The Mercstar Alliance [-Ms-] - Recruiting New And Veteran Pilots For Cw Now!
#61
Posted 17 February 2015 - 09:07 AM
#62
Posted 17 February 2015 - 09:24 AM
#63
Posted 18 February 2015 - 06:50 AM
www.mercstar.net
#64
Posted 19 February 2015 - 05:44 AM
#65
Posted 20 February 2015 - 06:41 AM
#66
Posted 20 February 2015 - 02:10 PM
#67
Posted 20 February 2015 - 09:25 PM
Khereg, on 20 February 2015 - 02:10 PM, said:
Talk to any MS Officer. We are currently under contract with CGB so you will need to break your Clan Wolf contract before you can drop in CW with us.
#69
Posted 21 February 2015 - 01:25 PM
I may be on later tonight. I'll look for you guys.
#70
Posted 22 February 2015 - 01:21 AM
#71
Posted 23 February 2015 - 05:30 AM
#72
Posted 23 February 2015 - 08:31 AM
#73
Posted 23 February 2015 - 11:16 AM
Thanks for not being jerks when making Pug Paste; it makes losing horribly at least a little more... bearable?
Edited by LiquidLlama, 23 February 2015 - 11:36 AM.
#74
Posted 25 February 2015 - 07:16 AM
#75
Posted 25 February 2015 - 11:17 AM
Looking for a little advice on building an IS drop deck for CW. I’m new to MS and prior to joining I was with Wolf. As a result I’ve been playing exclusively clan since CW started and while I have a good many IS mechs in my inventory I haven’t thought through the best combinations for IS-based CW matches.
I’m not opposed to buying more IS mechs if my current crop is lacking something needed, but to get them levelled up will take some time outside CW, so I’d prefer to stay with my current roster for the time being, assuming I don’t have some glaring oversight. I’ve got about 150 Million c-bills in the bank and a good chunk of GXP, so could add 1 – 2 chassis and get them levelled up pretty quickly if needed. I prefer not to spend MC or real dollars if it can be helped, so generally don’t want Hero mechs. One possible exception is the Resistance pack - haven't bought it yet and curious if it's worth it.
I’m a pretty decent all-around player and don’t necessarily favor any particular weight class. In my clan deck I play 2 Timby’s, a Stormcrow and an Adder with loadouts that start long range and get progressively more brawl-y as the fight develops and I move through the deck (have also run 1 Timby and 3 Stormcrows with a similar philosophy). I would envision a similar strategy here (specific match drop order for things like early light rushes excepted, of course).
Below is my IS roster. You can assume I have at least 3 versions of all these and they’re all fully levelled up (too lazy to put the specific models in, but I have most of the popular versions of each chassis).
Light: Firestarter, Jenner, Raven
Medium: Hunchback, Centurion, Shadowhawk
Heavy: Jagermech, Thunderbolt
Assault: Atlas, King Crab (I’m seriously considering adding Stalker ASAP)
So, a couple questions:
1. What 4 mechs make a good deck for MS tactics in CW (i.e. using available tonnage effectively and supporting overall team needs)?
2. Any specific builds you especially like for CW, why?
3. Is the Resistance pack worth the investment and which mechs from that pack do you find useful for CW?
Thanks in advance.
#76
Posted 25 February 2015 - 11:30 AM
Khereg, on 25 February 2015 - 11:17 AM, said:
Looking for a little advice on building an IS drop deck for CW. I’m new to MS and prior to joining I was with Wolf. As a result I’ve been playing exclusively clan since CW started and while I have a good many IS mechs in my inventory I haven’t thought through the best combinations for IS-based CW matches.
I’m not opposed to buying more IS mechs if my current crop is lacking something needed, but to get them levelled up will take some time outside CW, so I’d prefer to stay with my current roster for the time being, assuming I don’t have some glaring oversight. I’ve got about 150 Million c-bills in the bank and a good chunk of GXP, so could add 1 – 2 chassis and get them levelled up pretty quickly if needed. I prefer not to spend MC or real dollars if it can be helped, so generally don’t want Hero mechs. One possible exception is the Resistance pack - haven't bought it yet and curious if it's worth it.
I’m a pretty decent all-around player and don’t necessarily favor any particular weight class. In my clan deck I play 2 Timby’s, a Stormcrow and an Adder with loadouts that start long range and get progressively more brawl-y as the fight develops and I move through the deck (have also run 1 Timby and 3 Stormcrows with a similar philosophy). I would envision a similar strategy here (specific match drop order for things like early light rushes excepted, of course).
Below is my IS roster. You can assume I have at least 3 versions of all these and they’re all fully levelled up (too lazy to put the specific models in, but I have most of the popular versions of each chassis).
Light: Firestarter, Jenner, Raven
Medium: Hunchback, Centurion, Shadowhawk
Heavy: Jagermech, Thunderbolt
Assault: Atlas, King Crab (I’m seriously considering adding Stalker ASAP)
So, a couple questions:
1. What 4 mechs make a good deck for MS tactics in CW (i.e. using available tonnage effectively and supporting overall team needs)?
2. Any specific builds you especially like for CW, why?
3. Is the Resistance pack worth the investment and which mechs from that pack do you find useful for CW?
Thanks in advance.
Hit me up in TS and we can chat!
#77
Posted 25 February 2015 - 11:37 AM
Assaults:
Stalker 4N ERLLas vomit
Atlas DDC brawler, ac20, srm6's, mlas or llas only on defence on Sulfur
King crab: Dual gauss/dual ac20 on defence only preferrably on sulfur and maybe on hellbore springs
Banshees can be quite devastating too
Heavies:
Thunderbolt: MPL Boat, LPL Boat, ERLLas boat
Jagermech Dual gauss
Cataphract dual gauss
Mediums:
Wolverine with 3 LLas
Cents with AC20 or SRMs with MLAS
(I also like hunchies with ac20 with the quirk and cd module but thats personal pref some people find them to be too veulnerable)
Grid iron is good too if youre good with hunchies
Cicada 3m for ECM... Questionable though
Lights:
Firestarters in any quirked capacity MLAS/MPLAS/SPLAS
Raven 3l for ecm erllas
Locust for balancing out assaults (erllas or pirates bane quirk optimized)
We dont really ever light rush but jenners and spiders are decent too though the spider really lacks the damage potential of the other mechs.
Edited by Necromantion, 25 February 2015 - 11:37 AM.
#78
Posted 26 February 2015 - 12:27 AM
#79
Posted 26 February 2015 - 04:18 PM
#80
Posted 26 February 2015 - 07:48 PM
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