Cw Modules Restricted
#1
Posted 28 December 2014 - 04:11 PM
I understand that player behavior cannot be limited in any way but the use of such modules must be restricted or completly removed for clan players.
#2
Posted 28 December 2014 - 04:16 PM
/sarcasm
#3
Posted 28 December 2014 - 05:01 PM
#4
Posted 28 December 2014 - 07:42 PM
#5
Posted 28 December 2014 - 07:43 PM
#6
Posted 28 December 2014 - 08:21 PM
Caustic Canid, on 28 December 2014 - 05:01 PM, said:
Be glad mech choice isn't up to me, if it were up to me, the Timberwolf would never have gotten it's jump variant.
Frankly it IRKS me to no end that the Timby has a jump variant. I'd rather have seen that with the direwolf than the timby, every time I see a timby in the air, it actively makes me grit my teeth.
That's a mech I always picture striding through terrain, not jumping over it.
#7
Posted 28 December 2014 - 08:27 PM
Caustic Canid, on 28 December 2014 - 05:01 PM, said:
And I'll do the same if IS Mechs only get to fight stock.
Edited by Mystere, 28 December 2014 - 08:27 PM.
#8
Posted 28 December 2014 - 08:34 PM
Basically the gist of your post seems to be the typical clans are OP so don't let them use blah blah blah. I'm sorry but it gets so old. Clans have range on IS. So don't fight them at ranges greater then 1000. Problem solved. They should get to use the same consumables as everyone else. Lore has nothing to do with MWO when you get right down to it. For good reason.
#9
Posted 28 December 2014 - 08:51 PM
#10
Posted 28 December 2014 - 08:53 PM
Flash Frame, on 28 December 2014 - 08:21 PM, said:
Frankly it IRKS me to no end that the Timby has a jump variant. I'd rather have seen that with the direwolf than the timby, every time I see a timby in the air, it actively makes me grit my teeth.
That's a mech I always picture striding through terrain, not jumping over it.
I hate the JJ's too. The s variant was a seldom used outlier, I was a huge fan of the D variant, but instead they give us the S. Now I have torsos that sit on the shelf because I don't want to lose 5 tons to JJ.
#13
Posted 28 December 2014 - 09:17 PM
Caustic Canid, on 28 December 2014 - 08:53 PM, said:
Majorfatboy, on 28 December 2014 - 08:56 PM, said:
Had to be done.
Caustic Canid, on 28 December 2014 - 09:00 PM, said:
I walked right into that one
How many Ds do you usually walk into per day?
Edited by Triban, 28 December 2014 - 09:17 PM.
#14
Posted 28 December 2014 - 09:20 PM
#16
Posted 28 December 2014 - 09:45 PM
Shauma, on 28 December 2014 - 04:11 PM, said:
I understand that player behavior cannot be limited in any way but the use of such modules must be restricted or completly removed for clan players.
mercstar are mercs not clans we just win planets for them, we will use everything we can to win
8 user(s) are reading this topic
0 members, 8 guests, 0 anonymous users