Then give Omega an armor threshold.
If only damage over 15 points damaged Omega then there would be more brawls at Omega. Additionally the light rush would be slowed, the 5 ML lights would have their damage per cycle reduced 60%. This would promote the use of heavier mechs with more firepower as the lights could not in of themselves take down a defended Omega.


You Want Brawls At Omega Pgi?
Started by Ted Wayz, Jan 01 2015 12:19 PM
3 replies to this topic
#1
Posted 01 January 2015 - 12:19 PM
#2
Posted 01 January 2015 - 12:44 PM
Also, PGI: Could you not?
Let's make this game mode something more than base skirmish.
Let's make this game mode something more than base skirmish.
#3
Posted 01 January 2015 - 12:48 PM
And what about the lights fitted with heavier weapons?
#4
Posted 01 January 2015 - 01:09 PM
Ted Wayz, on 01 January 2015 - 12:19 PM, said:
Then give Omega an armor threshold.
If only damage over 15 points damaged Omega then there would be more brawls at Omega. Additionally the light rush would be slowed, the 5 ML lights would have their damage per cycle reduced 60%. This would promote the use of heavier mechs with more firepower as the lights could not in of themselves take down a defended Omega.
If only damage over 15 points damaged Omega then there would be more brawls at Omega. Additionally the light rush would be slowed, the 5 ML lights would have their damage per cycle reduced 60%. This would promote the use of heavier mechs with more firepower as the lights could not in of themselves take down a defended Omega.
Translation: OP wants to turn Invasion into Skirmish.
NO! HELL NO!
As I have been saying all this time, have more game modes, not turn what we now have into DERP ... ahem, I meant ... Skirmish mode.
Edited by Mystere, 01 January 2015 - 01:10 PM.
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