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Whats Happening About Cheaters?


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#21 Koniving

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Posted 02 January 2015 - 06:38 PM

View PostSpare Parts Bin, on 02 January 2015 - 04:57 PM, said:

What is an aimbot?



Skip to 2:21. Video is from Combat Arms, a hack-infested game like you wouldn't believe.
Watch the flying player 'snap' to targets in a way not possible in this game.
That is an Aimbot.

Which is not to be confused with skill and/or luck....
Skill shot against an airborne target starts near 3:55 and occurs soon after the 4 min mark. Inserted a clip from another game where I pulled off a similar shot.


Clip comes from here near 2:40. I nail a headshot on a flying hacker in Combat Arms (jumping of that height was impossible at the time) in a twitch reflex with a pistol after I missed him with my shotgun.

Edited by Koniving, 02 January 2015 - 06:40 PM.


#22 Flyinghotpocket

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Posted 02 January 2015 - 07:47 PM

this wall hacking is outta control right now.

#23 Lily from animove

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Posted 04 January 2015 - 05:56 AM

View PostIraqiWalker, on 01 January 2015 - 04:16 AM, said:


Because of the fact that most of the game is server-side. Aim botting is virtually impossible in this game.


lol NO, hitreg is serverside, but that still allows aimbotting, beause your opponents still get laoded in your client as well.
Question is if you can actually truly watch these people, because spectating someone is just weird in delay and incorrect.

yet I would never say there aren'T any cheaters, people do everything to get better ingame todays. So be happy that MWO is some kind of unknown game. I wonder what happens if the game makes a steam release and every random cool bob starts at it and doesn't wants to go through the hundrets of matches for the lerning curve and instead goes right for the bots.

View PostFlyinghotpocket, on 02 January 2015 - 07:47 PM, said:

this wall hacking is outta control right now.


not sure about this, probably one of the easierst hacks to do and hardest to recognise, yet the wallhack module itself provides a lot tactical advantage for this themselves. seismic is some esential tool to prevent you from real bad surprises. Especilly when you are in more squisy mechs.

Edited by Lily from animove, 04 January 2015 - 06:00 AM.


#24 Thorqemada

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Posted 04 January 2015 - 07:33 PM

I had one fight in Crimson City where i stood above the Tunnel Portal and a King Crab hiding in the Tunnel - it was working with an Atlas - the Atlas stepped out and established a LOS and the King Crab shot me from the insde Tunnel.

Could be a Bug...sometimes things clip out of Cover...

Edited by Thorqemada, 04 January 2015 - 07:34 PM.


#25 ZenFool

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Posted 04 January 2015 - 11:10 PM

Yes....There are sites that advertise that. There are also sites that sell you a piece of alien testicle. Its the internet... Not every product is real and many are simply there to make your computer part of their botnet while also taking some of your money. I'm not saying aimbot for this game is impossible, I've never thought to go looking for it.

Having said that, many actual hack makers advertise on youtube. As Kon mentioned, CA is riddled with hacks. The hacksites have a vid up after every patch advertising their new product. Can the same be said for MWO? Haven't seen one video of a hacker in this game.

#26 Saint Scarlett Johan

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Posted 05 January 2015 - 11:02 AM

There's a lot of things about this game that would make it difficult to code an aimbot. Compound that with the small size of the game and I'm sure no one would even put much effort into it.

That said, since the introduction of CW there has been waves of cheating accusations. I think it's because Scrub Tier Ghetto and the Underhive have finally had to face the Tryhards and the God Tiers players because of a lack of Elo. Prior to CW, the Scrub Tier and Underhive denizens sank their Elo low enough to never get matched against the other end of the spectrum.

#27 Harbinger Prime

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Posted 05 January 2015 - 11:49 AM

I do not know about auto aim but I have hit a spider center mass with 4 clan medium lasers and a AC20 from 10 meters and it runs away with hardly any damage it has happened lots of times, mechs the should have been one shot kills, hit (at least the cross hair indicates it) and little or no damage.

#28 Navid A1

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Posted 05 January 2015 - 03:36 PM

View PostHarbinger Prime, on 05 January 2015 - 11:49 AM, said:

I do not know about auto aim but I have hit a spider center mass with 4 clan medium lasers and a AC20 from 10 meters and it runs away with hardly any damage it has happened lots of times, mechs the should have been one shot kills, hit (at least the cross hair indicates it) and little or no damage.


http://mwomercs.com/...n-firestarters/

#29 SolCrusher

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Posted 05 January 2015 - 03:42 PM

There exists a hack that works and has been verified to work, is typically very obvious unless the user tones down the snap to function then it simply looks like good shots with a steady hand. A little odd but you don't have to have all the options going that prove you're aimbotting. It works off the principle that the lasers are scan based and range less. They don't deal damage past their maximum range but they do provide auto aiming for the gauss and autocannons. Works best with the gauss the desync may have helped but I doubt it prevents it.

#30 Ratpoison

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Posted 05 January 2015 - 04:06 PM

Yet another "cheating" thread full of speculation and whining that can't be bothered to give even a single scrap of evidence to show any of it is usable in game. It's hilarious how you can find the time to cry and theorize about cheaters on the forums for hours and even go as far as joining pugs just to sit on your ass and spam in game chat with your conspiracy theories, yet you can't bother to get a single screenshot or make a single video showing the problem. I'm sure there are plenty of sites willing to sell crappy non-working scripts to idiots who think they'll function, but why can't a single one of the whiners be bothered to make a video showing one of these things being used in actual games? That's the real evidence here. Hysteria is easy, and you've given into it fully, making yet another copy of the same thread that's been posted over and over since the game's release.

