Posted 30 December 2014 - 11:47 PM
PGI needs to get into the books -especially Mercs Handbook and MH: 3055- and find out how Community Warfare really needs to be done. If they're going to have their logo, with the words "A BattleTech Game" beneath it, and they want to live up to the moniker of "A thinking man's game", they're going to have to impress me with Phase Three.
I understand the purpose behind simplifying the game so the lame-brained can understand it and be able to participate in the higher-level parts of it, but stop. Those same lame-brains need to be twitch-fighting for units whose leaders are capable of understanding what those higher-level mechanics entail. The unit management system -which should be the hardest for mercenaries to deal with, in accordance with the above-listed books-, as well as the contracting, strategic operational planning, and objective-based warfare management should be a game within the game... something that should NEVER affect anyone who simply wants to run a 'Mech in the game, except for the mission assignments available to them to execute.
Make it so unit leaders, and/or their appointed representatives, select the type of mission to be undertaken (reconnaissance, intelligence recording/theft, objective-based smaller missions, skirmishes, assaults, resource gathering, and have the percentage of the planet taken by an attacker adjusted by these missions, but also have the defender nullify some of what gains were made with a home-field advantage based on what's been built up on a defended world. The effort of taking a world needs to be one that takes some time, requires planning, effort, and decent execution.
Build an application, tied to a database, whether in these forums or in the Faction portion of the interface, where unit leaders can list whether their unit is House, Clan, Duchy (St. Ives and FRR), Periphery holding, Pirate Group, or Mercenary (and, some of these tags would actually combine). On top of that, they can select certain items from menu's, such as whether they're Europe, Asia, or Micronesia only, across multiple continents, or world wide, what typical play times for the commander are, if a unit is religiously based, a heavy to light MilSim, hippy, loosey-goosey, etc. There are a lot of things that could be placed here. Then, a commander can write up statements of requirements or responsibilities, of privileges, and give a general outline of the type of unit they are, in their own words. Then, when a player comes in to register -and this could be offered to everyone who has ever registered with MWO, as well- they answer a few questions about the type of unit they're looking to participate in, and the database/app matches them with the best unit they match, and give a list of nine other units they may not quite match with once they've read everything written by the unit commander. If they find a unit they like in that list, they can send mail directly to the unit commander with their interest in joining the unit; what takes place from there determines if that player gets picked up, or goes back to the drawing board.
Also, I absolutely agree with the OP that only mercenaries should be able to negotiate contracts, and then only with Inner Sphere entities, including other huge canon and non-canon mercenary units. I feel like PGI are doing everything but paying attention to the lore on this, and I am so very much hoping I'm wrong.