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Thunderbolts Creating Bad Gameplay


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#81 xWiredx

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Posted 02 January 2015 - 07:49 AM

The funniest part about the IS loyalists saying that the clanners are complaining because they're losing is... we're not losing any ground at all. We're gaining it every day.

The second funniest part is that if we went by the original values and the clans hadn't been nerfed into oblivion with heat and beam duration penalties, those 3 ERPPC t-bolts would mean even less than they already do. A clanner mentions an obviously OP quirk and all IS players get mad. A clanner mentions how badly we've already been nerfed and the IS players all scream about how OP we were.

#82 Bishop Steiner

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Posted 02 January 2015 - 07:50 AM

View PostGhogiel, on 02 January 2015 - 07:44 AM, said:

According to the forums and the multitude of QQ threads about specific comp teams stomping, it appears to be actual metawhoring comp players that are the problem not wannabes.

naw, really just one or two of the units who have....issues with attitude adjustment. and a lot of the wannabes who think they are better than they are.

But it is undeniable, that a few members at least, of certain prominent metacomp teams.....probably could use to be taken behind the toolshed, lol.

View PostLordKnightFandragon, on 02 January 2015 - 07:47 AM, said:



228? The B33F's unit? Yeah, his force ran a gaggle of Dual Gauss Crabs....derp...

was a funny video to watch, that one...probably less fun if you were HHoD.

#83 Krivvan

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Posted 02 January 2015 - 07:51 AM

View PostRG Notch, on 02 January 2015 - 07:43 AM, said:

I don't think Elo is a good measure, but judging from people's shock and poor experience in CW where it doesn't exist, I'm starting to believe it does something.

Elo certainly helps, but in regular queue there is still a lot of bleed-through. Having games be balanced out by having very high elo and very low elo on the same team does not make for good games. From what I've seen though, PGI does attempt to reduce the elo spread in matches, so clearly the matchmaker is trying, so I must assume that such games occur when there aren't enough people to get a good game with little spread. CW, with its lack of elo, just makes this problem worse.

If the population were greater, a division/league system that has as little bleed-through as possible would be the best way to solve this problem.

This is not a new conflict. Anyone who has played DnD knows that there are players that don't care how effective they are and only care about RPing and other aspects. Then there are power-gamers who find it fun to min-max characters and apply the rules to find ways of making the most effective characters. Unless you either cater your game to one or the other (and there are successful games that have catered to both), the only solution is to separate them.

View PostLordKnightFandragon, on 02 January 2015 - 07:47 AM, said:

228? The B33F's unit? Yeah, his force ran a gaggle of Dual Gauss Crabs....derp...

228 mixes between very comp, and messing around. Their comp team is up there.

Edited by Krivvan, 02 January 2015 - 07:56 AM.


#84 Bishop Steiner

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Posted 02 January 2015 - 07:53 AM

View PostxWiredx, on 02 January 2015 - 07:49 AM, said:

The funniest part about the IS loyalists saying that the clanners are complaining because they're losing is... we're not losing any ground at all. We're gaining it every day.

The second funniest part is that if we went by the original values and the clans hadn't been nerfed into oblivion with heat and beam duration penalties, those 3 ERPPC t-bolts would mean even less than they already do. A clanner mentions an obviously OP quirk and all IS players get mad. A clanner mentions how badly we've already been nerfed and the IS players all scream about how OP we were.

Probably would hold more credence though, if the ridiculously OP nature of the TW weren't so apparent, and so abused. SC is a bit broken too, though I never find them as bad as the QQ would make them out.

Especially since most of the rest of the clan mechs are pretty substandard, because of the global nerfs put into place..... which laughably have had little impact on the unholy trinity itself.

#85 Almond Brown

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Posted 02 January 2015 - 07:53 AM

View PostBishop Steiner, on 02 January 2015 - 06:46 AM, said:

stuff

Get them with a non broken mech.

stuff

Crazy thought, I know.


Indeed, Buy a TimberWolf, or 3, just for the giggles. ;)

Crazy thought, I know.

