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Cw Modules Restricted


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#1 Shauma

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Posted 28 December 2014 - 04:11 PM

I´ve been fighting some clan warfare 3 4 days since the IS truce took effect, and what i always see is clan dishonorable behavor, clans had rules of engagement among these they never ever use artillery strikes, if they had to do something like that they use orbital bombardment as a LAST RESOURCE and all i see is clans fighting with arty and air strikes every game and even worse than that they use IS tactics such 3 or more mechs firing at 1 target and thats not clan behavior.

I understand that player behavior cannot be limited in any way but the use of such modules must be restricted or completly removed for clan players.

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#2 Davers

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Posted 28 December 2014 - 04:16 PM

I know! And all those customized IS mechs have got to go to! Hell, people are using mechs not even available for their faction! We need to stop that right away!

/sarcasm

#3 Caustic Canid

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Posted 28 December 2014 - 05:01 PM

I'll stop focus firing and using arty strikes if I can have my clan launch pre jj nerf timberwolf back, and the inner sphere loses it's quirks.

#4 Risko Vinsheen

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Posted 28 December 2014 - 07:42 PM

Thought clan mechs couldn't use artillery strikes... we can only use air strikes. (I don't use any consumables anyways so I wouldn't really know for sure myself.)

#5 KharnZor

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Posted 28 December 2014 - 07:43 PM

Welcome to mwo.

#6 CMDR Sunset Shimmer

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Posted 28 December 2014 - 08:21 PM

View PostCaustic Canid, on 28 December 2014 - 05:01 PM, said:

I'll stop focus firing and using arty strikes if I can have my clan launch pre jj nerf timberwolf back, and the inner sphere loses it's quirks.

Be glad mech choice isn't up to me, if it were up to me, the Timberwolf would never have gotten it's jump variant.

Frankly it IRKS me to no end that the Timby has a jump variant. I'd rather have seen that with the direwolf than the timby, every time I see a timby in the air, it actively makes me grit my teeth.

That's a mech I always picture striding through terrain, not jumping over it.

#7 Mystere

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Posted 28 December 2014 - 08:27 PM

View PostCaustic Canid, on 28 December 2014 - 05:01 PM, said:

I'll stop focus firing and using arty strikes if I can have my clan launch pre jj nerf timberwolf back, and the inner sphere loses it's quirks.


And I'll do the same if IS Mechs only get to fight stock. ;)

Edited by Mystere, 28 December 2014 - 08:27 PM.


#8 NadeMagnet

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Posted 28 December 2014 - 08:34 PM

This is a rather pointless post. Dishonorable? Are you asking clanners to roll play? This is not D&D.... How on earth is PGI suppose to stop or control clanners from targeting the same mech?
Basically the gist of your post seems to be the typical clans are OP so don't let them use blah blah blah. I'm sorry but it gets so old. Clans have range on IS. So don't fight them at ranges greater then 1000. Problem solved. They should get to use the same consumables as everyone else. Lore has nothing to do with MWO when you get right down to it. For good reason.

#9 Aresye

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Posted 28 December 2014 - 08:51 PM

Give me the tools to role play with and I'll role play.

#10 Caustic Canid

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Posted 28 December 2014 - 08:53 PM

View PostFlash Frame, on 28 December 2014 - 08:21 PM, said:

Be glad mech choice isn't up to me, if it were up to me, the Timberwolf would never have gotten it's jump variant.

Frankly it IRKS me to no end that the Timby has a jump variant. I'd rather have seen that with the direwolf than the timby, every time I see a timby in the air, it actively makes me grit my teeth.

That's a mech I always picture striding through terrain, not jumping over it.


I hate the JJ's too. The s variant was a seldom used outlier, I was a huge fan of the D variant, but instead they give us the S. Now I have torsos that sit on the shelf because I don't want to lose 5 tons to JJ.

#11 Majorfatboy

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Posted 28 December 2014 - 08:56 PM

View PostCaustic Canid, on 28 December 2014 - 08:53 PM, said:

I was a huge fan of the D


Had to be done.

#12 Caustic Canid

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Posted 28 December 2014 - 09:00 PM

View PostMajorfatboy, on 28 December 2014 - 08:56 PM, said:


Had to be done.


well played

I walked right into that one

#13 Triban

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Posted 28 December 2014 - 09:17 PM

View PostCaustic Canid, on 28 December 2014 - 08:53 PM, said:

I was a huge fan of the D.

View PostMajorfatboy, on 28 December 2014 - 08:56 PM, said:


Had to be done.


View PostCaustic Canid, on 28 December 2014 - 09:00 PM, said:


I walked right into that one


How many Ds do you usually walk into per day? :D

Edited by Triban, 28 December 2014 - 09:17 PM.


#14 Davers

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Posted 28 December 2014 - 09:20 PM

<insert Wang joke>

#15 Caustic Canid

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Posted 28 December 2014 - 09:27 PM

View PostTriban, on 28 December 2014 - 09:17 PM, said:

How many Ds do you usually walk into per day? :D


Considering that variant isn't in this game, not as many as I would like.

#16 hybrid black

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Posted 28 December 2014 - 09:45 PM

View PostShauma, on 28 December 2014 - 04:11 PM, said:

I´ve been fighting some clan warfare 3 4 days since the IS truce took effect, and what i always see is clan dishonorable behavor, clans had rules of engagement among these they never ever use artillery strikes, if they had to do something like that they use orbital bombardment as a LAST RESOURCE and all i see is clans fighting with arty and air strikes every game and even worse than that they use IS tactics such 3 or more mechs firing at 1 target and thats not clan behavior.

I understand that player behavior cannot be limited in any way but the use of such modules must be restricted or completly removed for clan players.

Posted Image



mercstar are mercs not clans we just win planets for them, we will use everything we can to win





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