After some initial growing pains (like any mech) I have decided that this mech is great and and also a satisfying challenge to play.
I have also been thinking. Many people seem to use TBW or some other "good" mech as a measuring stick with which to judge all other chassis.
Why? Is challenge factor not a good thing? Some mechs are simply less difficult to pilot than others, much like setting the difficulty level in any other of your favourite games. Tier 1 the TBW may be, but also presents the least challenge and skill level to excel in. That's not to say all TBW pilots are hacks either.
I say who cares. Like it or not anyone with even a small amount of ability will not find it too hard to hop in certain chassis and do 1000 damage. Then they step into something that demands a bit more work and they just eat it hard. This isn't a bad thing at all, to have chassis of varying difficulty levels.
You wanna seperate the men from the boys though, get those same folks in SMNs and QKDs and VNDs and HGNs. Hard mechs. But incredibly good in the right hands.
This is also why some mechs will never be seen at the competetive level (such as it is in this game). Min-maxing style dictates you go for the maximum damage for the least effort for greatest "winning efficiency". Once again, no problem with that, not really my style but hey, someone's gotta take those planets.
I for one take a certain pride in excelling in what most people call "sh*tty" mechs.
This may also be why I don't think it's necessarily bad that new players have to deal with stock chassis and champion mechs (of which some are pretty good too).
It is an essential learning experience, and if you can power through it you will become better for it in the long run.
...Or you'll just plonk down 60$ for a TBW and away you go. Either way works for me
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
Edited by cSand, 31 December 2014 - 09:37 AM.