DISCLAIMER Mk.2: To preclude the 'friends are OP' knee-jerking, this is more about maintaining a steady flow of CW fights then about who makes friends with who in Vassago's aptly named 'Space Game of Thrones'.
So at present it would appear that the two largest in game playable factions(Davion and Stiener) have abandoned full CW in favor of being Super Friends.
Personal feelings aside, this feels like a titanic waste of player resources and also feels (stress feels) contrary to the notion that player run units would not be making major tactical decisions... evidenced by the rather poor state of Houses Liao and Marik after attacks by Davion and Stiener units.
As it is the largest units in the game are Fed Suns or Lyran aligned and many have built their home-baked lore around this. So... how(and should) the Super Friends Super Pact be broken?
Personally I have always favored the Outreach system whereby units which have not declared wholly and solely as Loyalist are presented with contract options depending on which factions need troops(you want to be a merc... be a merc) though I can see how others would feel this is unfair(owning Clan mechs for example).
Another option is the 'Theater of Operations' approach in which players may choose to fight for multiple factions but are limited to very specific regions. No DCMS fighting on the Jade Falcon/Steiner front for example: so a player could join both Kurita AND Steiner/Jade Falcons. (This option is my favorite as I could be Clan Wolf and join a Marik or Liao unit).
Lastly there is the Timeline Events option in which PGI announces a rebellion or uprising(Skye, Capallea, St Ives, Robinson, etc...) along one of the many Marches and Mercs are contracted to intervene and support/suppress a revolt on an otherwise allied/friendly world.</p>Thoughts feedback? Personally I think options two and three could both work in concert.</p>PS: Roadbeer you are too Purple bird biased to comment
Edited by Sam Slade, 28 December 2014 - 01:57 AM.