#86 InspectorG

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Posted 02 January 2015 - 07:54 AM

View PostKrivvan, on 02 January 2015 - 07:41 AM, said:



What I mainly want is a league system for MWO so you can have the "true" comp players up in gold tier, the "wannabe" players in silver tier, and those who don't care in bronze tier. And then separate them as much as possible so they don't end up in each others' games often. But as far as I understand it's not possible to implement that at the moment.


That, might, be a good idea.

#87 Ghogiel

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Posted 02 January 2015 - 07:54 AM

View PostBishop Steiner, on 02 January 2015 - 07:50 AM, said:

naw, really just one or two of the units who have....issues with attitude adjustment. and a lot of the wannabes who think they are better than they are.

But it is undeniable, that a few members at least, of certain prominent metacomp teams.....probably could use to be taken behind the toolshed, lol.


was a funny video to watch, that one...probably less fun if you were HHoD.


A bad attitude has little to do with metawhoring imo.

#88 Bishop Steiner

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Posted 02 January 2015 - 07:55 AM

View PostAlmond Brown, on 02 January 2015 - 07:53 AM, said:


Indeed, Buy a TimberWolf, or 3, just for the giggles. ;)

Crazy thought, I know.

awfully hard to drop IS CW in them there Timberwolves for some reason.... when you figure out how, lemme know, will ya?

#89 Almond Brown

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Posted 02 January 2015 - 07:56 AM

View PostGolden Vulf, on 02 January 2015 - 06:53 AM, said:

I see a lot of people complaining about the OP Timberwolf but no one ever says what makes it OP.

Do some of you people coming in here to defend the Thunderbolt even know what the quirks are?


Just in case the answer is NO!

Quote

THUNDERBOLT Torso Yaw: 90 ° TDR-9S Torso Yaw: 80 ° ADDITIONAL STRUCTURE (LT): 15.00 ADDITIONAL STRUCTURE (RT): 15.00 ER PPC HEAT GENERATION: -25.00 % ENERGY HEAT GENERATION: -25.00 % ER PPC COOLDOWN: 12.50 % ENERGY COOLDOWN: 12.50 % ER PPC VELOCITY: 15.00 % LASER DURATION: -15.00 % TDR-5S ADDITIONAL STRUCTURE (LT): 15.00 ADDITIONAL STRUCTURE (RT): 15.00 LARGE LASER RANGE: 12.50 % ENERGY RANGE: 12.50 % LARGE LASER COOLDOWN: 12.50 % ENERGY COOLDOWN: 12.50 % MEDIUM LASER DURATION: -12.50 % LASER DURATION: -12.50 % MEDIUM LASER HEAT GENERATION: -12.50 % ENERGY HEAT GENERATION: -12.50 % MISSILE COOLDOWN: 15.00 % TDR-5SS ADDITIONAL STRUCTURE (LT): 15.00 ADDITIONAL STRUCTURE (RT): 15.00 MEDIUM PULSE LASER RANGE: 25.00 % ENERGY RANGE: 25.00 % ENERGY HEAT GENERATION: -15.00 % ENERGY COOLDOWN: 15.00 % MISSILE COOLDOWN: 15.00 % TDR-9SE ADDITIONAL STRUCTURE (LT): 15.00 ADDITIONAL STRUCTURE (RT): 15.00 LARGE PULSE LASER HEAT GENERATION: -10.00 % ENERGY HEAT GENERATION: -10.00 % LARGE PULSE LASER RANGE: 10.00 % ENERGY RANGE: 10.00 % ENERGY COOLDOWN: 12.50 % MISSILE COOLDOWN: 12.50 % LASER DURATION: -12.50 % TDR-9SE(C) ADDITIONAL STRUCTURE (LT): 15.00 ADDITIONAL STRUCTURE (RT): 15.00 LARGE PULSE LASER HEAT GENERATION: -10.00 % ENERGY HEAT GENERATION: -10.00 % LARGE PULSE LASER RANGE: 10.00 % ENERGY RANGE: 10.00 % ENERGY COOLDOWN: 12.50 % MISSILE COOLDOWN: 12.50 % LASER DURATION: -12.50 %


#90 Flaming oblivion

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Posted 02 January 2015 - 07:58 AM

A clanner doesn't want the IS to use one of the few set ups that can beat clans

Shocking,

#91 PurpleNinja

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Posted 02 January 2015 - 07:59 AM

I think they should buff the quirk to 87.5%.

