Wintersdark, on 01 January 2015 - 10:48 PM, said:
However, there ARE differences in stats. This is because the CAC's use CLBX-AC stats, not CUAC stats.
So, the AC's vs UAC's:
AC2: 900m vs. 810m, the rest of the stats are the same. Note that this means while you lose doubletap (not a disadvantage, doubletapping a UAC2 is a great way to trigger ghost heat) you gain a substantial max range increase (1800 vs. 1620) and as such higher damage from 810-1800m. Edge:AC
AC5: Cooldown 1.8 vs 1.66, range 720 vs. 630. So, longer range, but lower DPS and HPS. Lower heat IMHO isn't worthwhile here, because the UAC5 is already quite cool. Edge: UAC
AC10: Heat 2 vs. 3, Cooldown 2.9 vs 2.5. While the AC is only 3.45 DPS vs. 4, this nets you 5.0DPH vs. 3.33 DPH: It's FAR cooler. And while doubletapping will push up DPS, it doesn't affect DPH. Edge: AC
AC20: Heat 6 vs. 7, Cooldown 4.9 vs 4.0. Like above, the AC20 has a lower 4.26DPS vs 5.0DPS, and a heat advantage of 3.3DPH vs 2.86DPH. It's a much smaller advantage than the AC10 vs. UAC10, however, for a comparable DPS difference. Edge: UAC
So, they're not at all the same. Generally speaking, the UAC's doubletap ability makes it clearly superior (as you don't risk jamming unless you're deliberately doubletapping, so they are equally reliable when you want reliability). Also, UAC's even single fired are equal or higher DPS.
However, regular AC's are at the high end cooler, and at the low end longer ranged. The key elements are the AC2 and AC10 - the AC2 for it's range, and the AC10 for being only 2/3rds the heat of the UAC10.
Anyways, the above applies strictly to Clan autocannons, which are very different from IS autocannons. The Clan (U)AC's, being burst fire, have less of a huge lead over Clan LB-X AC's than IS PPFLD AC's have over IS LB-X AC's.
Gah! See: My posts above. The LBX is not better for close quarters combat. It's one ton lighter, and it's only marginally superior to the AC10 at extremely close range and after armor is gone. That's key; as the AC10 is so much better before then that you'll always kill faster and destroy internal items faster with an AC10. Further, "crit seeker" is meaningless; if you want to claim an advantage there say exactly what you want to acheive: more crit damage is not the same thing as more items being destroyed.
The LBX has a higher optimal range than the AC10, but that's of very little use. The max range on the AC10 is still 900m. While the LBX has a longer optimal range which in theory is good, it's not actually useful because outside of 100m, you're always missing with a bunch of pellets due to spread vs. mech geometry. Being able to "tag" a mech for an assist at extreme range isn't worth discussing for a range of reasons.
Less heat is good. No ghost heat is irrelevant, as no IS mechs can load AC10's to the point of generating ghost heat. Less heat, while always a good thing, is nowhere near covering for the LBX's other weaknesses.
In short, IS LBX's are fun weapons, but they are never the optimal weapon to take on a mech.
The ghost heat part only applies to Clans AC's/ LB-X AC's/ UAC's, as the AC/10 for IS has no ghost heat. (Happy triple AC 10 boatin' cataphracts)
A direwolf can alpha 4 LBX 10's or 6 LBX 5's with no ghost heat. While a direwolf can't alpha 4 UAC 10's or 6 UAC 5's without ghost heat. Or 4 UAC 20's.
The IS LBX's do have a place as the pallets still hit quite well within 300 meters and does additional damage to unarmored areas while being colder and 1 ton less and 1 crit less.
you can do 2 LBX 10's on an atlas. But not 2 AC 10's.
That's the reason the LBX 10 is better to the AC 10 at closer range. It has the possibility of doing extra damage. At closer range it is far more accurate then at longer range so the main solid HEAP projectile of the AC 10 isn't as effective versus the LBX 10. the LBX 10 is colder so you can fire it more often which is important for a brawler as you are trying to out damage your opponent and stay colder then them at the same time and the extra ton could be spent on ammo, armour, etc.
For instance
The weight of the LBX will also be a savior when it comes to the Urban mech, out of the 3 variants released one has an LBX 10 stock, meaning it can possibly have an LBX 10 quirk as well... it'll be more popular then the AC10 urbie I can assume due to the extra vital ton.
I'm still taking LBX's over autocannons any day