Bishop Steiner, on 31 December 2014 - 08:08 PM, said:
Well, just ran my 6x5 LRM Mad Dog following your specs. Chainfired til dry. Took 3:32 seconds. So you got me beat on RoF.
The fact I never went above 12% heat doing so though, well, that counts for something. (I love my 4J, don't get me wrong, but it can heat up pretty fast).
So, you got my beat by 29 seconds. Hail to the king, baby!
run the mech,, not your mouth, boy!!!
I can't test it because I am too poor to buy this mech just for this. Though I guess I can do the math.
LRM 20s have a 4.75 seconds.
That stalker has a 20% cooldown for LRM 20s.
That saves about 0.95 seconds of firing time, so almost an entire second (not sure if the game rounds)
So It can fire every 3.75 seconds.
LRM 20s fired all at the same time generate 32.06 heat.
Stalker has a 20% less heat on LRM20s
that is 6.412 less heat units.
So 25.65 heat units per volley.
It has a heat capacity of 63.36 units fully skilled.
So It overheats in more than 2 Volleys.
My build has 2.62 heat units per second dissipation.
So 9.825 heat is dissipated between volleys.
takes 11.25 Volleys to fully empty the ammo. (160 missiles per launch)
1st volley does 25.65/63.36
2nd volley the heat drops to 15.825. Then jumps to 41.475.
3rd Volley the heat drops to 31.65. Then jumps to 57.3
4th volley the heat drops to 47.475. The mech is incapable of firing again till the heat dispiates or it will overheat.
Takes 4.83 seconds to cool down to 0.
Volly pattern continues, 3 Volleys then break.
Totally Time for 3 Volleys.
11.25 seconds + 4.83 seconds for cool down = 16.08 seconds
11.25 volleys needed / 3 per volly = 3.75 Volleys of 3.
3.75 * 16.08 seconds = 60.3 Seconds.
So about 1 Minute to fire off an entire 1800 payload of missiles.
Total damage = 900.
I did not calculate this with cooldown modules. This is pretty much the build I posted. Though I didn't include a tag, so I guess I am disqualified :L
Edited by Brody319, 01 January 2015 - 12:47 AM.