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HTAL ?


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#1 Insidious Johnson

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Posted 27 June 2012 - 07:42 PM

Will we be able to switch to linear bar representations of Head, Torso, Arms, and Leg armor so we can see exactly how much firepower is needed to finish the job and not waste ammo, etc?

#2 John Kerensky

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Posted 27 June 2012 - 07:43 PM

Great Father, I hope so...

#3 trycksh0t

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Posted 27 June 2012 - 07:49 PM

I really hope not. It's not even really necessary. Until it goes red, hit it with everything. Once it's in red, energy weapons only.

#4 Tsunamisan

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Posted 27 June 2012 - 07:56 PM

I think it would really help. HTAL really shows how many points are remaining in the area unlike the current display where people may miss the color variations. And what if your color blind then i guess you shouldn't play this game. No HTAL is easy enough to implement and was in just about every MW game to date. The pilot should get to choose what display they want to use with a toggle key.

#5 matux

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Posted 27 June 2012 - 07:59 PM

I wouldn't be surprised if this option is a scout perk or something, like part of BAP and such.

#6 Nyati

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Posted 27 June 2012 - 08:02 PM

But how would a mech's sensor pack know how many armour "points" the targeted mech has left on it's various parts?

#7 Sensor Malfunction

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Posted 27 June 2012 - 08:03 PM

I would prefer that this be standard and basic equipment. It confers no special tactical advantage, it's just the same information you've already got being presented in a more efficient way. Most people are much better at reading bar graphs than color gradiants when it comes to groking what the actual current value is.

#8 Tsunamisan

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Posted 27 June 2012 - 08:05 PM

Nyati that is void comment since you are not changing how the readings are taken just how you display the date retrieved from sensors. If you were not able to tell how much armor a mech had you would not have a damage display for the enemy mech at all.

#9 Nyati

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Posted 27 June 2012 - 08:16 PM

View PostTsunamisan, on 27 June 2012 - 08:05 PM, said:

Nyati that is void comment since you are not changing how the readings are taken just how you display the date retrieved from sensors. If you were not able to tell how much armor a mech had you would not have a damage display for the enemy mech at all.


A sensor pack can "see" cracks in armour plate, it could see spalling, read temperature variations, determine warping or buckling... but there isn't anything that can determine armour "points". It would be terrible to have the game present the info that target mech has 8 points of armour on a torso, then count that down as you blast away at it... that would suck.

excerpt from your post I'm arguing with "HTAL really shows how many points are remaining in the area unlike the current display where people may miss the color variations"

That's what I'm arguing... showing the points isn't good...

Differing the readout wouldn't be bad, but directly representing points would suck.

#10 Insidious Johnson

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Posted 27 June 2012 - 08:40 PM

Agreed, if the DEVS go so far as to shoot us a poll on laser colors out of concern for color blindness, why the hell not HTAL? Why not something familiar from the past to cut down already dwindling reaction times of the aged player base? If they have braile instructions on drive thru ATM machines (they do)... we should have HTAL options.

#11 IronGoat

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Posted 27 June 2012 - 09:17 PM

IMO it shouldnt be a game of math, in real combat you dont judge a response based on the exact minumum required to make a victory.
part of warfare, is to a degree, deception. while i dont want the readout to lie to me, being unsure as to the exact condition of my enemy my cause me to make a mistake that allows him a comeback and vice versa.
if you want a game with exact numbers of + or - spelled out for you, stick to the TT game.

Just my 2 cbills

View PostInsidious Johnson, on 27 June 2012 - 08:40 PM, said:

Agreed, if the DEVS go so far as to shoot us a poll on laser colors out of concern for color blindness, why the hell not HTAL? Why not something familiar from the past to cut down already dwindling reaction times of the aged player base? If they have braile instructions on drive thru ATM machines (they do)... we should have HTAL options.



couldnt help but notice your can of whup *** is empty and used up :huh:

#12 cinco

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Posted 27 June 2012 - 09:24 PM

terrible idea. hitpoint indicator is for wot.

#13 Insidious Johnson

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Posted 27 June 2012 - 09:55 PM

View PostIronGoat, on 27 June 2012 - 09:17 PM, said:

IMO it shouldnt be a game of math, in real combat you dont judge a response based on the exact minumum required to make a victory.
part of warfare, is to a degree, deception. while i dont want the readout to lie to me, being unsure as to the exact condition of my enemy my cause me to make a mistake that allows him a comeback and vice versa.
if you want a game with exact numbers of + or - spelled out for you, stick to the TT game.

Just my 2 cbills




couldnt help but notice your can of whup *** is empty and used up :huh:

No such thing as an empty one. An open one is to be feared and so is the full case of unopened ones behind it. Good points but doesn't address the basic handicap situation. Handicap accessibility is mandatory in the US.. if you intend to market it here.

Edited by Insidious Johnson, 27 June 2012 - 09:59 PM.


#14 Karl Streiger

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Posted 21 November 2012 - 12:10 AM

Have to resurrect.

Duno if it was bug or not, but i got three times serious hits in my Atlas and i didn't even recognized it.
My mech wasn't even shaking...
My armor diagramm switched however from yellow - orange - red - internal - internal black out. In nearly no time.

That means i would have had enough time if i would had any idea about the thoughness of incoming fire. I was used to got a feeling for this by the shaking - no shaking no feeling of beeing vulnerable...mades me mad.

However a more exact armor diagram would help me to see what i can take. When the barchart drops 30% in about 1sec i knew that there is some heavy load underway to blew me up. Based on the droping i could read the weapons that fire at me too. Multiple hitzonse with tiny dmg. Laser...Multiple hitzones at instand-LRMs or SRMs. On large peak - Gauss / AC ...

However to have such a HTAL you need correct weapon stats and hitzones however :D

#15 Alexa Steel

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Posted 21 November 2012 - 12:15 AM

Oh Blake, yes give me dat readout!

#16 Merrik Starchaser

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Posted 21 November 2012 - 12:17 AM

I could swear I read in a post or interview somewhere that HTAL would eventually make it into the game.

#17 Reoh

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Posted 21 November 2012 - 12:20 AM

View Posttrycksh0t, on 27 June 2012 - 07:49 PM, said:

I really hope not. It's not even really necessary. Until it goes red, hit it with everything. Once it's in red, energy weapons only.


Hold back firing weapons?!

What is this nonsense! :D





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