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#41 LordKnightFandragon

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Posted 31 December 2014 - 02:10 AM

View PostKrivvan, on 31 December 2014 - 12:43 AM, said:

When I actually play Planetside 2 I find myself getting bored of the game after a day and eventually uninstalling. It's just not as fun as a straight fair arena fight imo.



I used to thoroughly enjoy Planetside 2. Grab my EM6 and go to town. I was single handedly holding off squads of 4-6 people at Amp stations and tech plants until they always eventually got a brain and simply over ran me. I used to drive around in a tank at times.....

But over time between nerfs to the Tanks, which are now an utter joke, tanks now have blast radius less then a tiny bottle rocket, hit detect in taht game is so shoddy and unreliable its beyond sick, and stepping outside anywhere ensures a plane will appear out of wherever and blow you to bits...

About all my last 6 months of PLanetside 2 consisted of was sitting on a tower stair well hoping for some easy kills as I put 40 rounds into each person hoping they would die before the hit detect failed me more then them and I died...any time I took out a tank it died in under a minute cuz a plane showed up. I stopped attacking posts ever, cuz it just became suicide to do so...and the game just became an act of futility. Its sad really, I did like PS2, I had a fair bit of $$ dumped into cosmetics, guns, camo and the like. I did pretty well in taht game, as an NC HA, BR67 I had a 5.7KD, 15K kills little less then 3K deaths. Almost exclusively played Heavy Assault class with mah EM6...I had some 95% HA play time....KnightCole on the Emerald server lol...but I canned all my toons there...

Then lets go on about how the New Conglomerate Playerbase on PS2 Emerald(Mattherson) sserver is the biggest bunch of window lickers you could ever meet. 30v3 and the 30 NCs would lose.....I have single handedly been leading a force of these scrubs, going like 30-0 only to be killed not by an enemy,but by a dumb ass NC scrub....

I love the PS2 atmosphere, open, never ending, large.....it was like my dream Shooter game..always wanted one that got away from the 30 minute instanced death matches like MWO, CoD, BF, CS, and every game ever.....but in the end, the stupid killed me......same goes for WoT, though that game I never had more then 5 minutes of enjoyment in my 4500 games there....

MWO I view to much like WoT...and it is, why I cant get any enjoyment out of this one....the fact im always one the losing side again just reinforces my WoT image of MWO...

#42 CDLord HHGD

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Posted 31 December 2014 - 04:48 AM

View PostShredhead, on 30 December 2014 - 08:42 PM, said:

Not with Crapengine 3, no.

Correct me if I am wrong, but isn't Star Citizen using Cryengine?

#43 Shiroi Tsuki

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Posted 31 December 2014 - 05:28 AM

MMO Mechwarrior. What could possibly go wrong? :D
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#44 Tombstoner

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Posted 31 December 2014 - 06:42 AM

View Postcdlord, on 31 December 2014 - 04:48 AM, said:

Correct me if I am wrong, but isn't Star Citizen using Cryengine?

Many studios start with something like cryengin but modify it as needed. you buy something like that to give you a leg up because somethings just don't need to be rewritten.

#45 Johnny Z

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Posted 31 December 2014 - 08:14 AM

View PostTombstoner, on 31 December 2014 - 06:42 AM, said:

Many studios start with something like cryengin but modify it as needed. you buy something like that to give you a leg up because somethings just don't need to be rewritten.


It is my guess that Crytek engine is the most used of any of them. There must be some reasons for that.

#46 Y E O N N E

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Posted 31 December 2014 - 10:20 AM

Unreal Engine is the most commonly licensed game engine. CryEngine and Unity are relative newcomers. Frostbite is for EA internal use (I haven't seen any third-party licensing for it) and is reportedly not set up to be licensed with easy to use dev kits like Unreal or CryEngine.

As for what the game would be like if Planetside 2-scale, it wouldn't be just 'Mechs. It would be combined arms. You'd have to shape the game mechanics in such a way that 'Mechs aren't end-all, be-all, giving purpose to infantry and vehicles.

#47 CDLord HHGD

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Posted 31 December 2014 - 10:24 AM

View PostYeonne Greene, on 31 December 2014 - 10:20 AM, said:

Unreal Engine is the most commonly licensed game engine. CryEngine and Unity are relative newcomers. Frostbite is for EA internal use (I haven't seen any third-party licensing for it) and is reportedly not set up to be licensed with easy to use dev kits like Unreal or CryEngine.

As for what the game would be like if Planetside 2-scale, it wouldn't be just 'Mechs. It would be combined arms. You'd have to shape the game mechanics in such a way that 'Mechs aren't end-all, be-all, giving purpose to infantry and vehicles.

