This Newest Cw Map Is Awful To Defend
#1
Posted 03 May 2015 - 12:32 PM
#2
Posted 03 May 2015 - 12:46 PM
#3
Posted 03 May 2015 - 01:20 PM
#4
Posted 03 May 2015 - 01:22 PM
Hydrocarbon, on 03 May 2015 - 01:20 PM, said:
ITS LIKE DIFFERENT MAPS REQUIRE DIFFERENT TACTICS!?!?!?
#5
Posted 03 May 2015 - 01:54 PM
Stoned Prophet, on 03 May 2015 - 01:22 PM, said:
You only need one tactic. ALL LRMs. If my team can't get locks for my AMAZING LRM support then they were going to lose anyway. LRMS FOR DAZE SCRUBS.
#420 #blazeit #locks4me #IactuallyhateLRMs
#6
Posted 03 May 2015 - 06:46 PM
Thread title is correct.
#7
Posted 03 May 2015 - 08:40 PM
Stormthorn, on 03 May 2015 - 01:54 PM, said:
You only need one tactic. ALL LRMs. If my team can't get locks for my AMAZING LRM support then they were going to lose anyway. LRMS FOR DAZE SCRUBS.
#420 #blazeit #locks4me #IactuallyhateLRMs
MOAR LURMS
MOOOOAAAAAAAAAARRRRRRRRR
#8
Posted 04 May 2015 - 04:26 AM
#9
Posted 04 May 2015 - 04:33 AM
I've had only 1 loss while defending on the new map, and I've defended there at least 10 times now. That loss came during the event where it was me and 11 other solos, of which 5 of them did less than 500dmg the whole match.
Don't blame the map.
#10
Posted 04 May 2015 - 04:45 AM
#11
Posted 04 May 2015 - 06:55 AM
Rushin Roulette, on 04 May 2015 - 04:45 AM, said:
The fricken trees are the worst aspect of the map - they serve zero valid purpose other than add to the annoyance factor - and that is not good gaming - it just burns out the players faster. PGI map design seems to be obsessed with blocking the vision of the players - that, and obstructing the battlefield with lots of stupid ground obstacles that frack with your feet.
Get off it already.
Other than that I actually like the map, it is perhaps my favorite map in the game. Lots of good fights inside and outside of the base.
But the current trees simply have to go.
PGI needs better trees.
Save the trees.
#12
Posted 04 May 2015 - 06:59 AM
#13
Posted 04 May 2015 - 07:08 AM
Same issue with all these CW maps, but this one is by far the worst offender, really what is the point of putting all that time into designing a map when the majority of it is a useless time sink?
#14
Posted 04 May 2015 - 07:16 AM
sycocys, on 04 May 2015 - 07:08 AM, said:
Same issue with all these CW maps, but this one is by far the worst offender, really what is the point of putting all that time into designing a map when the majority of it is a useless time sink?
I've fought a few battles outside the gates, I can assure you that the map outside of the base is not wasted space. If your team pushes out and takes the fight to the attackers it can be a lot of fun. The design of the base, and the areas just outside the base... Horrible. Objectives should not be accessible from outside the gates. That's bad map design.
#15
Posted 04 May 2015 - 07:34 AM
Tyras, on 04 May 2015 - 07:16 AM, said:
It is pretty much the only map that activly enforces defenders to go out and fight outside. I kinda like it.
If you try to fight inside the map offers a third o-gen that is very easy to defend, if you have a well coordinated team with some patience.
Somehow I think this map is a valid test subject, since it has a different approach to how the base is set up, with the short pathways from each objective to the other and the great fighting ground on the attacker side of the gates.
The only thing I am missing is a way out while the gates are closed....I would love to have that.
Edited by ClaymoreReIIik, 04 May 2015 - 07:34 AM.
#16
Posted 04 May 2015 - 07:39 AM
#17
Posted 04 May 2015 - 07:52 AM
Jman88, on 03 May 2015 - 12:46 PM, said:
^^^ This.
During Tuk. I didn't win one Emerald defense. Every clan team, even random PUGs sat outside the gates where we couldn't see them and sniped the gens. We just had to sit there and wait for the rush and brawl at gen 2. Clans just took bomber builds and suicide ran at gen 2. didn't even take the whole company, 4 did it, then the other 8 would rush and bomb Omega. We couldn't drop them fast enough. Finall something for the UAC20s to do. Sit 200m from Omega and double tap. 2 Dire Wolves can do it.
Its nuts that gen 1 and 3 can be sniped from outside.
#19
Posted 04 May 2015 - 09:35 AM
#OPISLIGHTSFTW
#NEVERDEFENDALWAYSATTACK
#hugsandluvfromdearcoordinator
#legstormcrows
Edited by Crockdaddy, 04 May 2015 - 09:37 AM.
#20
Posted 04 May 2015 - 09:37 AM
Mission Accomplished?
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