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Thunderbolts Creating Bad Gameplay
#321
Posted 02 January 2015 - 12:49 PM
#322
Posted 02 January 2015 - 12:51 PM
Ghost Badger, on 02 January 2015 - 12:42 PM, said:
Except it isn't.
It's a front runner for one specific phase (long range trading on Boreal/Sulphurus) of one specific game mode (CW).
Outside of that specialized gameplay, it's a good mech but hardly "dominating the meta".
Really that's just hyperbole, do you see nothing but 9S Thunderbolts all day in the queues?
No, and that's because gameplay right now tends to get close and personal very fast and a slow turret mech with awful torso pitch is great for sniping but very vulnerable when caught at close ranges.
It can't jump, it's relatively slow, it has bad pitch and awful geometry.
It has weaknesses and it has strengths.
Honestly for the way the game is now, I'd rather be in the 5SS than the 9S for Solo/Team queue drops.
And if you want even longer range, there is a Thunderbolt that isn't the 9S that can tap you out to 900m optimal range with ER LLAS.
You likely haven't seen it built like that, probably because it hasn't crossed most peoples minds.
Edited by Ultimatum X, 02 January 2015 - 12:53 PM.
#323
Posted 02 January 2015 - 12:51 PM
Ultimatum X, on 02 January 2015 - 12:51 PM, said:
Except it isn't.
It's a front runner for one specific phase (long range trading on Boreal/Sulphurus) of one specific game mode (CW).
Outside of that specialized gameplay, it's a good mech but hardly "dominating the meta".
Really that's just hyperbole, do you see nothing but 9S Thunderbolts all day in the queues?
No, and that's because gameplay right now tends to get close and personal very fast and a slow turret mech with awful torso pitch is great for sniping but very vulnerable when caught at close ranges.
It can't jump, it's relatively slow, it has bad pitch and awful geometry.
It has weaknesses and it has strengths.
Yeah, and it's CW that I'm caring about here. I'm not calling it the end all be all in pubs. In fact I argued against it earlier in this thread and explained why.
They tailor-quirked a single chassis to be great at the long-range pokefest CW can engender. I think that's out of line, and would like to see it toned down a bit so that other forms of gameplay in other chassis are more viable, or at least just AS viable.
Exploiting the 9S quirks, en masse as a team, is incredibly effective right now. And boring as hell.
Edited by Ghost Badger, 02 January 2015 - 12:53 PM.
#324
Posted 02 January 2015 - 12:54 PM
MOAR Buttah!!!
#325
Posted 02 January 2015 - 12:55 PM
Death Drow, on 02 January 2015 - 12:49 PM, said:
not when all but the barrels are hidden behind terrain. And when it's not defilade sniping you tend to be getting shot by 4-8 of them..... so no dice.
Thanks for playing though.
#326
Posted 02 January 2015 - 12:57 PM
Ghost Badger, on 02 January 2015 - 12:51 PM, said:
They tailor-quirked a single chassis to be great at the long-range pokefest CW can engender.
That's really only one phase of a CW match, you need to have some fast mechs and some close range brawlers.
The main reason you are seeing so many 9S is because
1) It is good at that one specialist phase.
2) It's 65tons which makes it ideal for a 240 deck and 240 drop decks penalizes players taking heavier mechs - I have no sympathy for anyone on this part because these forums have been on a witch hunt against Assault mechs for months on end. I wish it wasn't the case, but these forums are full of wet diaper man babies.
There are other mechs that are also good at the long range game, but many of them are Assaults or create under tonned decks, etc.
#327
Posted 02 January 2015 - 12:57 PM
#328
Posted 02 January 2015 - 01:03 PM
Ultimatum X, on 02 January 2015 - 12:57 PM, said:
That's really only one phase of a CW match, you need to have some fast mechs and some close range brawlers.
The main reason you are seeing so many 9S is because
1) It is good at that one specialist phase.
2) It's 65tons which makes it ideal for a 240 deck and 240 drop decks penalizes players taking heavier mechs - I have no sympathy for anyone on this part because these forums have been on a witch hunt against Assault mechs for months on end. I wish it wasn't the case, but these forums are full of wet diaper man babies.
There are other mechs that are also good at the long range game, but many of them are Assaults or create under tonned decks, etc.
Lol, penalizes players taking heavier mechs. Tell that to my Crab/Muromets deck that scored me over a million c-bills in one match yesterday. Penalizes them indeed.
