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#21 Xetelian

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Posted 30 December 2014 - 08:56 PM

View PostBrody319, on 30 December 2014 - 08:49 PM, said:


you can teleport to any base your faction owns, or a mobile command vehicle that is deployed. If you want the biggest toys like Jets and dropships you have to respawn far back, and some bases don't have vehicle points. So you gotta walk, or start farther back and drive.

If we were stuck to mechs only with a similar system assaults would walk a long distance with lights and mediums respawning much closer to the fight.



So yes it has teleportation. Thank you.

Do you have to fly a ship from a distance doesn't take as long as a walk would...vehicles are also faster than walking...


You all make it sound like the idea of MWO MMORPG or something is going to be this desolate wasteland that you have to march through.

Who said long walks? Why would there even be long walks?

Most MMORPGs have mounts and other methods besides walking, to get most places.

#22 Brody319

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Posted 30 December 2014 - 09:51 PM

View PostXetelian, on 30 December 2014 - 08:56 PM, said:



So yes it has teleportation. Thank you.

Do you have to fly a ship from a distance doesn't take as long as a walk would...vehicles are also faster than walking...


You all make it sound like the idea of MWO MMORPG or something is going to be this desolate wasteland that you have to march through.

Who said long walks? Why would there even be long walks?

Most MMORPGs have mounts and other methods besides walking, to get most places.



giant robot horses for my Mechs to ride into battle? Neat I'm sold.

Vehicles are faster but can't go off road so you gotta take a slightly longer way. Most people ride in vehicles as a group or just wait for the mobile base go drop so they can just respawn there. Mines are a huge problem though for vehicles and if a tank goes, you go All the way back if you wanna respawn.

They also have resources for each player. Like 200 points for air, exos and vehicle. so you can only use a specific amount before the game cuts you off for a while. I think the more territory your faction owns the higher the pool per player or just the faster it respawns. So if we did just clone Planetside 2, most people woul dbe disinclined to bring a ton of them. Though if they worked in different costs for each mech that would be awesome, could lead to more lights and mediums.

I've played planetside 2, and before you learn how to respawn closer to the battle, you can end up driving for like an hour to a battle.

Aces High is worse. You end up flying or driving for 30 minutes minimum to the closest area for a fire fight.

#23 LordKnightFandragon

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Posted 30 December 2014 - 09:59 PM

View PostBurktross, on 29 December 2014 - 10:27 AM, said:

Mechside Online!



Oh yes lol

basically make it like PLanetside 2, except respawns are based on your 4 mech drop deck and having contact with your starport. You can either respawn quickly at the starport, or wait until the hovering dropships happen to path somewhere near your location. Dropships can be shot at and killed, but they to fire back.

Once your 4 mechs are dead, you must pay out Cbills to have it rebuilt within like 15-20 minutes or MC to get it back instantly. Or, I suppose, to encourage people to buy more mechs, its locked out for an hour or more...and you paying ur cbills for repairs starts an hour long repair session of it. But wihtout mechs your returned to the starport and sent to your garage to pick 4 more mechs.

The game never ends like it does now and instead we have an ongoing war over the numerous planets.

1 Terra Therma Continent
1 Ice box continent
1 Mountainous Cont
1 desert, semi sorta hot, moderately open, with rolling hills cont.

evnetually, 1 island with reeealllly deep damn water and lots of islands all over.

Bases include Starports, Supply stations(Cuts 20% off repair costs), Battlemech repair facility(cuts 20% off the repair time and allows allies to repair in the field(Repair Bays)), Com-Array(Gives Lance leaders UAV ability and directs dropship fire), Orbital Defense guns(shoots at enemy dropships flying around, essentially making reinforcement alot longer).

There could also be a few minor bases, maybe an Ammo cache(Reduces ammo resupply costs 20%)

Unlike Planetside2, there wouldnt be a base every 30 feet, rather maybe 2 of each of these facilities per continent, the rest is open fields, hills, valleys and the like.

