Why I Think Cw Is Not A Failure....
#1
Posted 01 January 2015 - 05:30 AM
This does NOT make CW a failure. It makes it a BETA.
- It is in Beta and it is/was stated as being in Beta.Things will have ups and downs, the client will go through spates of instability as the DEV team play around with adjustments.
- The DEV team are on holiday (you know like the vast majority of us are) and deservedly so, I am sure they will have a team monitoring things, just incase something breaks. However all the bitching/whining and complaining will just be clogging up the comm. lines. Let them have their holiday, I'm sure when they come back they will be going over the data provided by the matches we are playing and they will be able to make adjustments as necessary.
- Some of us are having FPS issues, personally I sit in the 70-80 FPS region regardless of which mode I'm playing. Could it be your hardware isn't up to scratch anymore or is there settings that need adjusting? Yes the game is GPU intensive and sometimes it requires a little teaking of the GPU settings for individual games to get the best or most stable performance.
TL/DR
This is PGi's vision of intergalactic warfare in the BattleTech universe, it is what we have been waiting over a decade for. It has it's flaws but it is still generally good fun.
So play the game, make friends, tweak your builds, learn the maps, have patience and faith. Last but not least (in fact the most important part)
HAVE FUN.
#2
Posted 01 January 2015 - 06:11 AM
The game iteself is outta beta for a long time now - but it still feels like a beta title. It is definitly not complete. So here we go having another beta. Lets just see how long this beta goes. Lets just see how many betas are there to come.
Still peeps are having fun which is good - some more, others less.
In my opinion PGI will never catch up to the vision they created of the game if progress goes on as it does. As a MW fan I hope they will prove me wrong, but playing this game since closed beta and watching it develop till now gives me another feeling.
I can still remember this trailer:
"ingame footage" ololol
awww this makes me sad
#3
Posted 01 January 2015 - 06:30 AM
Yeah they need a hell of alot more maps to flesh out the experience but even World of Tanks took about 3 years to get to the point of having a good variety. I do think the Dev's need to look at dynamic maps along the lines of Battlefield 4, that expand as objectives are completed. Or even some mix up with the conquest type resource collection and base assault.
#4
Posted 01 January 2015 - 06:38 AM
As for a progression across maps when attacking and defending .. that would be good instead of X games on one map then X on the other!
#5
Posted 01 January 2015 - 06:54 AM
Daelen Rottiger, on 01 January 2015 - 06:11 AM, said:
The game iteself is outta beta for a long time now - but it still feels like a beta title. It is definitly not complete. So here we go having another beta. Lets just see how long this beta goes. Lets just see how many betas are there to come.
Still peeps are having fun which is good - some more, others less.
In my opinion PGI will never catch up to the vision they created of the game if progress goes on as it does. As a MW fan I hope they will prove me wrong, but playing this game since closed beta and watching it develop till now gives me another feeling.
I can still remember this trailer:
"ingame footage" ololol
awww this makes me sad
The Jenner and Atlas are so ugly compared to what is in MWO now. And sadly the Warhammer will never be. And the battle was lame - just a western street draw. I sure wish we had destructible buildings though.
#6
Posted 01 January 2015 - 07:15 AM
Beta is a balancing and stress testing of the finished product, there are little changes here and there but your being presented with the core product, which can't be changed easily, without taking it offline and rebuilding it.
Additions will come as extra map variation per planet but the basic system of fighting endlessly attack and defend counter attack on the same, map is all we're getting.
The sad thing is if they had just not bothered with special maps with drop ships with respwn( something they felt duty bound to put in place by the screaming of the community) and used the maps they already have to fight over, it would have been a much much better product, and people wouldn't be leaving it faster than a small enclosed room, with a bad smell
Edited by Cathy, 01 January 2015 - 07:19 AM.
#7
Posted 01 January 2015 - 07:19 AM
#8
Posted 01 January 2015 - 07:34 AM
I am playing MWO on a regular basis - and there are good days and bad days to it. But I'd rather play the old game modes somehow.
But hey, that's only my personal opinion. If peeps are having tons of fun go ahead. Anyways... I hope we'll improve CW soon.
#9
Posted 01 January 2015 - 08:23 AM
Imagine a map that starts relatively small (something like Forest Colony, the attackers must secure a comm. Station (Conquest style capture of a zone). If they are successful a dropship lands, providing the attackers the ability to rearm and a limited repair of armour (perhaps armour replacement but no lost limbs being replaced? ). The next section of the map opens up, this time larger (Caustic sized). There are two "base" areas to be wiped out (mobile hq's?) Complete with turret defences and a repair rig that the derenders would have been using. Once the hq's are destroyed the attackers are able to use the rigs for field repairs and reloads.
Last objective could be a simple skirmish type affair or a watered down version of the existing Invasion objective.
