Jump to content

Gargoyle: Return Of The Wub

BattleMechs

34 replies to this topic

#21 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 30 December 2014 - 10:12 PM

a UAC20 is great on the Gargoyle. Sure it requires a bit more face time, but you do get the ability to send even the fattest mechs running in terror when you unleash a barrage. I've stripped side torsos with a few volleys of that great beast of a gun.

#22 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 30 December 2014 - 10:51 PM

View PostBrody319, on 30 December 2014 - 10:12 PM, said:

a UAC20 is great on the Gargoyle. Sure it requires a bit more face time, but you do get the ability to send even the fattest mechs running in terror when you unleash a barrage. I've stripped side torsos with a few volleys of that great beast of a gun.



Until it jams, and then it takes a full 5s to un-jam followed by the full normal cooldown for the weapon which is 4s.

For a total of 9s, at close range.


There are better ways to spend 75% of your Gargoyle's tonnage than on one, unreliable, gun.

Edited by Ultimatum X, 30 December 2014 - 10:51 PM.


#23 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 30 December 2014 - 11:09 PM

View PostUltimatum X, on 30 December 2014 - 10:51 PM, said:



Until it jams, and then it takes a full 5s to un-jam followed by the full normal cooldown for the weapon which is 4s.

For a total of 9s, at close range.


There are better ways to spend 75% of your Gargoyle's tonnage than on one, unreliable, gun.


Don't tap it so frequently and it doesn't jam often.

#24 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 30 December 2014 - 11:32 PM

View PostBrody319, on 30 December 2014 - 11:09 PM, said:


Don't tap it so frequently and it doesn't jam often.



Don't tap it so frequently and you could be doing higher DPS for less tonnage with less face time.

#25 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 31 December 2014 - 12:38 AM

View PostUltimatum X, on 30 December 2014 - 10:51 PM, said:

There are better ways to spend 75% of your Gargoyle's tonnage than on one, unreliable, gun.


Go Gaussgoyle?

#26 Remarius

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 820 posts
  • LocationBrighton, England

Posted 31 December 2014 - 01:53 AM

Thanks, I never noticed the CT twist quirk despite maxing them - mildly embarassing!

It might have slightly caused me to change which setup I'd had on each mech but I'd still have ended up with the same setups I suspect. By the end I actually was quite liking gargoyles but more from the viewpoint of I'd survived the experience and come through the other side. The end was in sight! My stats did take a hit though whiel levelling them and sadly I can't pretend I have any intention of going back to them.

I ended up running an LB20X and 4 ERML mated to a TC1 on the Gargoyle-A and had decent success with that. Heat was quite reasonable and it was great against lights and mediums. Not so great against assaults with torso mounted weaponry though! Downside is ammo ran out in almost every match.

The Prime had 2 LPL in the RA and 4 ERSL in the LA with 1 ERSL in the centre torso, also mated to a TC1. Good medium range fire with the paired LPL (cooldown and range module) with nice close range punch from the ERSL (optimal was about 220 from memory). I shielded with the ERSL side and that kept the 2 LPL firing till I died in most matches. Easy to control heat wise.

I tried so many fits on the D but always a disaster. My most tried variant was 2 SSRM6's with cAP and paired ERLL in the CT (not sure if I had a TC1 in). I so wanted this fit to work but it has two major problems. Firstly, if you add missiles to the arm they're under mounted and very low. You'd think an assault with its extra height wouldn't have so much of a problem compared to say a Dragon but I dropped so many paired streak 6 volleys into the ground or ridges it was shocking even when I had absolutely unrestricted view of the target. The only time streaks worked was if I was on an absolute level with the target. That brings me to the other problem - if you add paired ERLL's to the CT you have to reveal so much of your profile that you take a lot of incoming fire. Ultimately I ended up going to the prime fit I used but you do notice that lost torso twist.

Tweak to help the Gargoyle - move the arm mounted missile locations to above the arms instead of below - just that simple change would add a lot of flexibility to the mech.

Edited by Remarius, 31 December 2014 - 01:55 AM.


#27 Ovion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 3,182 posts

Posted 31 December 2014 - 03:29 AM

On my phone, on my break, so can't read through everything easily.

Thinking of trying 1 CLPL + 4-6 CMPL.
Think that this will work?

#28 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 31 December 2014 - 06:19 AM

gargoyle needs movement type changed to large, hill climbing quirks so it can go up and down grades at full throttle. heat quirks, Conal Hero pods for more torso weapons and ECM Clan assaults get there Electronic Warfare Scout.

#29 RetroActive

    Member

  • PipPipPipPipPipPip
  • 405 posts
  • LocationFL, USA

Posted 31 December 2014 - 06:29 AM

The Wub cannot return if it never left. -_-

#30 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 31 December 2014 - 12:08 PM

View PostOvion, on 31 December 2014 - 03:29 AM, said:

On my phone, on my break, so can't read through everything easily.

Thinking of trying 1 CLPL + 4-6 CMPL.
Think that this will work?