Your constant crying and wild speculation ruins far more games than cheaters could. If you're so convinced this is a problem then you need to quit the damn game and move on with your pointless life.

#31 Magos Titanicus

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Posted 05 January 2015 - 04:52 PM

View PostSpare Parts Bin, on 02 January 2015 - 04:57 PM, said:

What is an aimbot?

a tool which leads your crosshair automagically to the targets sweet spot

#32 Harbinger Prime

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Posted 05 January 2015 - 04:52 PM

Well they need to record their battles to satisfy those like your self. If you have an Nvidia card they have there own recorder that does not take up to much resources and it is free called ShadowPlay it also has MWO ass one of the games it supportss

#33 Maple Nachiman

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Posted 05 January 2015 - 05:54 PM

Nope, no hacks here...google mwo hacks and videos come right up

#34 Wolverine

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Posted 06 January 2015 - 04:33 AM

[Redacted]

Edited by John Wolf, 08 January 2015 - 09:12 AM.
Please report ingame activities to support@mwomercs.com


#35 IraqiWalker

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Posted 06 January 2015 - 04:51 AM

View PostWolverine, on 06 January 2015 - 04:33 AM, said:

[Redacted]


You REALLY need to censor out player names, this is violating code of conduct, and forum rules. Specifically, the Name and Shame rule, which can get you banned.

Also, the only suspect shot in that entire clip was around the 23 second mark.

Edited by John Wolf, 08 January 2015 - 09:12 AM.
Moderated Quote


#36 Bront

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Posted 06 January 2015 - 05:19 AM

View PostIraqiWalker, on 06 January 2015 - 04:51 AM, said:


You REALLY need to censor out player names, this is violating code of conduct, and forum rules. Specifically, the Name and Shame rule, which can get you banned.

Also, the only suspect shot in that entire clip was around the 23 second mark.

He should, though I'm surprised the name and shame in the OP wasn't removed entirely already.

The 11 second shot snapps, and there's a shot around 35 seconds (after he fires at the Hunchie) where he snapes to a spot on the screen that doesn't appear to be a target he can see (rather than the Hunchie he could)

In a quick search though, that pilot's name appears to come up a few other times in similar themed threads. So there might be something here.

#37 Anais Opal

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Posted 06 January 2015 - 05:26 AM

Ok lets fill you all in on one of the reasons why MWO is so easy to aimbot/hack.

The issue is partly caused by an internal PGI decision not to secure the games PAK files. Here's a snippet of a conversation I was having with Krist Smith, the guy in charge of the patcher coding.

Me:-
well, the thing about the client being easy to hack is because your not securing the games pak files.

your repair tool does what winzip, winrar or even windows own zip file handler can do. Open the PAK's as if they were zips.

From my point of view, thats rather nice, as i'm a student of 3D and I meddle with Maya and Cryengine so I unpack all of MWO's PAK files so I can use them in the Cryengine editor (yes I admit to messing with the files) But its for educational purposes only and I DON'T mess with the game client, hell I don't like the fact that PGI allows the use of macros.

Now, with Crysis 2 and 3 the PAK files are obfuscated, found that out when I wanted to borrow assets from Crysis 2 to use, you can't unpack them they get handled as if the were corrupt zips, no data to be gleaned from them.

Krist Smith:-
Yeah, that's something that's always been tossed aroud. The main reason things are what they are is because of the early days of this game - we were pushing an absurd number of patches on a regular basis, which totally required us to keep the patch size down. The easiest way to do this was to patch the contents of the pak file, as opposed to the full pak file itself. This meant that we'd have to be able to unzip and re-zip the pak files externally from the game, and in order for that to happen, we had to ditch the encryption.

Of course, another thing forcing us into that corner was just the file sizes we were using - before breaking out the skins, the Objects.pak file was getting absolutely massive, well beyond the point of even being able to patch it (memory requirements for patching are quite large, even for "normal" sized files).

As things have changed, though, some of the reasons behind our decisions have started to fall away. I'm always looking for better ways to make the patcher work, as well as maintaining the integrity of the game itself. I fully expect this to become a re-opened for discussion with my leads and producers over the next couple of months.


Once the team find a way to patch MWO easily that allows them to use encryption it will become a bit more difficult for people to break the client and use aimbots or even modify game XML data.

On the downside, those players using the XML's for legitimate reasons (spreadsheet fanatics :) ) It will also make their life harder.

#38 EvilCow

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Posted 06 January 2015 - 05:38 AM

They could do a digital signature on paks and there would be no need to obfuscate them.

MW4 was very advanced regarding game protection, archives and runtime integrity were checked, PGI could really use some of the MW4 solutions.

#39 Flyinghotpocket

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Posted 06 January 2015 - 06:35 AM

View PostIraqiWalker, on 06 January 2015 - 04:51 AM, said:


You REALLY need to censor out player names, this is violating code of conduct, and forum rules. Specifically, the Name and Shame rule, which can get you banned.

Also, the only suspect shot in that entire clip was around the 23 second mark.

you need your eyes checked. 11 second is clearly a aim bot.

#40 Xenroth

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Posted 06 January 2015 - 06:52 AM

There area also some tools to manipulate hit registration.
I notice it always vs the same people few, that when I fight against them I nearly deal any damage.
No matter I hit them with ERPPC's on 600 meters or with a Brawler Atlas with a full alpha while they are standing still, they don't lose a lot of armor.





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