Each planet is a constantly contested supermap open for X time with protected spawn points, would be awesome!

#48 Rebas Kradd

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Posted 31 December 2014 - 10:39 AM

View PostYeonne Greene, on 30 December 2014 - 07:26 PM, said:


Thank you! I thought MWO was supposed to be Planetside 2 scale from the moment it was announced, and then we got Arena Fights Online.


Then you didn't read thoroughly.

Just to be clear, PGI never promised you an open-world game. In fact, they heavily implied an arena-style shooter straight from the beginning. From a Feb 5, 2012 interview with Bryan:

Quote

MechWarrior Online is designed to get new and old players into the action quickly. Matches vary in length depending on the game mode, number of players, map, and skill level. When the match concludes, players are dropped back into the front end where they can customize their BattleMech, chat with friends, plot strategies with their Merc Corp mates, or check out the live Inner Sphere map to see what's going on throughout the universe.


Felt this needed to be out there, because a lot of people are mis-remembering PGI's promises and then lambasting their reputation based on the mis-rememberance.

Edited by Rebas Kradd, 31 December 2014 - 10:40 AM.


#49 verybad

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Posted 31 December 2014 - 10:51 AM

View Postcdlord, on 29 December 2014 - 10:34 AM, said:

I think a Battletech/Mechwarrior flavored Star Citizen would be fantastic. A chance to get out of my mech and go start a bar fight....


Star Citizen does not get "fantastic" for anything yet. It's a fricking idea with a few test apps, not "fantastic" It's fantastic at sucking money out of people, I'll give it that. Never seen such hype in my entire gaming life. If it lives up to the marketing I'll be vastly surprised. Currently people are paying hundreds of dollars for single ships....

That's not fantastic, it's desperation on the part of players that want a part of their childhood back...

#50 Y E O N N E

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Posted 31 December 2014 - 10:53 AM

View PostRebas Kradd, on 31 December 2014 - 10:39 AM, said:


Then you didn't read thoroughly.

Just to be clear, PGI never promised you an open-world game. In fact, they heavily implied an arena-style shooter straight from the beginning. From a Feb 5, 2012 interview with Bryan:



Felt this needed to be out there, because a lot of people are mis-remembering PGI's promises and then lambasting their reputation based on the mis-rememberance.


I never read any PGI announcements and nor did I even follow the development of MWO, so I'm not mis-remembering anything. Take the attitude and leave it at the door.

What I am saying is that I saw a new MechWarrior game was announced, and back then I thought it would be combined arms, large scale because that was the in-thing and Living Legends was doing something sort of like that. I figured an official game would scoop up the LL team and give them wings.

#51 KuroNyra

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Posted 31 December 2014 - 11:02 AM

View PostYeonne Greene, on 31 December 2014 - 10:20 AM, said:

Unreal Engine is the most commonly licensed game engine. CryEngine and Unity are relative newcomers. Frostbite is for EA internal use (I haven't seen any third-party licensing for it) and is reportedly not set up to be licensed with easy to use dev kits like Unreal or CryEngine.

As for what the game would be like if Planetside 2-scale, it wouldn't be just 'Mechs. It would be combined arms. You'd have to shape the game mechanics in such a way that 'Mechs aren't end-all, be-all, giving purpose to infantry and vehicles.

A bit like Living Legend.



PGI really screwed up by cutting that game which is now nearly dead.
There is less than 100 player now.

Hopefully they are still active and make some event during week-ends. (Chaos March)

Edited by KuroNyra, 31 December 2014 - 11:06 AM.


#52 CDLord HHGD

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Posted 31 December 2014 - 11:27 AM

View Postverybad, on 31 December 2014 - 10:51 AM, said:


Star Citizen does not get "fantastic" for anything yet. It's a fricking idea with a few test apps, not "fantastic" It's fantastic at sucking money out of people, I'll give it that. Never seen such hype in my entire gaming life. If it lives up to the marketing I'll be vastly surprised. Currently people are paying hundreds of dollars for single ships....

That's not fantastic, it's desperation on the part of players that want a part of their childhood back...

Calm down Kemosabe.... I concede that SC isn't really anything yet. What I usually refer to is the concept when I speak of SC. You have to admit, the concept for SC is amazing and if they pull it off, it'll be fantastic. I'd like to see even 25% of that in MWO.

#53 verybad

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Posted 31 December 2014 - 11:31 AM

View Postcdlord, on 31 December 2014 - 11:27 AM, said:

Calm down Kemosabe.... I concede that SC isn't really anything yet. What I usually refer to is the concept when I speak of SC. You have to admit, the concept for SC is amazing and if they pull it off, it'll be fantastic. I'd like to see even 25% of that in MWO.

