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How Important Is A Mech's Speed And Agility For You?


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#1 Hit the Deck

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Posted 28 June 2015 - 03:05 AM

One thing I always noticed is that when mentioning the Night Gyr, people never remarked about its Warhawk level speed/agility but only its spacious pod space. The Timberwolf set the bar on how a heavy could move and dance but the ability to carry guns is still the main attraction on this level it seems.

Regarding Assaults, it's generally desirable if they can move faster than the Dire Wolf while still able to dish a lot of hurt. It's still about guns but this is perfectly understandable because Assaults are required to be able to, well, assault the enemy a.k.a. wrecking faces.

Speed (and agility) is only critical on Lights it appears. Just look at how people instantly scrutinize the running speed when a new Light is announced. They are also "asked" to be able to carry at least 4E and/or 2-3M at minimum when possible.

It's somewhat unclear on Mediums because perhaps surprisingly, I got the impression that people are still not sure about their role right until now. The Stormcrow is an amazing 'Mech for its weight and class and I guess it would be very difficult for others to match its level of performance.

So tell us how fast/agile you want your 'Mechs to move! Do you have a particular set of standards?

One thing I forgot to mention that this of course depends on the loadout a particular 'Mech carries, like (IMO) Adder's 97 kph untweaked speed is perfectly sufficient for her role as fire support, which generally means that she stays with the group and lends her firepower by shooting the enemies from a distance to keep them at bay.

Edited by Hit the Deck, 28 June 2015 - 03:09 AM.


#2 S0L0DAWG

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Posted 28 June 2015 - 03:18 AM

I agree on spreed and agility being critical for lights. But I find that it is equally critical on mediums. To me heavies are great fire support for assaults, and mediums fill a good role in closer range harassment and surgical strike roles where getting in and out of trouble is key to survival. I run a nova s with med. pulse and m.g. and find that those hit and fade tactics really compliment the faster med. mechs.


#3 TexAce

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Posted 28 June 2015 - 03:21 AM

If you think speed and agility are not important, you never fought against my 98kp/h AC20 Cent.

Seriously, I love this mech. An ac20 on such a fast and agile mech is pure madness.

I'm actually thinking about to only mount an ac20 with 8-10 tons of ammo on it. I already can outdance most assaults and only hit their back. That's how agile it is. Your back + my Ac20 = your death.

Edited by Big Black Wolf, 28 June 2015 - 03:26 AM.


#4 Joseph Mallan

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Posted 28 June 2015 - 03:21 AM

My favorite Mech is an Atlas with a Stock engine...

Does that answer the question? :huh:

#5 Soy

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Posted 28 June 2015 - 03:23 AM

mega important, as important as hardpoints etc

#6 stjobe

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Posted 28 June 2015 - 03:34 AM

The general rule of thumb for lights is "speed is life" (a.k.a. "gotta go FAST!").

However, that's just a rule of thumb, and when you're experienced enough with the intricacies of light 'mech combat, you most definitely can go slow(er).

One of my favourite Commando builds only does 121 kph, even though it could do 171.

#7 Spleenslitta

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Posted 28 June 2015 - 03:49 AM

Lights: Kit Fox does the usual 106kph after mastering, but i need 6 JJ's and ECM to make up for the lack of speed.
My Firestarters does around 130-140 kph with loads of JJs.

Mediums: My Vindicator 1AA does 106kph with 6JJs.

I always pack a big engine, JJ's and 1 longrange weapon in my weapon selection. No boating longrange weapons.
I like to have a flexible jack of all ranges mech.Hit and relocate as often as possible with all my mechs regardless of size.

#8 bad arcade kitty

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Posted 28 June 2015 - 03:52 AM

107 kmh of doom

#9 Typhon27

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Posted 28 June 2015 - 04:06 AM

I prefer my Heavies go at least in the mid to high 70's. Mediums need at least 90's, Lights 135+. And Assaults, well I don't use XL on them so there is not much you can do there.

#10 Sarlic

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Posted 28 June 2015 - 04:14 AM

View PostJoseph Mallan, on 28 June 2015 - 03:21 AM, said:

My favorite Mech is an Atlas with a Stock engine...

Does that answer the question? :huh:


To be honest i find due all that 'new' speed and faster pace of combat, clan tech and TTK the STD 300 on the Atlas not good enough anymore. The speed and the already limited pitch/y and angle is awfully slow. You have to position very carefuly.

I still have a few Atlai wit these engines. But i tend them to mix and match on ranges instead of brawling.

Manageable, but hard. A challenge!

Edited by Sarlic, 28 June 2015 - 04:20 AM.


#11 zagibu

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Posted 28 June 2015 - 04:20 AM

It's rarely worth it to sacrifice firepower for speed, IMO.

#12 Sarlic

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Posted 28 June 2015 - 04:32 AM

View Postzagibu, on 28 June 2015 - 04:20 AM, said:

It's rarely worth it to sacrifice firepower for speed, IMO.


It really depends.

I still have a STD 275 and a 285 laying around i believe from the earlier state of the game. I am sure i am not the only one.

I have seen people sacrificing for more speed and their priority targets are Assaults so they can circle around it.

It all lays down to the (how skilled) pilot. If you still have some reasonable decent firepower and the speed does add up to get cover (or pos and circle) faster which makes you having a better position in order to re-position. Perhaps his role is to spread and or strip damage and using it's speed to outmanouver other slower Assaults.

Edited by Sarlic, 28 June 2015 - 04:33 AM.


#13 Bishop Steiner

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Posted 28 June 2015 - 04:46 AM

View PostBig Black Wolf, on 28 June 2015 - 03:21 AM, said:

If you think speed and agility are not important, you never fought against my 98kp/h AC20 Cent.