It'll be a oven for yourself. With 20 tons to work with, you are eating a lot of precious DHS space.

#31 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 31 December 2014 - 12:16 PM

View PostDeathlike, on 31 December 2014 - 12:38 AM, said:


Go Gaussgoyle?


You can do it, it would be tight, but you can do it.


However, even just 4x CMPLs is already a more consistent and reliable source of around 8 DPS (max) for only 8 tons invested.


Not sure why I would play this when it could be done much better on the Warhawk or Dire Wolf but its an option I suppose: http://mwo.smurfy-ne...7682725cd9e04ab

Edited by Ultimatum X, 31 December 2014 - 12:17 PM.


#32 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 31 December 2014 - 12:53 PM

View PostUltimatum X, on 31 December 2014 - 12:16 PM, said:

You can do it, it would be tight, but you can do it.


Already been done, with the accidental 8 kill game!

Quote

However, even just 4x CMPLs is already a more consistent and reliable source of around 8 DPS (max) for only 8 tons invested.


Not sure why I would play this when it could be done much better on the Warhawk or Dire Wolf but its an option I suppose: http://mwo.smurfy-ne...7682725cd9e04ab


The Warhawk is slower, and gets the same attention as the Dire Wolf. I think the Warhawk or the Wubhawk or Gausshawk is alright (it seems OK in action), but it's not quite the same at the speed of the Gargoyle.

Then again, you could do the same build on a Summoner and have JJs with one less DHS.

#33 Fate 6

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,466 posts

Posted 31 December 2014 - 01:35 PM

View Postk05h3lk1n, on 28 December 2014 - 10:49 PM, said:

If a mech doesn't have at least 3 viable loadouts i dont want to level it...

That's the case with the Gargoyle. I'm pretty sure, the Gargoyle will get a nice quirk pass. But even with a quirk pass... it might only serve as a passable energyboat(sans mined omnipods). The Quirk I'd like to see is... Less used Tonnage for Ballistic Weapons(*_*)? Not sure what to make out or do with the Gargoyle.

I'd rather them do something like "weapons have double ammunition" or something similar, where ammo in the arms is doubled with the Prime arms. Then we could actually use ballistic+missile and have the ammo to last more than a minute.

#34 Roadkill

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,610 posts

Posted 31 December 2014 - 01:46 PM

View PostDeathlike, on 28 December 2014 - 07:30 PM, said:

The Gargoyle-C Right Arm is an enigma, but also a curse of the Nova-Prime. While this can extend the # of energy hardpoints to like 12 (2 from Gargoyle-D CT, 4 from Gargoyle-A LA), this is not exactly a blessing. Then again, I guess you could use it as the dominant arm and flip the shield side. Perhaps someone might use it, but it would have a niche role more than the Gargoyle-A's Left Arm happens to be...

The C right arm allows for a 6 x SPL + 4 x MPL build on any variant. Max armor (reduce legs to 61 each) and add 6 DHS. That's 30% heat efficiency according to Smurfy's, but in reality it is better than that because you won't use the SPL and MPL at the same time.

Use the MPL at range to engage and harass. Once you find a stray, close with your speed and bring the SPL into the fight. You should be able to easily fire the SPL twice and the MPL once without overheating, and if you're a decent shot that's either a kill or a crippled enemy. Either way, use your speed to disengage and let your 22 DHS do their job.

This build won't work on the Nova because you have to compromise either 6 tons of armor or 6 tons of heat sinks (or some combination of the two) in order to make it fit, while simultaneously having a 2 ton lower armor cap.

The Man-O-Wub isn't really an Assault Mech even though it takes up that slot. It's a Striker and needs to be kitted out as such. 6 x SPL + 4 x MPL is a fine Striker build.

#35 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 31 December 2014 - 01:52 PM

View PostRoadkill, on 31 December 2014 - 01:46 PM, said:

The C right arm allows for a 6 x SPL + 4 x MPL build on any variant. Max armor (reduce legs to 61 each) and add 6 DHS. That's 30% heat efficiency according to Smurfy's, but in reality it is better than that because you won't use the SPL and MPL at the same time.

Use the MPL at range to engage and harass. Once you find a stray, close with your speed and bring the SPL into the fight. You should be able to easily fire the SPL twice and the MPL once without overheating, and if you're a decent shot that's either a kill or a crippled enemy. Either way, use your speed to disengage and let your 22 DHS do their job.

This build won't work on the Nova because you have to compromise either 6 tons of armor or 6 tons of heat sinks (or some combination of the two) in order to make it fit, while simultaneously having a 2 ton lower armor cap.

The Man-O-Wub isn't really an Assault Mech even though it takes up that slot. It's a Striker and needs to be kitted out as such. 6 x SPL + 4 x MPL is a fine Striker build.


I don't think I'd ever use SPL or ERSML on a big mech. It does't really make sense and/or help. The Nova would be a better platform IMO, but so many things would have to be reworked to get it going as such...

Speaking of the Nova... that's in the pipeline to be written really soon...





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users