Vassago Rain and Ralgas ...
I´ve written it about half a dozen times :
For you two again :
I´ve done all the things the Dev´s so far chucked at us in vain hope to improve HSR, still no luck .
And that aiming remark is plain cute, nice try, maybe next time, GG half-clothed .
Oh, btw: reading comprehension buffer overflows when reading more than one-liners ?
Second half might be interesting for you two honeys ...


Please Get Rid Of Hsr And Buy Some Servers, K Thx
Started by Event Horizon, Dec 26 2014 05:12 PM
66 replies to this topic
#61
Posted 28 December 2014 - 11:42 AM
#62
Posted 28 December 2014 - 02:29 PM
Rad Hanzo, on 28 December 2014 - 01:52 AM, said:
118 ms average
CB ERPPC user on a Jenner, when we still had JUMPJETS ^^
And yeah ... albeit you guys trying to ad hominem me with partially good jokes (that engine sketch thingie sounded a bit like the good old english comedy time) I still have the distinct memory of being able to hit better and more consistent in ClosedBeta Pre-HSR time .
Make what you will of it, I liked it being able to hit .
And to be honest, I don´t give a rotten onion how it´s called or what it does in all it´s details, I just want for all of us to be able to hit EQUALLY GOOD, anytime, anywhere .
So my personal crusade to either improve or get rid of HSR still stands .
CB ERPPC user on a Jenner, when we still had JUMPJETS ^^
And yeah ... albeit you guys trying to ad hominem me with partially good jokes (that engine sketch thingie sounded a bit like the good old english comedy time) I still have the distinct memory of being able to hit better and more consistent in ClosedBeta Pre-HSR time .
Make what you will of it, I liked it being able to hit .
And to be honest, I don´t give a rotten onion how it´s called or what it does in all it´s details, I just want for all of us to be able to hit EQUALLY GOOD, anytime, anywhere .
So my personal crusade to either improve or get rid of HSR still stands .
well i could slot your argument into uninformed tripe. If you don't understand what it's called or how it works, how do you know it doesn't work for anyone other than you. The basis of your argument seem to be anecdotal "it worked better for me pre HSR".
As an Australian and a European player (Vassago Rain is swedish iirc) which have both been around since pre hsr for anyone outside of the continental American countries it's a vast improvement, which by the highlighted text is the quote is your aim in the 1st place
#64
Posted 28 December 2014 - 04:47 PM
Rad Hanzo, on 28 December 2014 - 01:52 AM, said:
So my personal crusade to either improve or get rid of HSR still stands .
HSR may not be perfect, but without a doubt MWO and hit detection is much worse without it. I played before the implementation of HSR and know full well that hit detection was terrible and that ballistic weapons in particular were practically useless, even for us US players.
#65
Posted 28 December 2014 - 04:54 PM
It is real bad when there are a lot of 100+ ping players in the match. I will take damage on my paper doll but no weapon effects are anywhere near me on my screen, ghost hits.
But if the match has mostly under 100 ping players the hit reg is a lot better.
But if the match has mostly under 100 ping players the hit reg is a lot better.
Edited by Eugenics, 28 December 2014 - 04:54 PM.
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