![:o](https://static.mwomercs.com/forums/public/style_emoticons/default/ohmy.png)
As i feel this is one of the hottest issues atm, i will post some comments to several posts..
Alexander Steel, on 11 January 2015 - 06:31 AM, said:
I'm quoting this because it's amusing.
Oh, it is, but think about it, it follows a similar logic of what you were saying. Aff, in MWO we do not have tools to punish rogue mercs, but i would rather not have to use them
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
to "force" him to not steal a watch, quineg? I do not steal a watch because that is not good for the community as a whole, to be really generic. Same in MWO: if i really hated the Jade Falcons and one day i thought "i would really love to take one of their planets!" i would not do it, even if there were 11 pugs waiting in the lobby, because it is not good for the faction as a whole. Sure, the risk of repercussions in my unit would not be forgotten but it would not be the only reason to have a cool head. Maybe for you i am a sheep in a Wolf clothing, but in my opinion i am a loyal Clan warrior who can set aside some of his passions to help with the goals of the Clan.
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![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
I think the big problem is that you are confusing who is in charge. It's not the "So Called" Khan of Clan of Wolf, it's PGI. PGI sets the rules, and has vastly limited whatever power faction members have to force their will over other members of their faction.
Sort of like if somebody demanded the power to kick people from 12 man PUG drops if the rest of the people in the drop didn't follow their orders to the letter. Wait, I bet some people would like that power.
![:lol:](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
Oh, but we do not need any tool. The punishment for those people and their faction is defeat
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
PGI may decide the targets with its algorythms (plus the random chance of bugs..), but it is up to the players to decide which planets they want to attack, so PGI's power is kind of moot, is not it?
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
And there is not even such a need for that power: usually the most annoying and troublesome pugs disconnect when they have an ego issue
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Alexander Steel, on 11 January 2015 - 06:44 AM, said:
Wolf is in the exact opposite boat and is the only clan in negative planets taken.
Hmmm... isn't the definition of insanity doing the same thing over and over and expecting different results?
Like the Mercs and Steiners attacking planets only defended by turrets and expecting to face a challenge?
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
We are in negative because all the comp teams are facing few pugs and turrets.. Nothing i can do about it.
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Considering the actions and reputations of certain merc units, i cannot say we were that wrong in my opinion. There are actually merc units i respect, an example being Tank's Liberty Guards (not sure they are actually mercs though, i think they are more like a militia). For example, a merc unit did join Clan Wolf: the Antares Scorpions. What good did they do? As far as i know (and this knowdledge is pretty limited, i admit) they mostly poked the Bears prompting a reactions from them (which is the exact same thing CI and MS have done repeatedly - that might be insanity as well if they expected to take any Wolf planet ..) instead of helping with our targets or defending our worlds from any IS counter attack
RustyBolts, on 11 January 2015 - 06:51 AM, said:
Yes CGB did well the last week. That was because they did not have to deal with as many comp teams hitting them as Wolf and Faclon did.
And yes I consider it trolling when some Merc units jump back and forth trying to incite fighting between allies.
This and this.
Gyrok, on 11 January 2015 - 05:12 PM, said:
The issue lies in the fact that currently, you are not balancing, you are creating imbalances.
As it stands, when CW started out, things were reltatively well spread, with the exception of the concentration at GB. Aside from that, things were relatively good.
Now, with people constantly hopping around, imbalances flow with the movement of the mercs, and I personally would like to see a scenario like the following:
6) If you break a contract early, you may not enter a new contract until your current contract would expire, plus wait a 7 day cooling off period.
7) Breech of contract would cost the unit coffers 10 million cbills per player put into breech of contract in the unit.
This would create stability.
I love especially these two ones. However, you cannot control how many merc units join a faction, aside from increasing rewards). If 5 comp teams join a faction, the situation will be only imbalanced for a longer time with longer faction contracts.
You know what i would rather see to fix this?
Each faction can only hire X number of merc units. This number changes with the war going on: if a faction takes 3 planets in 5 days, its goverment would hire a small number of merc units; if the faction loses planets during a week, it would hire more merc units, more as the losses go on. The only issue with this system that i can think of is that a faction could be filled with 1-2-3 men units. This max number could be applied only to 50+ members units, but then bigger units could break it by dividing itself into smaller units..
Alexander Steel, on 11 January 2015 - 05:29 PM, said:
However if we want to go with real battletech timelines.... enjoy 7 day recharge times on jumps, taking as many as 7 days to go from the Jump Ship to the planet surface. Fights over planets would take weeks instead of 24 hours and units would be stuck on the planet or in the dropship going to and from objectives for weeks on end without any ability to fight. Oh yeah and going from one front to the other side of your space would take weeks, months, or even a year depending on how large your faction is.
Yeah.. using battletech timelines would be a bad thing in this game. Oddly enough a unit taking a 1 week contract in this game could easily fight on as many different worlds and effect the front way more than a unit in the Lore would during the entre length of a 2-3 year contract.
I would LOVE such an accurate, big and immersive simulation of the Battletech universe! Of course, time will have to be sped up, but that is not a great issue, even Star Citizen will do it
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I would really not mind having to wait some time to attack if i had a lot of activities to do on my Jumpship and if the battle was an immersive snadbox total war..
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
MischiefSC, on 11 January 2015 - 06:41 PM, said:
It's foolish to be anything but a merc the way they have it set up. In fact many of the 'top tier' groups like Wolves Dragoons may require you to have a certain rank in multiple factions - meaning House Units are essentially screwed, unless you want to just abandon your faction cuz PGI in general seems to want players to treat houses/factions/Clans like pairs of socks.
There are a lot of fundamental design issues here that hopefully get resolved in time.
MischiefSC, on 11 January 2015 - 10:40 PM, said:
Let's make this clear. Rotating through all the Houses and Clans would get you 12 times the rewards that a loyalist would get.
I understand what you are saying, and any advantage that PGI can give to loyalists can only make me happy (if they make sense..). However, to be really honest, i do not care so much about getting mech bays or rewards with all the factions. I would rather "loyalty point" my way trough my faction's ranks, and i look forward to more rewards as cockpit items and decals, if not skins.
Gyrok, on 11 January 2015 - 10:50 PM, said:
I do not see it that way at all...
-strong and true words-
This, this and this. This is the way to earn a greater respect from me.