Had an idea while playing WoW and seemed like a decent if not better idea to distinguish Mercs from factions/clans.
Mercs dont get to pick the faction they want right off the bat, but have a random contract generator to provide a faction/ clan contracts to merc groups. Which would make more sense lore wise for a merc to get to pick what they want from a contract system being offered by a house faction.
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Random Contract Generator; Once hit, two maybe three Randomly generated contracts come up and you must pick one that best suits you while talking with the officers / command of your group. No mulligans.
- The contracts can be based by the house's percentage and which faction has the highest or lowest depending on population. (Ex. House Liao has a higher percentage so they would be most common to come up in the RCG. (Random Contract Gen))
The least but still likely to come up are the higher populated houses/clans but not as common as the lower populated ones. Thus bringing some balance to factions mercwise instead of stuffing on a dominate group like Davion or CGB..
- When the three houses or clans are shown in the RCG they could also have XP and Cbill bonuses to them. and the longer the contract the more you get, ontop of the faction's buff to cbills or whatever.
-Could also have a toggle system (like the one for conquest, assault, and skirmish) for those mercs who play "Only" Clans or House factions.
This is what i got so far and it could be interesting . Havent hammered out how a merc would function in the house / clan but that can be another time
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Edited by LastKhan, 26 January 2015 - 09:40 PM.