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No Point To Playing Cw


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#41 Rebel Ace Fryslan

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Posted 29 December 2014 - 08:11 AM

Well PGI stil lhas to make it 12 IS (3x4) against 10 (2x5) clanners.

My dislik of CW at the moment is that there are not nough people and you can make games come to live where there are no defenders.


Ps: plz reward people for waiting on games. 1000xp/min.

Edited by Rebel Ace Fryslan, 29 December 2014 - 08:14 AM.


#42 Mystere

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Posted 29 December 2014 - 08:17 AM

View PostMordin Ashe, on 29 December 2014 - 06:04 AM, said:

+1 for your attitude. I would perhaps disagree that "its not Long story short, the gate wasn't open until minute 15 of the match (!) and even thec we faced 5 assaults and 5 heavies (!!) simply clutching each other behind the gate, too affraid to push (!!!). Could you believe it? Two atlases, Stalker, Crab Cakes and Battlemaster with all their friends, all fresh and prepared but were simply too affraid to form up and go forward. We had poor mechs, some Adders and even Novas. Would these guys form up and push us we wouldn't stop them before our generators are dead. But they didn't move. They stayed behind and started throwing "clans are OP" stuff in the air. I know my team was bad, one hit and they would crack, but the Steiner guys never figured that out because they were to affraid to do something together. Some way to rule the galaxy that is.


Steiners have always had more money than sense. As such, they were probably worried about you folks chipping the paint job on their mechs. :lol:

#43 Basilisk222

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Posted 29 December 2014 - 08:24 AM

The problem is entirely based around a lack of understanding for the mode and gameplay.

CW rewards different kinds of builds than solo queue

Endurance builds will do well, keeping fire against pressure on defense, even if it's not high damage is good.

Relentless damage will beat a push vs clanners, we just can't keep firing (and that's why i've been building dependable cooler running platforms instead of high alpha monsters)

On attack, you can do good damage to turrets, generators and mechs on your run without worrying too much about how hot you're getting. Not having to worry about whether or not you can alpha when you get to the destination is a big deal.

in Solo, high alpha is more important, in CW high sustained DPS is important. familiarizing yourself with your platform is important. Learning your limits and how to keep your robot doing damage without frying yourself is important. The reason?

You're less important as a whole in CW, it doesn't matter how much or little damage you do, if you're the last person on your team in range of the generator and you so much as stall its death of omega until reinforcements get there to sweep up. You've done a huge service to the team. it's not about damage dealt here, it's not about kills, it's about being where you're needed, when you're needed.

So many players want to hero it up, so many want to push through the gates, guns blazing and take the base, so they throw thier forces at the same place, right into the clutches of the enemy, just waiting for them. I've seen teams attack the same gate 4 times, that's just bad strategy.

Work together and if you lose in a good game, you'll feel good, because you lost to a better team, and when you win, it's because you earned it.

Command chair's brain's gotta work, his pieces have to work. If either falters, nothing works. That's the mode.

#44 purplewasabi

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Posted 29 December 2014 - 08:29 AM

Stop blaming the mechs . The true culprit here is PGI for releasing garbage, taking MWO one step forward and two steps back. Like many others, I am truly disappointed with CW but we the consumers should stand together and address the root of the problem instead of arguing among ourselves.

I've only done about a handful of CW drops but i know i will not be going back to it until it is fixed.

Edited by purplewasabi, 29 December 2014 - 08:33 AM.


#45 Void2258

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Posted 29 December 2014 - 08:31 AM

View PostDavers, on 28 December 2014 - 07:34 PM, said:

You do have other options than attacking the Clans you know.


The only planets with people on them are Clan vs IS planets, and every time I click defend I always get counter attack. So no, I really don't have a choice because the game mode is badly designed.

Edited by Void2258, 29 December 2014 - 08:31 AM.


#46 Void2258

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Posted 29 December 2014 - 08:37 AM

View Postztac, on 29 December 2014 - 01:46 AM, said:

Lastly it is my experience of gaming that people that want OP stuff play whatever they think is OP, So in CW you can always play the clans for a bit you know! Come on over to the dark side!


I don't have $240 dollars lying around to go buy clan mechs, not that I would give PGI any more money until they prove that it was IGP that was responsible for the many broken promises and now that they are free of them they can make good.

Edited by Void2258, 29 December 2014 - 08:49 AM.


#47 Mystere

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Posted 29 December 2014 - 08:38 AM

View Postpurplewasabi, on 29 December 2014 - 08:29 AM, said:

Stop blaming the mechs . The true culprit here is PGI for releasing garbage, taking MWO one step forward and two steps back. Like many others, I am truly disappointed with CW but we the consumers should stand together and address the root of the problem instead of arguing among ourselves.


Actually, many times, the problem is with the person people see in front of the mirror. Blaming anything and everything, except one's self, is pretty common even in real life.


View Postpurplewasabi, on 29 December 2014 - 08:29 AM, said:

I've only done about a handful of CW drops but i know i will not be going back to it until it is fixed.


That's a shame then. I myself am enjoying CW at the moment and at the same time anticipating upcoming additions.

