


sniper mech - dual PPC, guass rifle hunchback
#41
Posted 27 June 2012 - 08:16 PM

#42
Posted 27 June 2012 - 08:19 PM
ScrapIron Prime, on 27 June 2012 - 08:15 PM, said:
You can easily do a gauss with 24 shots, 2medium lasers, and an ECM without endosteel, DHS, or XL engine. IF you upgrade to endosteel, DHS, an XL 200 rated engine, and drop the ECM, you could upgrade those medium lasers to a pairs of large lasers instead, and you'd still have your original 10 tons of armor. And I think you have the crit slots for it. But I wouldn't recommend ER lasers due to the heat, since you'd only have 10 double heat sinks.
I had to go to Remlab and check that myself to be sure. You can make that work. I would switch to Endo and pack on a few more lasers and HS.
#43
Posted 27 June 2012 - 08:20 PM
Now a commando sniper mech... there's a project....
#44
Posted 27 June 2012 - 08:23 PM
Doomliger, on 27 June 2012 - 07:02 PM, said:
this could be achieved using:
1. ballistic weapon eg guass rifle.
2. laser weapons eg PPC.
is it possible to make a dual PPC, guass rifle hunchback.
one more question is, does the guass rifle has projectile travel time? and looking at the battletechwiki, there is a Minimum range, what is that going to work?!
I don;t know about that but the Catapult k2 i think has duel PPCs, but that is a heavy and i presume you want a sniper medium?
#45
Posted 27 June 2012 - 08:23 PM
Earthtalker, on 27 June 2012 - 08:19 PM, said:
Yeah, I'll be trying out the gauss w/ 24 rounds, ECM, and ML combo myself. The only question is how many ML's. No endo and no DHS means 2ML, both endo and DHS means 5 ML (and dropping a half ton of armor for it).
#46
Posted 27 June 2012 - 08:24 PM
Xandre Blackheart, on 27 June 2012 - 08:20 PM, said:
Now a commando sniper mech... there's a project....
I've already worked that out. They are quite likely to put the 1C variant in the game. it still has the medium laser and the SRM's have been swapped with an AC 2.
I'll just put in a big XL engine, more ammo, a CASE and a spoofer. Voila....i'll keep running and always stay cool.

#47
Posted 27 June 2012 - 08:26 PM
ScrapIron Prime, on 27 June 2012 - 08:23 PM, said:
Just whipped up a Hunchie that has Gauss w/24 shots, 4ML, 1SL, Case, Guardian ECM, Endo, 9.5T FF, and 10DH's.
It fits, but just barely.
Funny thing: As I was making this, The Frayed Ends of Sanity by Metallica started playing. Coincidence? I think not.
Edited by Earthtalker, 27 June 2012 - 08:29 PM.
#49
Posted 27 June 2012 - 08:29 PM
#52
Posted 27 June 2012 - 08:33 PM
Doomliger, on 27 June 2012 - 07:02 PM, said:
this could be achieved using:
1. ballistic weapon eg guass rifle.
2. laser weapons eg PPC.
is it possible to make a dual PPC, guass rifle hunchback.
one more question is, does the guass rifle has projectile travel time? and looking at the battletechwiki, there is a Minimum range, what is that going to work?!
Okay I'm not a teacher, but gUAss?? What?
#53
Posted 27 June 2012 - 08:36 PM
#54
Posted 27 June 2012 - 08:42 PM
#55
Posted 27 June 2012 - 08:42 PM
#57
Posted 27 June 2012 - 08:46 PM
Xandre Blackheart, on 27 June 2012 - 07:52 PM, said:
Uh no, I'll take 2 LRM 5 over 1 LRM 10 any day of the week. Look at the specs:
Type Heat Tons Crit Ammo
LRM-5 2 2 1 24
LRM-10 4 5 2 12
LRM-15 5 7 3 8
LRM-20 6 10 5 6
2 LRM 5 with one ton of ammo each is 6 tons with 4 heat and 24 shots.
1 LRM 10 with 1 ton of ammo is 6 tons with 4 heat and 12 shots.
Granted these are the original table top rules and the effectiveness of LRM 5's might drop if they play fast and loose with the original specs. But in the standard game LRM 5's are quite nice.
Edited because the table EXPLODED

