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#1 Robomomo2000

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Posted 28 December 2014 - 08:35 PM

So, this Christmas my grandfather came to town, and I got him playing MWO. He absolutely loves it, but doesn't really understand how to use the mechlab so I have to create his builds which brings us to the problem.

We have tried him for brawling in a Highlander, but he isn't quite cut out for it (his brain doesn't operate as fast as it used to in his opinion). He hits an average of 100 damage per game. Now he is asking for me to put "artillery" on his mech (basically he wants an LRM boat).

Should I release another LRM boat on the public, because I would hate for him to not be able to function well in game with out me in the future.

This is the build I'm thinking of http://mwo.smurfy-ne...484c25cf83b4482 Note: he can't get money fast enough to get a new mech at the moment and he doesn't do good in faster mechs (we tried all the trials)

Edit: thx for all the input and advice guys!!! Tried several builds and now he decided he doesn't like them :P
So we will keep trying different brawling builds.

Edited by Robomomo2000, 29 December 2014 - 10:11 PM.


#2 Rehl

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Posted 28 December 2014 - 08:43 PM

If it's what he enjoys, who cares what others think? Personally, I rarely mess with LRMs anymore, but if it's what floats his boat - by all means, have at it. If he likes LRM builds, then I'm sure the one you've built on smurfy will do the trick for him. Personally, I'd want to be in something a little quicker moving than a Highlander. Maybe even put him in a Kintaro so he can possibly get out of trouble if he needs to so he won't get as easily isolated.

#3 Pika

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Posted 28 December 2014 - 08:44 PM

I imagine the guy ain't going to want to play super comp so honestly? Just go with whatever and screw the rest. Your key goal should be simply making sure he's having fun. Nothing else should matter, especially not the whining of forum warrior or PUGs who like to complain about Lurms. :)

I'd say drop them down to LRM 5/10s for the faster refire rate. I find 20s just too slow but honestly that's purely preference.

Good luck with it, and hope to see you both in game soon! Remember, fun comes first :D

#4 orcrist86

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Posted 28 December 2014 - 08:54 PM

Try this:

http://mwo.smurfy-ne...e8938d162757537

The idea is sustained fire, not just volume. Volume is great if you spend funds on artemis, not so much other wise.
With this build he has some long distance laser to keep things away, machine guns for backup and against lights. and still has **** tons of lrm ammo. The bap also decreases lock on time, defeats ecm and overall makes his life better. He will need to be smart about positioning, but he can essentially get an initial lrm25 volley followed by staggered lrm 10 volleys. The mechanics of missile fire also work to his benefit with this build. Firing a ton of lrms creates a spread cloud that isn't as tight, and so by staggering the fire the missiles hit closer together on the mechs. With smart play he can do really well. I wish I hadn't sold my 733c, I get bored in my heavy metal sometimes.

#5 Zfailboat

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Posted 28 December 2014 - 09:24 PM

The guy wants to LRM then go for it. he doesn't want to get in close - no problems. if he just wants a bit of fun I would be giving him this.

Its got 1400 LRMS which is enough if he only shoots what he thinks he can hit. and if something gets to close he has an AC20 to ruin its day (and the 733C does get a small ac20 quirk). If he is good enough use 3 mouse buttons you could always reduce the ammo a bit and add 2 Medium Lasers.

http://mwo.smurfy-ne...3794a2b0f4ad43c

I would however probably reduce the rear armour a little and pump the fronts a touch more.

#6 Pjwned

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Posted 29 December 2014 - 01:50 AM

View PostRobomomo2000, on 28 December 2014 - 08:35 PM, said:

So, this Christmas my grandfather came to town, and I got him playing MWO. He absolutely loves it, but doesn't really understand how to use the mechlab so I have to create his builds which brings us to the problem.

We have tried him for brawling in a Highlander, but he isn't quite cut out for it (his brain doesn't operate as fast as it used to in his opinion). He hits an average of 100 damage per game. Now he is asking for me to put "artillery" on his mech (basically he wants an LRM boat).

Should I release another LRM boat on the public, because I would hate for him to not be able to function well in game with out me in the future.

