
270X13 BSOD
I have heard of sabertooth boards hitting 280X18-19 for 5040-5200mhz but thats custom loop cooled and military graded nonsense. Hog wash, Lemmi @ em.......LOL

Edited by Smokeyjedi, 30 December 2014 - 10:25 PM.


#35 Exarch Levin

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Posted 30 December 2014 - 07:46 PM

I just played a few matches with some new (to me) tweaks to my CFG, including SmokedJedi's above 8 core thread distribution, and gameplay was much better for me. Note that I have 70 FPS set as my FPS max.

FRAPS (min;max;avg):
Crimson Strait Skirmish: 0* ; 71 ; 63.026
River City Night Conquest: 23 ; 71 ; 50.815

The story that those numbers don't tell is how much smoother the game game was. There were a few drops when I'd pivot my torso quickly but otherwise it was pretty much "Smooth with a capital 'Smoo'" ;)

I installed the AMD PCI drivers from October 2014 (windows had me running drivers from 2006) and I set MWO's priority to high.

Maybe the games I played were just flukes. But here's my CFG if anyone has any suggestions for stuff to add/subtract:
Spoiler


#36 Catamount

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Posted 30 December 2014 - 08:34 PM

I've been thinking about throwing together a better i7 thread distribution, but despite by attempts to follow here I'm finding it hard to follow on certain points.

Exactly what threads are thought to be the most intensive here and/or otherwise best suited to be assigned independent physical cores?

#37 MechWarrior4172571

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Posted 30 December 2014 - 09:10 PM

View PostSmokeyjedi, on 30 December 2014 - 06:58 PM, said:


Posted Image


Ok, one thing I noticed that seems wrong with this picture is the CPU heatsink blocking all air movement to the VRM heatsink. What you can do is to remove the rear fan from the water-cooler and place that fan on the back of chassis--this would open up the VRM heatsink to more air movement because the water-cooler is now further away to the wall of the chassis than before... and this just might give you the extra bit of overclocking headroom. You might have to re-orient the cpu block so that the cooling pipes might reach the intended location of the cooler (it would be further away if you go this way.)

#38 Smokeyjedi

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Posted 30 December 2014 - 10:13 PM

View PostJesus DIED for me, on 30 December 2014 - 09:10 PM, said:

Ok, one thing I noticed that seems wrong with this picture is the CPU heatsink blocking all air movement to the VRM heatsink. What you can do is to remove the rear fan from the water-cooler and place that fan on the back of chassis--this would open up the VRM heatsink to more air movement because the water-cooler is now further away to the wall of the chassis than before... and this just might give you the extra bit of overclocking headroom. You might have to re-orient the cpu block so that the cooling pipes might reach the intended location of the cooler (it would be further away if you go this way.)

That is a solid idea.....why didn't I think of that :o ......I do notice that there is a mesh bubble back there :blink: .......Dremel where are you.........this could also free up some CFM for radiator not having to push through thick steel with mesh holes......Thank you........ And I could add another fan the same as that one right above that one for maximum vrm cooling
(Yes I am looking for any reason to blow this rig sky high..........X99 whispers to me while I sleep :wacko: )
ok than....../Here we go again.......

#39 Smokeyjedi

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Posted 30 December 2014 - 10:18 PM

View PostExarch Levin, on 30 December 2014 - 07:46 PM, said:

I just played a few matches with some new (to me) tweaks to my CFG, including SmokedJedi's above 8 core thread distribution, and gameplay was much better for me. Note that I have 70 FPS set as my FPS max.

FRAPS (min;max;avg):
Crimson Strait Skirmish: 0* ; 71 ; 63.026
River City Night Conquest: 23 ; 71 ; 50.815

The story that those numbers don't tell is how much smoother the game game was. There were a few drops when I'd pivot my torso quickly but otherwise it was pretty much "Smooth with a capital 'Smoo'" ;)

I installed the AMD PCI drivers from October 2014 (windows had me running drivers from 2006) and I set MWO's priority to high.

Maybe the games I played were just flukes. But here's my CFG if anyone has any suggestions for stuff to add/subtract:
Spoiler


The only issue I see is that You need to multiply the 28000X1024
sys_budget_streamingthroughput = [28000 * 1024]
should be "sys_budget_streamingthroughput = 28672000 (28000X1024) this will make a solid difference, I quickly, clearly noticed it.........Thanks to my fellow hardware/MWO wizard for cooking this up....

IT WAS GOOSE!!! GET HIM!!!! Thankx by the way.....this was for me, a pretty big step foreward.
http://mwomercs.com/...ost__p__4040171

Edited by Smokeyjedi, 30 December 2014 - 10:21 PM.


#40 Smokeyjedi

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Posted 30 December 2014 - 10:46 PM

View PostCatamount, on 30 December 2014 - 08:34 PM, said:

I've been thinking about throwing together a better i7 thread distribution, but despite by attempts to follow here I'm finding it hard to follow on certain points.

Exactly what threads are thought to be the most intensive here and/or otherwise best suited to be assigned independent physical cores?

r_WaterUpdateThread = 7-this was hardly noticeable +1 -smokeys scoring system-SCS



ca_thread0Affinity = 0 let it to decide-best results after i flung it around for an hour or two.lol +1SCS
ca_thread1Affinity = 4 afterthoughts that unloaded 100% maxed core#1....dont know how i managed it truthfully.......20% load dropped on thread #1 migrated to core 4 +2SCS

sys_budget_soundCPU = 7-When I yanked the sound out of auto select referring to systemthread0<---evil basti/and loaded it with water effects........FPS went up in all ways Min/Max/AVG+1 SCS

sys_budget_videomem = 2096

sys_main_CPU = 0<-------------the culprit...........greedy as all hell.......get your hands off my tasks///Posted Image
sys_streaming_CPU = 1 -taking this away from systemthread0 was huge +2 SCS
sys_physics_CPU = 2 -taking this away from systemthread0 was huge +2 SCS
sys_TaskThread0_CPU = 3 \
sys_TaskThread1_CPU = 5 |==========================================================
sys_TaskThread2_CPU = 5 |This was more about balancing loads on threads in realtime.....ugh....I hate my brain |
sys_TaskThread3_CPU = 6 | +3SCS the biggest help//
sys_TaskThread4_CPU = 7 |==========================================================
sys_TaskThread5_CPU = 6 /

In there I have attempted to make core 7 which ends up collecting water particals (smoke+steam and PPC animations) a dedicated Physx card-LOL it only loads to 64%max so far with particles on low. I would like to raise particles to see if this can max out core #7 to >80% I just have had such a nice playing experience I cant touch the settings yet.....

Edited by Smokeyjedi, 30 December 2014 - 10:49 PM.






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