Idk how the progress would work, maybe 3 starports per continent and at any time, a team can attack a starport to try and gain a foothold on the planet. Starports are able to dock 2 dropships(24 mechs), they have Gun turrets, Orbital Defense Guns, large gates and all that jazz. The force commander can choose to hotdrop outside the base, makes his dropships alot more safe, of if he tries to dock in the starport, there is a chance the dropships are destroyed and the invasion fails entirely.....losing your entire force.

Orbital defense station would be a small base outside the starport, best if you hotdrop a force to take it 1st....

but idk...lol...

Then the game is slowed down, 50pt heat scales, chain firing and heat management being hte name of the game, rather then LOLPHA BLAM UR DEAD!!!! Slower paced battles, much bigger maps and never ending mech warfare.....that is my dream MWO game.

Edited by LordKnightFandragon, 30 December 2014 - 10:00 PM.


#24 LordKnightFandragon

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Posted 30 December 2014 - 10:03 PM

View PostEonai, on 30 December 2014 - 07:28 PM, said:

Wait. You want to spend several hours hauling your assault mech through an actual world to get to an objective?



Hours? Maybe many minutes.....but sure, half the fun is playing the damn game......MWO currently ends so fast there is barely time to even move and the game ends....

Half the fun of Planetside 2 used to be driving across the continent, part of why I got bored of the game and quit, stepping foot outside anywhere meant instant death....

You can choose to go to a starport and board a dropship that will drop you off at the point you want, or you can hoof it with your lance and adventure a bit. Games need a logistics system, we need limits and stuff to make the game feel more real, rather then like Planetside 2....Press U to redeploy magically to any point you want....

I personally, despite being kind of impatient, much prefer to drive my mech across the country and get immersed in the game world.....its just 99.99% of games have no immersion factors...or if they do they are quickly removed or just made pointless...

Edited by LordKnightFandragon, 30 December 2014 - 10:04 PM.


#25 LordKnightFandragon

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Posted 30 December 2014 - 10:10 PM

View Postdarkkterror, on 30 December 2014 - 07:53 PM, said:

MWO like Planetside 2? Uuhhhh...now I'm imagining trying to make it from one side of Indar to the next at 48KPH in a Dire Wolf. It's not a pleasant idea.



Or would it be? If you were hoofing along wiht your lance scouting for enemy mechs. Perhaps there could be AI mechs that might show up out of hte blue, AI drops around contested areas and AI mechs that wander the country side just to give you something to shoot at while you work your way forward. Along the way you might encounter an AI supply convoyon the way back to base, you can choose to destroy it or capture it for ur own team.......

Yeah, the general idea of hauling a DWF across Indar sounds like a nightmare, only because Planetside 2 has nothing to do while ur hoofing it except hope and ***** PRAY a random aircraft doesnt show up to end you in 2 seconds or less.......but in MWO, if we dont get air, it wouldnt be that bad. Plus, I personally would add the dropship option.....it might be slow as you wait for hte dropship to circle around where you want it, maybe a 2-5 minute wait, but be faster then the 20 it would take to hoof it to the front.

View PostBrody319, on 30 December 2014 - 07:49 PM, said:

Would just turn into lights blitzing attack areas while the slower mechs take 3 hours to get anywhere assuming they don't die.



Which is why we should have AI mechs and alot of base defense turrets......each base should have maybe 4 AI controlled heavy-medium mechs+Base Turrets to prevent such cheese.....otherwise, yeah, I can see your point.

But the general idea would be role warfare. You use the light mech in your group to sight, and he would be the main one to get your red doritos, narc, tag, flank when your engaged, maybe fly over a base wall and he would be the only one with the ability to upload capture info and flip a base. Mediums would be slightly more limited lights without the ability to capture. Heavies and Assaults are the ones who lead the charge and beat everything.

#26 Brody319

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Posted 30 December 2014 - 10:10 PM

View PostLordKnightFandragon, on 30 December 2014 - 10:07 PM, said:



Or would it be? If you were hoofing along wiht your lance scouting for enemy mechs. Perhaps there could be AI mechs that might show up out of hte blue, AI drops around contested areas and AI mechs that wander the country side just to give you something to shoot at while you work your way forward. Along the way you might encounter an AI supply convoyon the way back to base, you can choose to destroy it or capture it for ur own team.......