This is the build I'm thinking of http://mwo.smurfy-ne...484c25cf83b4482 Note: he can't get money fast enough to get a new mech at the moment and he doesn't do good in faster mechs (we tried all the trials)


Can easily shave off a few tons of armor on the useless right arm and both legs to have room for more ammo, at least 1 jumpjet, a bigger engine, and/more heatsinks.

Other than that it seems mostly fine if you just want a bunch of LRMs.

Edited by Pjwned, 29 December 2014 - 01:52 AM.


#7 Escef

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Posted 29 December 2014 - 06:07 AM

I'd go for something more like this: http://mwo.smurfy-ne...0142126ba82be4e

The Highlander isn't that good at being a missile boat, but it can do in a pinch. Ideally, you'd use a Stalker or Battlemaster 1S, but if c-bills are an issue I completely understand using what you've already got.

#8 El Bandito

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Posted 29 December 2014 - 06:17 AM

View PostRobomomo2000, on 28 December 2014 - 08:35 PM, said:


This is the build I'm thinking of http://mwo.smurfy-ne...484c25cf83b4482 Note: he can't get money fast enough to get a new mech at the moment and he doesn't do good in faster mechs (we tried all the trials)


Your build is gonna suffer since Ghost Heat for all types of LRMs are linked. Therefore, your build is gonna take 3xLRM20 heat for 50 missiles. You are better off giving him Triple ALRM15s. Also, use XL engines, if he is gonna stand back and Lurm. You will get more ammo and back up weapons that way.

Perhaps this? http://mwo.smurfy-ne...de5ff176e0d8884

View PostEscef, on 29 December 2014 - 06:07 AM, said:

The Highlander isn't that good at being a missile boat, but it can do in a pinch. Ideally, you'd use a Stalker or Battlemaster 1S, but if c-bills are an issue I completely understand using what you've already got.


HGN-733 makes Lurming easy, if he has one. It used to be my premier Lurming boat back in 2013, but GH and GH link screwed it up. Still you can make this 733 build below work.

Quad LRM10s for long range fight and Dual LPLs for close range scrap.
http://mwo.smurfy-ne...d1ad7a1dbca658d

Edited by El Bandito, 29 December 2014 - 06:32 AM.


#9 KuroNyra

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Posted 29 December 2014 - 06:19 AM

View PostRobomomo2000, on 28 December 2014 - 08:35 PM, said:

So, this Christmas my grandfather came to town, and I got him playing MWO. He absolutely loves it, but doesn't really understand how to use the mechlab so I have to create his builds which brings us to the problem.

We have tried him for brawling in a Highlander, but he isn't quite cut out for it (his brain doesn't operate as fast as it used to in his opinion). He hits an average of 100 damage per game. Now he is asking for me to put "artillery" on his mech (basically he wants an LRM boat).

Should I release another LRM boat on the public, because I would hate for him to not be able to function well in game with out me in the future.

This is the build I'm thinking of http://mwo.smurfy-ne...484c25cf83b4482 Note: he can't get money fast enough to get a new mech at the moment and he doesn't do good in faster mechs (we tried all the trials)

I would sugges downgrade one of the LRM for a 15 or a 10. That will create less heat and leave more place for ammo.

#10 Escef

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Posted 29 December 2014 - 06:31 AM

View PostEl Bandito, on 29 December 2014 - 06:17 AM, said:

HGN-733 makes Lurming easy, if he has one. It used to be my premier Lurming boat back in 2013, but GH and GH link screwed it up. Still you can make this build below work.

Quad LRM10s for long range fight and Dual LPLs for close range scrap.
http://mwo.smurfy-ne...d1ad7a1dbca658d


I'd probably go for the 733P as an LRM boat. http://mwo.smurfy-ne...8f92dfa6515373e

Mind you, I've got the missile slots on my 3 HGNs (733, 733C, and 733P) loaded with Streaks. I've suffered too much from light swarms while in big mechs, I want some arm swivel and the ability to fling all those missiles accurately. Yes, normal SRMs are better for brawling, but Streaks are more intimidating to lights. Anything that makes them think twice about coming for me is something I'll use in a slow mech.

#11 MeiSooHaityu

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Posted 29 December 2014 - 06:34 AM

Of course make him a LRM boat if that is what he can play. A game is first and foremost about having fun. Make him a build he enjoys.