#92 Wolfwood592

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Posted 02 January 2015 - 08:00 AM

View PostPurpleNinja, on 02 January 2015 - 07:59 AM, said:

I think they should buff the quirk to 87.5%.


With a damage bonus to clan?

#93 InspectorG

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Posted 02 January 2015 - 08:00 AM

Am i the only one who thinks Clans and Is are pretty decently balanced now???

Or am i smoking too much rock?

#94 Bishop Steiner

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Posted 02 January 2015 - 08:02 AM

View PostFlaming oblivious, on 02 January 2015 - 07:58 AM, said:

A clanner doesn't want the IS to use one of the few set ups that can beat clans

Shocking,

or an IS player doesn't want to see MWO devolve back to a single, overriding meta that make the game as boring as the Poptart Meta, PPC Spam Meta 1 (since we are now in the era of PPC Spam 2), etc?

Even more shocking,

View PostAlmond Brown, on 02 January 2015 - 07:59 AM, said:


Don't they also spread their 15 damage? 10/5?

Maybe Gauss should get that spread too, because reasons... lol ;)

that would be clan er ppc..... which are not currently firing for nearly no heat.

And IDK what Blasty is talking about, my hit registration with PPCs and ER PPCs are fine. As long as I actually hit.

#95 PurpleNinja

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Posted 02 January 2015 - 08:02 AM

View PostWolfwood592, on 02 January 2015 - 08:00 AM, said:


With a damage bonus to clan?

Nope, that will make every IS player to pilot one, and we don't want that. Right?

#96 Almond Brown

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Posted 02 January 2015 - 08:02 AM

View PostW A R K H A N, on 02 January 2015 - 07:38 AM, said:

Why do all these discussions come down to IS vs clan and that silly boreal map? What about IS vs IS. Thunderbolts are way over quirked if you're going up against them with IS chassis.


So one side of the IS v IS match up doesn't have access to the TBolts? That is like saying the Clans are OP vs the Clans ffs. ;(

#97 Conreg

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Posted 02 January 2015 - 08:02 AM

This thread. Lol.

Here's an idea. Put your smug clan faces down behind some cover instead of standing around eating ppc shots. Ppcs take skill to hit a moving target at long range. Try moving. Or just sit back with your streak boats...

Oh. And I run 2 Erppc, 3 mlas.



#98 InspectorG

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Posted 02 January 2015 - 08:03 AM

View PostWolfwood592, on 02 January 2015 - 08:00 AM, said:


With a damage bonus to clan?


Neutral Evil Vorpal ERPPC with +5 to invading Barbarians, +10 to reduce Barbarian morale. +3 to user's Resistance(get it??? ;) )rolls when equipped in right hand...

#99 Bishop Steiner

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Posted 02 January 2015 - 08:03 AM

View PostInspectorG, on 02 January 2015 - 08:00 AM, said:

am i smoking too much rock?

Yes. ;)

Actually, no. IN general, the balance is not bad. But we have a few obvious outliers, the 9S and the TW being the most apparent. And when the meta is so out of balance in their cases, it kinda deep sixes everything else.

#100 Monkey Lover

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Posted 02 January 2015 - 08:04 AM

View PostBishop Steiner, on 02 January 2015 - 07:45 AM, said:


have it on pretty good authority any Marik victories have nothing to do with your contributions, so, your point
I have done my share of 250+ point games. But yes you are right it had nothing to do with me it has to do with the team 1 person can not carry a cw game like you can in pug land. Even more so it has to do with the community. These 12 man elite teams might win all night but still not win the planet. Getting back to the point , skill doesnt matter as much as you think it does. Having the right mech for the right job matters more. As of now like I said the 9s is countering the clan range.

Edited by Monkey Lover, 02 January 2015 - 08:09 AM.






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