#48 purplewasabi

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Posted 29 December 2014 - 08:42 AM

View PostVoid2258, on 29 December 2014 - 08:31 AM, said:


The only planets with people on them are Clan vs IS planets, and every time I click defend I always get counter attack. So no, I really don't have a choice because the game mode is badly designed.


Yup it is bullshit especially when you have builds ready for a certain game mode and the match maker give you something else. Correct me if i am wrong but the inability to change modules or even view mech details is frustrating! Cheap, real cheap.. PGI

#49 Void2258

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Posted 29 December 2014 - 08:43 AM

View PostJody Von Jedi, on 29 December 2014 - 05:31 AM, said:

It's organization and teamwork that is OP. If you want to be successful in CW, join a unit and practice in the group queue with the same group of people consistently, with each member of the team filling a specific role. Then all the clan pugs will think you're OP too.


Where does one find a unit? How does one join? I love how everyone on the forums seems to assume that all players magically know exactly how to do these things and just saying "join a unit" will magically fix the problem. Most players don't even realize there is a friend system in this game, due to how badly setup the interface is (for example, no way to add people at the end of matches, which is where people expect the friend system to be), much less how to get into a unit. Many units CAN'T find players because too many people don't know how to find units.

#50 Mystere

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Posted 29 December 2014 - 08:48 AM

View PostVoid2258, on 29 December 2014 - 08:43 AM, said:


Where does one find a unit? How does one join? I love how everyone on the forums seems to assume that all players magically know exactly how to do these things and just saying "join a unit" will magically fix the problem. Most players don't even realize there is a friend system in this game, due to how badly setup the interface is (for example, no way to add people at the end of matches, which is where people expect the friend system to be), much less how to get into a unit. Many units CAN'T find players because too many people don't know how to find units.


Methinks people are just not exerting enough effort. They can start here.

And since you're a Drac, you yourself can go directly here. ;)

Edited by Mystere, 29 December 2014 - 08:50 AM.


#51 purplewasabi

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Posted 29 December 2014 - 08:54 AM

View PostMystere, on 29 December 2014 - 08:38 AM, said:


Actually, many times, the problem is with the person people see in front of the mirror. Blaming anything and everything, except one's self, is pretty common even in real life.


Boundaries have been crossed. I cannot understand you as a legendary founder, is happy with the current state of mwo. I enjoy the game and i really want it to be good but there has been so much disappointment lately. I dont think i have the patience like you do.

#52 Basilisk222

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Posted 29 December 2014 - 08:55 AM

View PostVoid2258, on 29 December 2014 - 08:43 AM, said:


Where does one find a unit? How does one join? I love how everyone on the forums seems to assume that all players magically know exactly how to do these things and just saying "join a unit" will magically fix the problem. Most players don't even realize there is a friend system in this game, due to how badly setup the interface is (for example, no way to add people at the end of matches, which is where people expect the friend system to be), much less how to get into a unit. Many units CAN'T find players because too many people don't know how to find units.


Ask?

#53 Basilisk222

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Posted 29 December 2014 - 09:01 AM

View Postpurplewasabi, on 29 December 2014 - 08:54 AM, said:

Boundaries have been crossed. I cannot understand you as a legendary founder, is happy with the current state of mwo. I enjoy the game and i really want it to be good but there has been so much disappointment lately. I dont think i have the patience like you do.

Believe it or not, last year some really really big steps forward. The last few months, there's been more development I think than over a years worth in 2013. This mode is brand new, it's rushed, and it's nowhere near fleshed out or finished. for christ sake it's about 3 weeks old. It's labeled "beta" just provide feedback to help it get better, we'll know in february if this was a wasted exercise, after more maps and tweaks happen. January they'll be back from break and more balancing will take place.

If you're mad at it, take a break, play some other stuff and come back after a patch or two.

#54 Revis Volek

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Posted 29 December 2014 - 09:02 AM

View PostWolfiac, on 28 December 2014 - 07:35 PM, said:

I am in total agreement with the OP. However, don't expect many others to voice that here. Clanners will attack this post with a vengeance. For most, it is their only chance at consistent wins, as they couldn't pilot a IS Mech and show true skill.



Please come find me and i will show you how wrong your are (since most of us STARTED with IS mechs and have FULL STABLE, i own over 100 most IS) and how easily you go down when im using your Superior mechs.

IS mechs are much better brawlers then Clan mechs. Come find me in my TS if you would like me to show you.

In other words, Put your money where you mouth is.

IP: Stranamechty.info
PW: StranaMechty

OP, Find a unit by using the Forums, there is a WHOLE section dedicated to Units and such. This game is INFINITELY better with a unit. Try making a few post in the recrutiment section of the forums. I know a few DC units ,ARKB and NS, are very skilled and field 12's regularly for CW.

We also have about a 50/50 split in my experience of wins and loss against NS, they know what they are doing and dont seem to think ANYWHERE near what most people think in these forums.....

That being "clams is OP yo" which is not true....we are different yes. learn to fight to your mech (use the quirks luke) and your teams strengths.