Yeah, the general idea of hauling a DWF across Indar sounds like a nightmare, only because Planetside 2 has nothing to do while ur hoofing it except hope and ***** PRAY a random aircraft doesnt show up to end you in 2 seconds or less.......but in MWO, if we dont get air, it wouldnt be that bad. Plus, I personally would add the dropship option.....it might be slow as you wait for hte dropship to circle around where you want it, maybe a 2-5 minute wait, but be faster then the 20 it would take to hoof it to the front.



We should only add dropships if they are piloted by humans. I want to see the team get that one wonky pilot who isn't sure how to pilot one and ends up crashing with 3 people suicide ejecting and nearly crippling their legs and the last guy going up with the dropship. would be hilarious.

#27 LordKnightFandragon

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Posted 30 December 2014 - 10:12 PM

View PostBrody319, on 30 December 2014 - 10:10 PM, said:



We should only add dropships if they are piloted by humans. I want to see the team get that one wonky pilot who isn't sure how to pilot one and ends up crashing with 3 people suicide ejecting and nearly crippling their legs and the last guy going up with the dropship. would be hilarious.



**** like that is exactly why we should never get player controlled dropships.......**** like that just kills my interest in ever stepping foot in an aircraft...its why I never do or did it in PS2, 2142, BF2, 1942 or any game with controllable aircraft.....players are ***** ********.......

Dropships should be entirely AI controlled.....our only vehicles should be the mechs...people are dumb enough with those...

#28 Thunder Child

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Posted 30 December 2014 - 10:13 PM

Maglev transportation. Capture stations further out, and your mechs can be transported to the nearest station to deploy from. Would still involve "Travel Time", but at 400+kph, instead of 48 (to use the Direwolf Example). Or Hotdrops, but you're then cutoff from supply lines. To be fair, the game universe itself doesn't lend towards traditional MMO style. But a persistant battle zone could be a much better way to run it.

Perhaps a 50x50 map, up to a Company at a time deployed per side (24 mechs, or assorted units). With dynamic objectives, proper logistics, and a continuous persistent engagement (when a player logs off of the map, a new player can take his place), battles could last days. Just another crazy idea.

#29 Brody319

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Posted 30 December 2014 - 10:19 PM

The problem is you have 3 factions in Planetside 2, so how would they handle that in Mechwarrior?
Clan vs IS? A world cut up in chunks for each faction? also Planetside 2 has servers for each region, Europe, Australia, north America west and north America east. and each of those have continents further splitting up the player base. Imagine having the number of planets we have now, and each zone be a continent. Most of the time the factions just fight themselves to a stand still. Would be like years before any real progress was made.

#30 LordKnightFandragon

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Posted 30 December 2014 - 10:22 PM

View PostThunder Child, on 30 December 2014 - 10:13 PM, said:

Maglev transportation. Capture stations further out, and your mechs can be transported to the nearest station to deploy from. Would still involve "Travel Time", but at 400+kph, instead of 48 (to use the Direwolf Example). Or Hotdrops, but you're then cutoff from supply lines. To be fair, the game universe itself doesn't lend towards traditional MMO style. But a persistant battle zone could be a much better way to run it.

Perhaps a 50x50 map, up to a Company at a time deployed per side (24 mechs, or assorted units). With dynamic objectives, proper logistics, and a continuous persistent engagement (when a player logs off of the map, a new player can take his place), battles could last days. Just another crazy idea.



lol, 50X50? ps2 maps are 6Km x 6Km........

Ps2 can have hundreds of players on the cont at any one time...I think its 333 per side, so 999 people per cont.

Edited by LordKnightFandragon, 30 December 2014 - 10:23 PM.


#31 CocoaJin

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Posted 30 December 2014 - 10:29 PM

View PostEonai, on 30 December 2014 - 07:28 PM, said:

Wait. You want to spend several hours hauling your assault mech through an actual world to get to an objective?


