So how do you think Salvage should be adressed in game. Do you think a person should have the option of taking the other guy's hard earned Dragon if he kills it and holds the battlefield long enough for a mech recovery vehicle to tow it back?
Personally I think this should happen with the following conditions.
1. There must be enough left of the vehicle to salvage.
2. The field is held long enough for a Mech Recovery Vehicle to retrieve the unit.
3. The costs of each part that needs replaced or repaired will need to be paid in full before the mech could be fielded.
4. There must be room on the dropship to take stuff home if you are leaving planet soon.
5. Salvage goes to whichever party holds the field. If you eject, but your team wins, your mech will be hauled back in for repairs.
I hated the mech jacking system in MechAssault. (You need 10 minutes to a day depending on your equipment and expertise with the security system.) However, battlefield salvage has always played a large part in the universe. Life is cheap, Mechs aren't.
Also hopefully this cuts down on the lone wolf with an Atlas running head first into multiple engagements. If he knows that loosing the field after he's taken out will mean driving a Flea, maybe he'll actually use some tactics and teamwork. I hate the idea that I could act stupid 10 games in a row with no real consequence. Being dispossessed should be a fear of every Mechwarrior.
So what do you think?
Edited by Clark, 23 November 2011 - 12:52 PM.