yes, but it also depends on how AMS works in this game. recall in (dare i say) MW4 to simplify things lrms were split into pods of 5 (lrm5=1pod, lrm10=2 pods, 15=3 and 20=4) and AMS shot down 1 of the pods from each volley. ( so lrm5=0/1 pods hit, lrm10=1/2, 15=2/3 and 20= 3/4) so i NEVER used lrm5's.
ALSO
if your mech has hardpoints (and these do) then yoru hunchback who uses any missles MIGHT be better off using lrm10 or lrm15 in tandom and making yoru self a mini catapult. (using HBK- 4J or 4N as a platform) ---oh i hope he gets a butler tray on his shoulder with missle pods on it XP---
sooooo, to the OP
try a dual ER PPC platform with double heatsinks to keep it running maybe on the HBK-4P for a slimmer profile, oooor
get a HBK-4N and slop on a Gauss with missles and plenty of ammo to be a long range platform (you can work out the details)
p.s. 4 or less LRM5's seem like a lot of work (to get a lock on, what with the exposing ones self and all) for relatively little damage, again worth less (but not without worth) due to hardpoints.
Edited by El Death Smurf, 27 June 2012 - 08:53 PM.
#58
Posted 27 June 2012 - 08:46 PM
The ballistic hardpoint is in the right arm - which lets you upgrade to an XL engine without putting the Gauss Rifle in the same section as your engine criticals - of course, the Cent's energy hardpoints are hilariously positioned... so once again, the "dream" of having PPCs goes up in smoke.
For example, I've Solaris'd up a Centurion with a Gauss Rifle (3 tons of ammo), an SRM 6 (2 tons of ammo), two medium lasers, 5/8 movement speed and 10 tons of standard armor using Endo-Steel, an XL engine and Double Heat Sinks.
I'm sure a real whiz could tighten that up more, but it seems like it would make for a relatively mobile long ranged, direct fire mech, with a pretty stout close-range defense.
#59
Posted 27 June 2012 - 08:52 PM
Doomliger, on 27 June 2012 - 07:02 PM, said:
this could be achieved using:
1. ballistic weapon eg guass rifle.
2. laser weapons eg PPC.
is it possible to make a dual PPC, guass rifle hunchback.
one more question is, does the guass rifle has projectile travel time? and looking at the battletechwiki, there is a Minimum range, what is that going to work?!
You go right ahead, when you find a 75 ton Hunchback. Sry 60 tons - and youd only have 2 mags of gauss ammo.
Edited by grimzod, 27 June 2012 - 08:55 PM.
#60
Posted 27 June 2012 - 08:55 PM
El Death Smurf, on 27 June 2012 - 08:46 PM, said:
yes, but it also depends on how AMS works in this game. recall in (dare i say) MW4 to simplify things lrms were split into pods of 5 (lrm5=1pod, lrm10=2 pods, 15=3 and 20=4) and AMS shot down 1 of the pods from each volley. ( so lrm5=0/1 pods hit, lrm10=1/2, 15=2/3 and 20= 3/4) so i NEVER used lrm5's.
ALSO
if your mech has hardpoints (and these do) then yoru hunchback who uses any missles MIGHT be better off using lrm10 or lrm15 in tandom and making yoru self a mini catapult. (using HBK- 4J or 4N as a platform) ---oh i hope he gets a butler tray on his shoulder with missle pods on it XP---
sooooo, to the OP
try a dual ER PPC platform with double heatsinks to keep it running maybe on the HBK-4P for a slimmer profile, oooor
get a HBK-4N and slop on a Gauss with missles and plenty of ammo to be a long range platform (you can work out the details)
We need more info on how hardpoints work. If you have a missile hardpoint in your left torso for example, does it really mean you can only put one missile weapon in your left torso, or can you put other stuff? Can you stick another LRM5 in? What if you wanted to squeeze in a small laser? If there's no energy hardpoint are you out of luck? or can you use an undefined crit slot?
I really wish they'd elaborate more on the mech lab.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users