

Incentivize Cw (Greater Rewards Per Hour)
#1
Posted 29 December 2014 - 06:47 AM
-k
#2
Posted 29 December 2014 - 07:53 AM
#3
Posted 29 December 2014 - 08:05 AM
Edited by DEMAX51, 29 December 2014 - 08:08 AM.
#4
Posted 29 December 2014 - 08:34 AM
-k
#5
Posted 29 December 2014 - 08:37 AM

Edited by Lil Cthulhu, 29 December 2014 - 08:38 AM.
#6
Posted 29 December 2014 - 08:38 AM
#7
Posted 29 December 2014 - 08:42 AM
Lil Cthulhu, on 29 December 2014 - 08:37 AM, said:
Sure, the game itself is at most 30 minutes, but when you factor in wait times, (which can be exceptionally high if you're not in a 12-man) it can easily be an hour or more for a single CW game. You can plow through 4-6 PUG matches in that amount of time.
#8
Posted 29 December 2014 - 08:45 AM
DEMAX51, on 29 December 2014 - 08:42 AM, said:
Sure, the game itself is at most 30 minutes, but when you factor in wait times, (which can be exceptionally high if you're not in a 12-man) it can easily be an hour or more for a single CW game. You can plow through 4-6 PUG matches in that amount of time.
Click the little attack/defend popup you get in the lower right hand corner, I've never waited more than 10 minutes for a match. ETA I have only been solo dropping.
Edited by Lil Cthulhu, 29 December 2014 - 08:47 AM.
#9
Posted 29 December 2014 - 08:53 AM
#10
Posted 29 December 2014 - 08:53 AM
Lil Cthulhu, on 29 December 2014 - 08:45 AM, said:
15 minutes is of course the max for a public drop. How many games reach that? Very few if any. Usually the drop is over within 10. On top of this public queues are much faster. If you're waiting 10 for a match (let's say hypothetically you are not in a 12 man), plus nearly 30 for the match itself, you can easily fit at least 4 public drops in that time.
-k
#11
Posted 29 December 2014 - 08:59 AM
Kdogg788, on 29 December 2014 - 08:53 AM, said:
15 minutes is of course the max for a public drop. How many games reach that? Very few if any. Usually the drop is over within 10. On top of this public queues are much faster. If you're waiting 10 for a match (let's say hypothetically you are not in a 12 man), plus nearly 30 for the match itself, you can easily fit at least 4 public drops in that time.
-k
Do wait times no longer exist in the non-CW queue? I missed that.
Honestly I remember waiting longer for a normal game, multiple times, than I ever have for CW
Edited by Lil Cthulhu, 29 December 2014 - 09:03 AM.
#12
Posted 29 December 2014 - 09:31 AM
Lil Cthulhu, on 29 December 2014 - 08:59 AM, said:
Do wait times no longer exist in the non-CW queue? I missed that.
Honestly I remember waiting longer for a normal game, multiple times, than I ever have for CW
Most normal games are about a 2 min. wait + another 1-2 minutes in the loading phase for a 7-12 min. game. About 15mins. total. Additionally, if you lose early in a normal game, you can drop in another with another mech so games are really only about 9 mins. total spent per game - best case. Typically pugs will earn 75-150k C-bills per game.
In CW it's about a 10 min wait time to find your team, 10 mins to find an opposing team and then the 1-2 min loading phase for the 20-30 min game. About 45 mins. That's the best case scenario - CW is often much much worse. Pugs typically lose and don't have premium time so their rewards are about 350k C-bills per game in CW.
Normal 9 mins for 100k C-bills 11.11k C-bills/Min.
CW 45 mins for 350k C-bills 7.77k C-bills/Min.
#13
Posted 30 December 2014 - 02:11 PM
One weird trick to GET PAID in CW (discovered by a mom!): http://mwomercs.com/...e-of-contracts/
#14
Posted 30 December 2014 - 05:44 PM
Lil Cthulhu, on 29 December 2014 - 08:37 AM, said:

Yeah, but dont you realize? The pug matches last 3-6 minutes and 30 is like near 6x longer then the standard pub match. I wish this game was tweaked in such a way that the game was almost forced to last the full 15 minutes, same for CW, have it where if both sides are equally skilled, the game lasts the full 30 minutes.....this 3-6 minute rush crap we have just makes the game boring.
#15
Posted 30 December 2014 - 06:20 PM
#16
Posted 31 December 2014 - 08:45 AM
DEMAX51, on 29 December 2014 - 08:05 AM, said:
If you're light-rushing the base and completing just the objective, yeah, your rewards are terrible.
If you're actually engaging the enemy, bump that up to around 1,500,000 an hour instead.
#17
Posted 31 December 2014 - 09:14 AM
Ghost Badger, on 31 December 2014 - 08:45 AM, said:
If you're light-rushing the base and completing just the objective, yeah, your rewards are terrible.
If you're actually engaging the enemy, bump that up to around 1,500,000 an hour instead.
While true, the current design of CW does not promote "engaging the enemy" when you're attacking. If you're in a 12-man and you're up against a disorganized group you can farm damage and, usually, win via attrition. Successful and profitable; easy-peasy.
If you're up against another organized team, however, that really just doesn't work. You don't necessary have to full-on Light rush to win, but you do need to focus less on enemy 'Mechs, and more on the static base defenses and Omega generators (which results in significantly lower payout). So then you're left deciding whether you want your game to be lucrative or successful. Those two should goals should go hand-in-hand, they shouldn't be at odds with one another.
Edited by DEMAX51, 31 December 2014 - 09:18 AM.
#18
Posted 31 December 2014 - 09:16 AM
LordKnightFandragon, on 29 December 2014 - 07:53 AM, said:
Do you still remember when you could easily get 250k C-Bills per match if you did good? WITHOUT PREMIUM?
I do
#19
Posted 31 December 2014 - 09:19 AM
DEMAX51, on 31 December 2014 - 09:14 AM, said:
If you're up against another organized team, however, that really just doesn't work. You don't necessary have to full-on Light rush to win, but you do need to focus less on enemy 'Mechs, and more on the static base defenses and Omega generators (which results in significantly lower payout). So then you're left deciding whether you want your game to be lucrative or successful. Those two should goals should go hand-in-hand, they shouldn't be at odds with one another.
If PGI actually includes some sort of reward for winning planets, maybe tha'tll matter to me, and then being 'successful' will coincide with profitable and worthwhile

#20
Posted 31 December 2014 - 09:47 AM
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