Is This A Good Hbk-4G Loadout?
#1
Posted 28 December 2014 - 06:56 AM
Well, this is the loadout: http://mwo.smurfy-ne...6ee4ef952ec624b
I went for a HBK-4G with dual AC/5's and dual MLas with 4 tons of ammo and the standard engine.
I'm new to the game and I want a Mech that is good in medium to long range combat, has acceptable armour and little issues with heat. Could this be what I'm looking for?
#2
Posted 28 December 2014 - 07:04 AM
for the hunchback (especially the 4G) I think having a few mediums and an Ac 20...
#3
Posted 28 December 2014 - 07:22 AM
Since that doesn't fit the role you described, you might want to look at the Grid Iron or another mech altogether. If you want to run with ac5's, the WVR-6R has a quirk that lets you fire two ac5's as fast as an ac2. Very effective.
#4
Posted 28 December 2014 - 07:28 AM
If you want dual AC5's, then to take the best advantage of quirks the Wolverine 6R has the best rate of fire (admittedly the guns are arm mounted and not high in the torso like on the Hunchy). Second best choice would be the Shadowhawk 2H - although the rate of fire is not as good, the ballistic slots are high mounted for sniping.
(Also the GridIron Hero mech is on sale right now - Gauss rifle Hunchback was my go-to mech all thru closed beta - it works well if you can get used to the Gauss firing mechanic, although this requires the use of an XL engine )
Hope this helps some how
T6
#5
Posted 28 December 2014 - 09:44 AM
TheFunVampire, on 28 December 2014 - 06:56 AM, said:
Well, this is the loadout: http://mwo.smurfy-ne...6ee4ef952ec624b
I went for a HBK-4G with dual AC/5's and dual MLas with 4 tons of ammo and the standard engine.
I'm new to the game and I want a Mech that is good in medium to long range combat, has acceptable armour and little issues with heat. Could this be what I'm looking for?
As others have said, there are better platforms for that.
From quirks, the HBK 4G will get 12.5% speed increases to the AC/5's cooldown. A Shadowhawk gets 10% to AC5's, so slightly less, but it's a 55 ton mech instead of 50 (makes running 2xAC5's a lot easier), has jump jets, and maintains the high shoulder mount ballistics. A Wolverine 6R moves the AC5's to it's arm, so it'll lose the high shoulder mount (but gain arm movement range, which can be important)... But that Wolverine has a 40% bonus to it's cooldown speed!
With all that said, the Hunchback isn't bad as an AC5 platform. It's just not the optimal way to go.
#6
Posted 28 December 2014 - 10:32 AM
I would add;
If you are going to run a HBK, I highly recommend keeping the face laser. It gets a lot of use.
#7
Posted 28 December 2014 - 10:51 AM
TheFunVampire, on 28 December 2014 - 06:56 AM, said:
Well, this is the loadout: http://mwo.smurfy-ne...6ee4ef952ec624b
I went for a HBK-4G with dual AC/5's and dual MLas with 4 tons of ammo and the standard engine.
I'm new to the game and I want a Mech that is good in medium to long range combat, has acceptable armour and little issues with heat. Could this be what I'm looking for?
I like it the premise of 2 AC/5s.
What you have here...
For your AC/5s: 20 health (10 health each)
On the 4G
1.4525 seconds until ready to fire again.
1,395 meters range until 0 damage effect.
697.5 optimum range for maximum damage.
1293.75 units/sec round velocity.
8 rounds fired within 10.1675 seconds to deal 40 damage * 2 = 80 damage.
Standard
1.66 seconds until ready to fire again.
1,240 meters range until 0 damage effect.
620 meters optimum range for maximum damage.
1150 units/sec round velocity.
7 rounds fired in 9.96 seconds to deal 35 damage * 2 = 70 damage.
Compare to AC/20: (18 health)
On the 4G
3 seconds until ready to fire again.
675 meters range until 0 damage effect.
337.5 meters optimum range for maximum damage.
812.5 units/sec round velocity.
4 rounds fired in 9 seconds to deal 80 damage
Standard.
4 seconds until ready to fire again.
540 meters range until 0 damage effect.
270 meters optimum range for maximum damage.
650 units/sec round velocity.
4 rounds fired in 12 seconds to deal 80 damage
It's a good idea for ranged support though it may not be as good of an upclose hitter. Personally I prefer 3 AC/2s or an AC/5 + an AC/2. And either way, an XL 250 engine.