#10
Posted 01 January 2015 - 09:34 AM
Daelen Rottiger, on 01 January 2015 - 06:11 AM, said:
"ingame footage" ololol
awww this makes me sad
An entirely different game with an entirely different game engine. Unreal 3 I believe.
Edit: Fixed Unreal version number
Edited by Farix, 01 January 2015 - 09:41 AM.
#11
Posted 01 January 2015 - 11:30 AM
Farix, on 01 January 2015 - 09:34 AM, said:
Edit: Fixed Unreal version number
Have a look at the end - PGI involved though
PUG:
I love ur idea and that's exactly the problem, there are many great ideas around - I am not sure if they are even able to develop such game style in the near future. They still got loads to do with fixing bugs and balance the game as it is.
Edited by Daelen Rottiger, 01 January 2015 - 11:33 AM.
#14
Posted 01 January 2015 - 11:36 AM
#16
Posted 01 January 2015 - 11:49 AM
Daelen Rottiger, on 01 January 2015 - 11:35 AM, said:
Does this game even exist? Is it even being developed atm?
MW5 development was pulled after HarmonyGold had a hissyfit over the Warhammer (again) so no not in development.
In honesty the way I look at any MMO is that they are in a constant state of Beta. However as someone pointed out, the "bitching/whining" can easily be viewed as criticism which can be used by developers to see where their system may or may not need improvement.
#17
Posted 01 January 2015 - 12:02 PM
It also doesn't help when there are so many threads with such a high content of BS and the OP's rage fuelled opinions without any real attempt at helping to come up with a solution to "real" issues. Complaining that such and such a weapon is over powered without considering the balance toward the rest of the weaponry/situation it was used in or against that player or the fact that the enraged player was standing in the middle of an open area surrounded by six 'Mechs shooting at him.
Sorry just come out of a game where someone was moaning that attacking the enemy base wasn't as simple as just attacking. It's got me wound up a little.
#18
Posted 01 January 2015 - 12:30 PM
Think of river city... the challenge of building something like that (visually/technically) is leagues apart from the challenge of creating a balanced map suited for live multiplayer mech combat.
That's why we see users posting vids of 15 minute cryengine maps. Because the real challenge is not that. the challenge is the gameplay flow in that map in a multiplayer.
I think same happened with PGI; As soon as they finished a working build of the game they faced a never before seen colossal challenge. multiplayer balance/netcode performance/etc.
I hope that PGI learnt its lessons and we start to see a more amazing MWO. Don't get me wrong though, the game was/is/will be still a lot of fun... even with many sharp edges.
All that aside.... FIX THE DAMN ANIMATIONS ON RECENT MECHS!
#19
Posted 01 January 2015 - 01:25 PM
Whats right..
well for one, the ferocity of the combat is what Ive always craved for. I was lucky to get in a few great matches right off the bat and I gotta say, the last thing I expected to feel out of MWO was something.. epic.. but thats what i got.. very LOTR, "Is that all you got?"
I never expected "real gates", a real base a real gun etc. N you cant blame me for expecting "less"
my advice ,be creative, and continue in the vein you have set out upon.
BOth maps are pretty damn good with nice terrain , elevation etc,.. Also , VERY importantly, from what ive seen , very little terrain geometries that are fckd up, resulting in fckd up shots being deflected etc.
the community.. So far, Ive seen good stuff including leadership in battle.. very nice..
but that leads to what we need..
For one, leadership is PARAMOUNT , but there is no way to recognize it in game.
I wish there was a way to know who is a good commander and who is the idiot who just throws out ideas willy nilly. W/o experience hard to determine whats what.
Map interface.. and orders.. THe whole thing needs an overhaul.. For one.. how bout a map that stays zoomed.. Or one that follows you.?
auto join.. for single pugs..
More maps, random generator , something.. Please start utilizing cryengine..
and for petes sake..
really..
collision.. not even melee attacks.. Just collision. . For offensive and defensive purposes. Its absence is insulting at this point.
Summation. heading right direction..
#20
Posted 02 January 2015 - 09:11 AM
It's 2015 now (happy new year guys!), the game has been released for a long time, and... the hit registration is still broken, and people are still getting stuck on terrain and falling through the map, and we have no collisions at all, and mechs are teleporting through each other, and some robots have void shield hitboxes that eat up damage. And I'm not talking about Community Warfare, but about the game proper. This driving-shooting mech game core has neither shooting nor driving down yet, after more than three years of development. So I guess sometimes betas don't get fixed after all, huh.
But let's just wait and see, right? This time, it's a NEW beta! It has problems, but they'll fix it... Right?
Riiiiight?
History goes in circles.
Edited by Alex Wolfe, 02 January 2015 - 09:12 AM.
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