I'm with Kuro, maybe a 20 to a 15 or both to a 15. Your call though.

#12 El Bandito

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Posted 29 December 2014 - 06:34 AM

View PostEscef, on 29 December 2014 - 06:31 AM, said:


I'd probably go for the 733P as an LRM boat. http://mwo.smurfy-ne...8f92dfa6515373e


That build is gonna be way too hot to spam due to GH link. You are paying LRM60 heat for LRM40. Not ideal unless you chain-fire, but that will lessen the effectiveness of LRMs.

Edited by El Bandito, 29 December 2014 - 06:35 AM.


#13 Escef

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Posted 29 December 2014 - 06:40 AM

View PostEl Bandito, on 29 December 2014 - 06:34 AM, said:


That build is gonna be way too hot to spam due to GH link. You are paying LRM60 heat for LRM40. Not ideal unless you chain-fire, but that will lessen the effectiveness of LRMs.

Hmm... Perhaps you're right. Like I said, I'm not one for boating LRMs on the HGN. My preferred LRM boat is Hilda. (Note that I use different front/back allocation of armor in actual play.)

#14 Scyther

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Posted 29 December 2014 - 07:03 AM

An LRM Stalker 5m with some high-mounted long range lasers, maybe a TAG + Beagle (I wouldn't go Artemis since he may be firing indirect a lot) and a decent engine to get around with.

#15 vettie

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Posted 29 December 2014 - 09:24 AM

View PostMadBadger, on 29 December 2014 - 07:03 AM, said:

An LRM Stalker 5m with some high-mounted long range lasers, maybe a TAG + Beagle (I wouldn't go Artemis since he may be firing indirect a lot) and a decent engine to get around with.


Exactly what I was thinking.
You didnt say how old he was, but a Stalker has good longevity in game (more or less) and it can pack a bunch of LRMs.
Hey, as long as he is having fun and enjoying the game, by all means let him be happy.
Props to you for getting him into the game!

#16 blood4blood

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Posted 29 December 2014 - 09:29 AM

I'd suggest reading this thread: http://mwomercs.com/...-guide-book-11/
Then change the build accordingly depending on exactly how he wants to play his LRM boat.

#17 Furious Zen Master

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Posted 29 December 2014 - 09:30 AM

I think your grandpa really wants an LB10X - Machine gun Jager, he just doesn't know it yet.
Give him that and watch him giggle like a little girl, then post it on youtube.

#18 F4T 4L

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Posted 29 December 2014 - 09:33 AM

View PostRobomomo2000, on 28 December 2014 - 08:35 PM, said:

So, this Christmas my grandfather came to town, and I got him playing MWO. He absolutely loves it, but doesn't really understand how to use the mechlab so I have to create his builds which brings us to the problem.

We have tried him for brawling in a Highlander, but he isn't quite cut out for it (his brain doesn't operate as fast as it used to in his opinion). He hits an average of 100 damage per game. Now he is asking for me to put "artillery" on his mech (basically he wants an LRM boat).

Should I release another LRM boat on the public, because I would hate for him to not be able to function well in game with out me in the future.

This is the build I'm thinking of http://mwo.smurfy-ne...484c25cf83b4482 Note: he can't get money fast enough to get a new mech at the moment and he doesn't do good in faster mechs (we tried all the trials)


Sounds like any fatty missile boat might suit him? Lrms plus streaks, or something along those lines.

Thanks for bringing in new players! (I try to, but it's not easy given the shark-tank solo queue, and the fairly steep learning curve..)

Edit: make sure he gets how narcd and tag work :)

Edited by F4T 4L, 29 December 2014 - 09:34 AM.


#19 Pjwned

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Posted 29 December 2014 - 09:46 AM

Another possibility is that you might want to start him on a new account to get a better suited LRM mech with the cadet bonus intact.

#20 Robomomo2000

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Posted 29 December 2014 - 10:13 PM

View PostMajor Tryhard, on 29 December 2014 - 09:30 AM, said:

I think your grandpa really wants an LB10X - Machine gun Jager, he just doesn't know it yet.
Give him that and watch him giggle like a little girl, then post it on youtube.


Do you have the build on smurfy? I've seen it in battle, and he may actually like that one.





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