Nope, that's what drop ships are for. Each capture area/logistic hub would essentially have spawn points utilizing drop ships. Fast mechs would push out from spawns to secure new drop zones to provide short hails for heavier and slower mechs.

Light and fast mechs would take part in recon and skirmishes between capture points. Everybody takes part in the assault on capture points near drop zones. Defense of capture points would have garrisoned defense spawns in or around the capture point.

Lights would finally have a true niche(s)in role warfare. Larger mechs would be more focused on the frontal assault, all classes can dabble within and along the fringes of the other with some degree of success.

#32 Talis Thunder

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Posted 30 December 2014 - 10:34 PM

Effective hit registration and stable connection don't even exist on a battlefield with just 12 mechs. I can't imagine what would happen in "Mechside Online".

Maybe if SOE became the publisher of MWO, things would be completely different. But I think a zombie apocalypse would have better chances than this to happen.

#33 Thorn Hallis

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Posted 30 December 2014 - 10:35 PM

I think the only place where a Mechwarrior MMO could work would be Solaris VII.

#34 Brody319

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Posted 30 December 2014 - 10:37 PM

View PostTalis Thunder, on 30 December 2014 - 10:34 PM, said:

Effective hit registration and stable connection don't even exist on a battlefield with just 12 mechs. I can't imagine what would happen in "Mechside Online".

Maybe if SOE became the publisher of MWO, things would be completely different. But I think a zombie apocalypse would have better chances than this to happen.


Hitreg is a problem because of the engine. The Planetside 2 Engine is a 100 times more stable and easier to handle than the cryengine.

#35 Talis Thunder

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Posted 30 December 2014 - 10:53 PM

Cryengine is the main cause of the hit reg issue? I didn't experience any hit reg problem at all playing Crysis 3 and alpha testing Evolve. And I think even if PGI had chosen the Forgelight engine for MWO, hit reg would still suck because they care about cost cutting (and Transverse) more than the game server quality.

BTW, the fact that you didn't even know the proper name of PS2's game engine makes me really doubt the correctness of your analysis.

Edited by Talis Thunder, 30 December 2014 - 11:05 PM.


#36 Brody319

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Posted 30 December 2014 - 11:05 PM

View PostTalis Thunder, on 30 December 2014 - 10:53 PM, said:

Cryengine is the main cause of the hit reg issue? I didn't experience any hit reg problem at all playing Crysis 3 and alpha testing Evolve. And I think even if PGI had chosen the Forgelight engine for MWO, hit reg would still suck because they care about cost cutting (and Transverse) more than the game server quality.


Well Crysis 3 was a modified engine. Thats why Crysis 2 is easier on a system than the original. Original is overly demanding, under optimized, and was meant for single player. Evolve is likely using the modified cryengine.

#37 CocoaJin

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Posted 31 December 2014 - 12:17 AM

Ha! He seriously used Transverse in his argument...that's worse than not knowing PS2's game engine. Let it go man.

#38 Tincan Nightmare

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Posted 31 December 2014 - 12:35 AM

Man I would love a BT/MW RPG, something like the Crescent Hawk's Inception, with the option of adventuring around the universe and engaging it activities both inside and outside your Mech, maybe even some Aerospace stuff. You could even have the storyline span across several eras, from the 4th Succession War to the Clan invasion. You organize your own personal mech unit, maybe a mech lance or company, maybe even with support characters like techs and such. Kind of like a BT version of SWTOR or STO. Course with MW Tactics going extinct, don't know how likely it is to see any other BT/MW game being developed.

#39 Krivvan

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Posted 31 December 2014 - 12:43 AM

When I actually play Planetside 2 I find myself getting bored of the game after a day and eventually uninstalling. It's just not as fun as a straight fair arena fight imo.

#40 COOL HANDS

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Posted 31 December 2014 - 01:41 AM

I don't know mechwarrior living legends came pretty close to that style of play. I have to admit there are times when I look at the cw inner sphere map and wish that it was a sandbox style battlefield where what you do during battles really affects how the map shakes out. Protecting points of interests maybe some recon missions, data collection, Where it feels like a real war almost like your a small cog in a very large machine. Not likely to happen but hey a guy can dream.





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