#329
Posted 02 January 2015 - 01:04 PM
EvilCow, on 02 January 2015 - 12:57 PM, said:
in Public, certainly.
In coordinated CW drops, hard to beat a wall of 24 erppcs, followed by 12 more .5 seconds later..... rinse wash and repeat every 2.8 seconds or so.
#330
Posted 02 January 2015 - 01:05 PM
Ultimatum X, on 02 January 2015 - 12:21 PM, said:
Again, that's the kind of logic PGI uses. And that is why we are having this discussion.
Btw...clan ERPPCs do 10 pinpoint damage the remaining 5 is splash (or 2.5 if you hit an arm)
so TDR can do 30 damage pinpoint for ~30 heat, HBR can do 20 for 30 heat and maybe 4xERML spread for 24 more heat.
Volume of delivered fire is vastly in favor if TDR.
ZenFool, on 02 January 2015 - 12:04 PM, said:
1- yes you can. By the time you get there they are all cored. A brawler is called a brawler because it can ONLY do real damage up close and receive the punishment. 9S has just ONE weapon system which is effective at all ranges all situations. (Do you know the reason behind gauss charge?)
2- I would call 3 to be enough armageddon.
3 - That is your choice... which is a decent one.!
4- So you say in #3 that meta is not forcing you to use a particular build and you go on and say its a decent mech EXACTLY because of that one single build?
Edited by Navid A1, 02 January 2015 - 01:17 PM.
#331
Posted 02 January 2015 - 01:08 PM
Tell you what. I will bet $5 I can kill your Thundergod with my lowly Timberwolf C.....
Or if you feel the Timber is a bit OP I can use my Direwhale...If that still scares you I will happily school you with a Stormcrow...
Edited by 911 Inside Job, 02 January 2015 - 01:23 PM.
#332
Posted 02 January 2015 - 01:20 PM
All the IS mechs need some more tuning passes on their quirks.
#333
Posted 02 January 2015 - 01:21 PM
#334
Posted 02 January 2015 - 01:22 PM
#335
Posted 02 January 2015 - 01:25 PM
The t-bolt energy points are higher than the awesome wich also give him an advantage vs the awesome.
The Awesome should be the PPC master.
#336
Posted 02 January 2015 - 01:26 PM
Navid A1, on 02 January 2015 - 01:05 PM, said:
Again, that's the kind of logic PGI uses. And that is why we are having this discussion.
Btw...clan ERPPCs do 10 pinpoint damage the remaining 5 is splash (or 2.5 if you hit an arm)
so TDR can do 30 damage pinpoint for ~30 heat, HBR can do 20 for 30 heat and maybe 4xERML spread for 24 more heat.
Volume of delivered fire is vastly in favor if TDR.
You missed the parts where the HBR has better cooling, ECM and is 25% faster, with better torso twist speed and better profile/geometry.
Those are fair trade offs.
Want to move up to a 280 engine for more speed? You lose at least 2 DHS dropping down to 16, reducing your heat cap and reducing your dissipation.
Edited by Ultimatum X, 02 January 2015 - 01:27 PM.
#338
Posted 02 January 2015 - 01:33 PM
ggclose
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#339
Posted 02 January 2015 - 01:35 PM
Flapdrol, on 02 January 2015 - 09:35 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Those quirks is a bigger difference than standard and double heatsinks.
I run my 9S with 3x ER PPCs. Unless it's a heat sink issue, I took mine into Forest Colony and only fired 2 at a time instead of all 3, and I overheat on the 7th volley. There is no way 2 only refuse to heat up.
#340
Posted 02 January 2015 - 01:40 PM
911 Inside Job, on 02 January 2015 - 01:08 PM, said:
Tell you what. I will bet $5 I can kill your Thundergod with my lowly Timberwolf C.....
Or if you feel the Timber is a bit OP I can use my Direwhale...If that still scares you I will happily school you with a Stormcrow...
"Thunderbolt isn't OP I can beat it with the 3 best Clan mechs in the game" ~logic, 2015
I would also bet a good TDR-9S pilot would outplay you because of the high mounted weapons.
We're talking about TDR in relation to other IS mechs here, you can't choose between TDR and a Clan mech in CW. TDR is the best PPC mech IS has right now, and that shoudn't be the case when there are mechs designed to carry PPCs that are now worse (Awesome, Blackjack, K2).
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