Uhh, not angry by any means, (I've not spent money on that so why would I be?) just amazed at the amount of money and fandom people have payed for something that may never be finished...

It's more like I'm laughing...Lone Ranger...

#54 CDLord HHGD

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Posted 31 December 2014 - 11:33 AM

View Postverybad, on 31 December 2014 - 11:31 AM, said:

Uhh, not angry by any means, (I've not spent money on that so why would I be?) just amazed at the amount of money and fandom people have payed for something that may never be finished...

It's more like I'm laughing...Lone Ranger...

I admit, I bought a Freelancer and Aurora LN. But I haven't spend near as much there as I have here and probably won't. I like fiddling around with my ships in my hangar. Not really interested in arena commander (got that in MWO just fine), I am one of those waiting for the bigger better universe. Until then, I am content.

#55 LordKnightFandragon

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Posted 31 December 2014 - 11:34 PM

View PostYeonne Greene, on 31 December 2014 - 10:20 AM, said:

Unreal Engine is the most commonly licensed game engine. CryEngine and Unity are relative newcomers. Frostbite is for EA internal use (I haven't seen any third-party licensing for it) and is reportedly not set up to be licensed with easy to use dev kits like Unreal or CryEngine.

As for what the game would be like if Planetside 2-scale, it wouldn't be just 'Mechs. It would be combined arms. You'd have to shape the game mechanics in such a way that 'Mechs aren't end-all, be-all, giving purpose to infantry and vehicles.



If MWO became PS2 scale, id rather it be PLayers playing the mechs, everything else is called in and controlled by the AI. Air power really kinda made PS2 really damn boring unless your the pilot of the aircraft....Anti Air mechanics in PS2 are lacking....or atleast not terribly effective. Only planes I ever shot down were finishing blows or idiot pilots who sat there for the 10 seconds it requires to shoot them down. A Fighter in PS2 takes like 50 rounds, the bomber takes around 100, and the Galaxy takes like 200.....this just flak rounds......meanwhile, each of those can kill it's counter much quicker....

We really dont need PC Airpower in a PS2 scaled MWO....have each of those be called in assets, used by certain people in a unit. Lance and Company Commanders are the ones calling in artillery, airstrikes and the like. That way we get Airpower but its just a quick strafing run and done for a bit...

We can have AI infantry and tanks supporting our mech attacks...would be much more fun.

View PostRebas Kradd, on 31 December 2014 - 10:39 AM, said:


Then you didn't read thoroughly.

Just to be clear, PGI never promised you an open-world game. In fact, they heavily implied an arena-style shooter straight from the beginning. From a Feb 5, 2012 interview with Bryan:



Felt this needed to be out there, because a lot of people are mis-remembering PGI's promises and then lambasting their reputation based on the mis-rememberance.


Im not lambasting PGI, im just dreaming of the MWO id love to play.

#56 CocoaJin

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Posted 01 January 2015 - 01:18 AM

Open world...the cat's meow, the bee's knees.

#57 Shredhead

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Posted 01 January 2015 - 01:17 PM

View Postcdlord, on 31 December 2014 - 04:48 AM, said:

Correct me if I am wrong, but isn't Star Citizen using Cryengine?

Exactly. And they have several hundred devs for it and still nothing substantial, let alone a good netcode, big maps and definitely not 24 players. Hell, Crysis 3 from Crytek itself does not allow more than 16 players on tiny maps with no destructible buildings at all. Crapengine.

#58 KuroNyra

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Posted 01 January 2015 - 01:22 PM

View PostShredhead, on 01 January 2015 - 01:17 PM, said:

Exactly. And they have several hundred devs for it and still nothing substantial, let alone a good netcode, big maps and definitely not 24 players. Hell, Crysis 3 from Crytek itself does not allow more than 16 players on tiny maps with no destructible buildings at all. Crapengine.

There is worst.

Big World Engine.

#59 Shredhead

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Posted 01 January 2015 - 01:36 PM

View PostKuroNyra, on 01 January 2015 - 01:22 PM, said:

There is worst.

Big World Engine.

Yeah, there's worse, no doubt about it. And Cryengine looks good. The problem is, it's no good for multiplayer games. Single player games can sure be fantastic with that engine.

#60 Brody319

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Posted 01 January 2015 - 01:39 PM

I'd rather they have used Unity, Unreal, or even the Source Engine over the Cryengine.

The game wouldn't look as good but the multiplayer code would be soo much better and it would be much easier. The coders and engineers would probably cry with joy.

Though I am happy they aren't using the frostbite engine, that thing shreds my system. Like playing it too much in a single run can cause heat problems for long periods of time afterwards.





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