Edited by DarthRevis, 29 December 2014 - 09:08 AM.


#55 Mystere

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Posted 29 December 2014 - 09:03 AM

View Postpurplewasabi, on 29 December 2014 - 08:54 AM, said:

Boundaries have been crossed. I cannot understand you as a legendary founder, is happy with the current state of mwo. I enjoy the game and i really want it to be good but there has been so much disappointment lately. I dont think i have the patience like you do.


It's simple really. I have accepted that MWO is a work in progress. At the same time, that means there are more things to come. It also means things will change and hopefully for the better. I have the patience and at the same time can always do other things as desired.

On the other hand, what I am running short of patience on is the extra whiny player base, a great proportion of whom will not be satisfied until the game is 100% according to their wishes.

But ultimately, I still enjoy playing MWO. And that is all that really counts.

Edited by Mystere, 29 December 2014 - 09:16 AM.


#56 Lil Cthulhu

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Posted 29 December 2014 - 09:06 AM

View PostWolfiac, on 28 December 2014 - 07:35 PM, said:

I am in total agreement with the OP. However, don't expect many others to voice that here. Clanners will attack this post with a vengeance. For most, it is their only chance at consistent wins, as they couldn't pilot a IS Mech and show true skill.

Posted Image

#57 Basilisk222

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Posted 29 December 2014 - 09:07 AM

View PostMystere, on 29 December 2014 - 09:03 AM, said:


It's simple really. I have accepted that MWO is a work in progress. At the same time, that means there are more things to come. It also means things will change and hopefully for the better. I have the patience and at the same time can always do other things as desired.

On the other hand, what I am running short of patience on is the extra whiny player base, a great proportion of whom will not be satisfied until the game 100% according to their wishes.

But ultimately, I still enjoy playing MWO. And that is all that really counts.

I agree, entitlement runs rampant here. It makes playing frustrating, it makes talking frustrating and I'm SURE it makes development frustrating.

#58 Roadbeer

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Posted 29 December 2014 - 09:13 AM

View PostVoid2258, on 29 December 2014 - 08:43 AM, said:


Where does one find a unit? How does one join? I love how everyone on the forums seems to assume that all players magically know exactly how to do these things and just saying "join a unit" will magically fix the problem. Most players don't even realize there is a friend system in this game, due to how badly setup the interface is (for example, no way to add people at the end of matches, which is where people expect the friend system to be), much less how to get into a unit. Many units CAN'T find players because too many people don't know how to find units.

You're a founder and you still haven't figured out how to join a unit or meet up w/ others of your chosen faction?

How did you even find this game?

Seriously. You actually have to scroll PAST the faction sub forums to post here.

Or

http://lmgtfy.com/?q...rita+Guild#seen

#59 purplewasabi

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Posted 29 December 2014 - 09:15 AM

View PostKilgorin Strom, on 29 December 2014 - 09:01 AM, said:

Believe it or not, last year some really really big steps forward. The last few months, there's been more development I think than over a years worth in 2013. This mode is brand new, it's rushed, and it's nowhere near fleshed out or finished. for christ sake it's about 3 weeks old. It's labeled "beta" just provide feedback to help it get better, we'll know in february if this was a wasted exercise, after more maps and tweaks happen. January they'll be back from break and more balancing will take place.

If you're mad at it, take a break, play some other stuff and come back after a patch or two.


For you and every other loyal fans out there i hope it gets good, because i am fairly new and had already invested too much. You say take a break like its at no cost at all. Sure, I'll take a break and come back when my premium time is all gone.

#60 Kochevnik Pryde

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Posted 29 December 2014 - 09:22 AM

Disclaimer; I love Clan 'Mechs. Honestly, I'd definitely be running with CJF if I didn't find a great unit in the IS.(Seraphim Regiment.)

That being said, here's my (virtual)two cents.

The French knights of the ~12-13th centuries were considered, in forum-speak, OP. What they did; put a steel can over their heads, had an actual, decent sword, a tall warhorse, and charged right at the rabble who dare oppose them.
Note; Clans or IS, I'm not saying which is OP. I think a CPLT-A1 with 6xLRM-10s is OP. Same coin, the WHK-B with 4xLRM-15s is OP. Lots of parallels to be drawn here.

What I -am- saying, is that the French knights just sort of disappeared come ~14th century.
Wanna know why?
The peasantry formed ranks, planted and held down piles, and actually worked as something called a 'team'. May have heard of it? I know that IRL Wolf packs do something similar.
It's in -nature-, gentlemen. The pack of wolves can take down the lone bear.
The ranks or rabble can take down the French knights.
The 300 Spartans can beat the stuffing out of the Persians(then get slaughtered horribly, but still.)

If you believe the enemy 'Mechs are OP, plant a pike, shoulder up with your comrade, listen to orders and hold the line.
This goes for both sides of the field.

-Respectfully,

Lt. JG. Walon Skirata Pryde, Seraphim Regiment, 3rd battalion, 7th
Company, former Clan Jade Falcon, callsign; "Striker"
~Proudly holding a pike since 3041~





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