Yeh i'd say your observations are pretty spot on.
Ive played 4 different drop decks, since cw started.
1st was a safe but minimally effective long range build, huge flaws as cw evolved quickly into rushes etc.
Switch to a crab 4ac5 erppc, cent ah ac20 2srm4 srm6, tbr-9s erppc/gauss and locust pb 3ml,2mg,1sml or locust 1v erLL 2mg
Because my clan was slow to move into org cw i pugged my way to level 5 kurita, this creates it own problems, lots of losses and lots of uncoordinated games(mainly players refusing to listen to orders or suggestions).
I came up with 2 different drop decks because of this, my loyalty point farmer deck and my omg its a soul crushing pugging cw deck!
The LP farming deck is actually quite a solid performer in solid teamplay its always a 1000+ point damage deck so its affect on the game is felt and it fills all the roles nicely without an op mech in it.
phoenix locust 1v(quirked), phoenix shadowhawk ac5 2xsrm6 LL 2mg, phoenix tbr 3mg 2xml 2xLL 2xsrm6 phoenis blmr ac10 2x LPL 5 xml.
The LP farm and Cbill farm was nice, only problem was because it was nicely balanced for good teamplay the deck sucked for dumb teamplay.
So i added a 4th deck which i would use to troll for Cbills and actually have fun despite my team being useless(it still works fine in good teamplay pugs).
I added the blr-1s missile boat and changed the tbr-9s to full erppc godmode, kept the locust and kept the shadowhawk.
My thoughts on missile boats is they are amazing in small numbers and with very high lrm loadouts.
Lrm40 with high refire rate.
On a rush because of my speed im always at the back, this allows me to target high priority mechs who potentially can stop rushes by them selves(crabs/whales/hawks/banshee) and drop them in a few seconds while still moving forward with little to no dps loss as long as i have a target.
Take that in reverse for defense against a rush, now i can take out fast movers before they have much facetime with the precious gens! which leaves the big guns exposed to mass fire once they engage.
Caveat:
If highly organised def/att have massive ecm cover and our team is stupid with no uav, this strat fails hard.
Also fails hard if you have to many Lrm boats or piddling lrm builds, which is often seen in pugging cw.
by piddling i mean mechs using 1 lrm10 or 15 with 3-400 ammo, on a rush these decks are easily ignored or overwhelmed with very little damage/mech stoppage return.
The problem with to many lrm boats is the same for any game once your screen of brawler mechs is gone the enemy is free to charge you and clean up.
As a roundup i would have to say the crab deck is top fav, but relies on picking the right mech for the moment.
Both the troll deck and Phoenix quartet are fun and effective deck choices without being boring meta choices.
My vote would be for the banshee, dont own one but seen enough to know its a great platform in cw.
Edited by Cold Cash, 29 December 2014 - 02:56 PM.