#8
Posted 28 December 2014 - 01:03 PM
A few things to consider, try the brawly 4P champion first. If you dislike that, you'd likely dislike the build you selected. The issues is that you are much slower (and XL is a nono for a beginner in a Hunchie!) You also have armor issues, I'd highly suggest to switch the right torso to 46 front and 2 rear. The reason for an AC5 DPS build being bad on a Hunchie is that it simply cannot sustain straight DPSing or it would lose the hunch quickly. AC10, AC20, and Gauss can shoot and turn, which makes it a bit better, same as SRMs on 4J/4SP, and the MLs on 4P. AC5s might make you not being able to torso twist. You still do have high points like a Shad and some DPS, but a SHD, WVR-6R, and DRG-1N might be slightly better as they have really strong cooldown.
Hopefully I helped, and you do need 3 variants to master a chassis. This means you need to like the Hunchies or you might not feel that well with the build and other Hunchbacks.
#9
Posted 28 December 2014 - 05:47 PM
Nightshade24, on 28 December 2014 - 07:04 AM, said:
for the hunchback (especially the 4G) I think having a few mediums and an Ac 20...
http://mwo.smurfy-ne...9a76cc5a92a89f2
#10
Posted 28 December 2014 - 06:15 PM
I do like the original build, and it seems decent to me. However (when hits are registering correctly), I've been having very good luck with an AC5 and AC2 combo, though dual AC5s isn't bad either.
I might recommend something like this personally, if you don't mind my tweaks of course. I have it with an AC5 and AC2 for your long range weapons, with 3 tons of AC5 ammo and 2 tons of AC2 ammo. My formula tends to be for every ton of AC2 ammo, I need 1.5 tons of AC5 ammo. I also placed a couple of med pulse lasers for faster moving targets, as well as on the other side from the hunch. I figured that hunch tends to be an often targeted location, so it's best to place weapons else where as well, which is why the lasers are offset.
I've retained the stock 200 std engine, as I like std engines in my mechs. If you can handle the slower speeds, it's a good thing. You may note that you have ammo in that right side torso, but I also included CASE as well, cause when you lose that side, you don't need the ammo any more and the CASE keeps any ammo explosions from killing you.
I'd suggest coupling this at some point with an AC5 cooldown and range modules, so the AC5 shoots more in line with the AC2, as well as closer to the AC2 ranges.
I shall place a warning on this design concept, I've never tried it, so it may need additional adjustments. But I've run a lot of similar builds to this concept so far, and they have ran very well. Use if you wish. Ignore if you don't like it. I merely offer it as advice and as a concept.
#11
Posted 28 December 2014 - 06:20 PM
But then I decided to change it up and I had an LB10X in there.
#12
Posted 29 December 2014 - 12:11 PM
I guess this would work
HBK-4G if you had a Gauss.
or this if you had a larger engine.
HBK-4G
Either way, the AC20 is what works the best in that mech.
Edited by mogs01gt, 29 December 2014 - 12:13 PM.
#13
Posted 29 December 2014 - 03:21 PM
Tesunie, on 28 December 2014 - 06:15 PM, said:
Yay @ another AC/5 AC/2 combo user!
#14
Posted 29 December 2014 - 03:45 PM
#15
Posted 29 December 2014 - 03:49 PM
Virgil Greyson, on 29 December 2014 - 03:45 PM, said:
This is like an MG on a 4G. (Triple AC/2 before ghost heat.)
#16
Posted 29 December 2014 - 06:00 PM
Koniving, on 29 December 2014 - 03:21 PM, said:
Yay @ another AC/5 AC/2 combo user!
Yup. It can (when hit reg is working correctly) melt mechs that sit in front of you, even ones larger than yourself. I've been running dual AC2s and dual AC5s for a while now. (It's been having problems since the CW patch, as things seemed to have gone wonky at that point...)
#17
Posted 29 December 2014 - 06:08 PM
Before that, I used AC/5 + AC/2. Sadly those are for Victors and Highlanders. For the Hunchback the closest I could get is AC/5 + AC/2.
#18
Posted 29 December 2014 - 06:20 PM
Ac20
3 medium lasers
2 machine guns
std 200 engine
Edited by Chocowolf, 29 December 2014 - 07:37 PM.
#19
Posted 29 December 2014 - 06:25 PM
Chocowolf, on 29 December 2014 - 06:20 PM, said:
Ac20
3 medium lasers
2 machine gunes
std 300 engine
Wat? With no ammo or armor, and a magic engine noone else has access to?
#20
Posted 29 December 2014 - 06:28 PM
I would go with this: HBK-4G
The headlaser is good to keep, so you'll always have a gun. You could drop the AMS for another DHS and maybe more ammo. The trick is to not try to make a 'mech something it's not going to be good at.
The Shadowhawk, as previously mentioned, would be a go-to for skirmishy ballistic combat. SHD-5M This is a fast, thrown-together idea, but it could work. you could drop those down to AC5's or whatever, and put a bigger engine in it. Or JJ. Or moar ammo. Or whatever. The ML are also kinda secondary, although it's not like the extra heat's a problem.
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