Seriously, I love this mech. An ac20 on such a fast and agile mech is pure madness.

I'm actually thinking about to only mount an ac20 with 8-10 tons of ammo on it. I already can outdance most assaults and only hit their back. That's how agile it is. Your back + my Ac20 = your death.

AC20 + 107 Kph is even nicer

View Postzagibu, on 28 June 2015 - 04:20 AM, said:

It's rarely worth it to sacrifice firepower for speed, IMO.


For an Assault Mech, probably true. for almost everything else? There's a reason the Timberwolf and Stormcrow are the most dominant chassis in the game, even post nerf.

View PostJoseph Mallan, on 28 June 2015 - 03:21 AM, said:

My favorite Mech is an Atlas with a Stock engine...

Does that answer the question? :huh:

Posted Image

View Poststjobe, on 28 June 2015 - 03:34 AM, said:

The general rule of thumb for lights is "speed is life" (a.k.a. "gotta go FAST!").

However, that's just a rule of thumb, and when you're experienced enough with the intricacies of light 'mech combat, you most definitely can go slow(er).

One of my favourite Commando builds only does 121 kph, even though it could do 171.

yeah, but even "slow" it's still agile. Just like my Urbies and Panthers are still agile. Or my Hunchback.

View PostSarlic, on 28 June 2015 - 04:14 AM, said:

To be honest i find due all that 'new' speed and faster pace of combat, clan tech and TTK the STD 300 on the Atlas not good enough anymore. The speed and the already limited pitch/y and angle is awfully slow. You have to position very carefuly.

I still have a few Atlai wit these engines. But i tend them to mix and match on ranges instead of brawling.

Manageable, but hard. A challenge!

An Atlas with a 300, it's not the ground speed that kills it, IMO, but the poor turn and reaction speed to faster threats, and the impact it has on twisting to shed damage.

#14 Speedy Plysitkos

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Posted 28 June 2015 - 04:46 AM

atlas 350 std is all you need.

But why 62 kph on atlas feels faster the 78 kph on some heavy or lights is beyond me..

#15 FupDup

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Posted 28 June 2015 - 04:48 AM

View Poststjobe, on 28 June 2015 - 03:34 AM, said:

The general rule of thumb for lights is "speed is life" (a.k.a. "gotta go FAST!").

However, that's just a rule of thumb, and when you're experienced enough with the intricacies of light 'mech combat, you most definitely can go slow(er).

One of my favourite Commando builds only does 121 kph, even though it could do 171.

You can up the engine to a 180 if you add Ferro and remove 1 external DHS. This gives you a bit more agility, a bit more cooling (extra Trudub), and a bit more speed.

L2MINMAX :P

#16 Bishop Steiner

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Posted 28 June 2015 - 04:49 AM

View PostSarlic, on 28 June 2015 - 04:32 AM, said:

It really depends.

I still have a STD 275 and a 285 laying around i believe from the earlier state of the game. I am sure i am not the only one.

I have seen people sacrificing for more speed and their priority targets are Assaults so they can circle around it.

It all lays down to the (how skilled) pilot. If you still have some reasonable decent firepower and the speed does add up to get cover (or pos and circle) faster which makes you having a better position in order to re-position. Perhaps his role is to spread and or strip damage and using it's speed to outmanouver other slower Assaults.

Very much this.

Also, yes it can go too far, either way. I see 140 kph CN9-Ds, and 89 kph VTRs, etc...all packing the fire power of mechs 30-40 tons lighter. And in fact, often less firepower than if they had simply used a lighter chassis, period.

Conversely, I have seen too many mechs that are so slow, and lack agility to maximize the big gun PPFLD that they are super easy to catch and kill with faster, more agile mechs. (a lot of Jagers have this design concept)

#17 Sarlic

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Posted 28 June 2015 - 04:50 AM

View PostBishop Steiner, on 28 June 2015 - 04:46 AM, said:

AC20 + 107 Kph is even nicer



For an Assault Mech, probably true. for almost everything else? There's a reason the Timberwolf and Stormcrow are the most dominant chassis in the game, even post nerf.


Posted Image


yeah, but even "slow" it's still agile. Just like my Urbies and Panthers are still agile. Or my Hunchback.


An Atlas with a 300, it's not the ground speed that kills it, IMO, but the poor turn and reaction speed to faster threats, and the impact it has on twisting to shed damage.


I believe AThousandD made a excellent comparison about it.
http://mwomercs.com/...ost__p__4515588

Edited by Sarlic, 28 June 2015 - 04:54 AM.


#18 zagibu

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Posted 28 June 2015 - 06:24 AM

View PostBishop Steiner, on 28 June 2015 - 04:46 AM, said:

For an Assault Mech, probably true. for almost everything else? There's a reason the Timberwolf and Stormcrow are the most dominant chassis in the game, even post nerf.


They certainly aren't popular because they sacrifice firepower for speed.

#19 Ultimax

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Posted 28 June 2015 - 08:14 AM

View PostFupDup, on 28 June 2015 - 04:48 AM, said:

You can up the engine to a 180 if you add Ferro and remove 1 external DHS. This gives you a bit more agility, a bit more cooling (extra Trudub), and a bit more speed.

L2MINMAX :P



You forgot to then re-max his cockpit armor back to 18.



n00b. :P

#20 FupDup

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Posted 28 June 2015 - 08:28 AM

View PostUltimatum X, on 28 June 2015 - 08:14 AM, said:

You forgot to then re-max his cockpit armor back to 18.

n00b. :P

I actually did that while dorking in Smurfys, but forgot to mention it. :unsure:





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