

Thunderbolts Creating Bad Gameplay
#81
Posted 02 January 2015 - 07:49 AM
The second funniest part is that if we went by the original values and the clans hadn't been nerfed into oblivion with heat and beam duration penalties, those 3 ERPPC t-bolts would mean even less than they already do. A clanner mentions an obviously OP quirk and all IS players get mad. A clanner mentions how badly we've already been nerfed and the IS players all scream about how OP we were.
#82
Posted 02 January 2015 - 07:50 AM
Ghogiel, on 02 January 2015 - 07:44 AM, said:
naw, really just one or two of the units who have....issues with attitude adjustment. and a lot of the wannabes who think they are better than they are.
But it is undeniable, that a few members at least, of certain prominent metacomp teams.....probably could use to be taken behind the toolshed, lol.
LordKnightFandragon, on 02 January 2015 - 07:47 AM, said:
228? The B33F's unit? Yeah, his force ran a gaggle of Dual Gauss Crabs....derp...
was a funny video to watch, that one...probably less fun if you were HHoD.
#83
Posted 02 January 2015 - 07:51 AM
RG Notch, on 02 January 2015 - 07:43 AM, said:
Elo certainly helps, but in regular queue there is still a lot of bleed-through. Having games be balanced out by having very high elo and very low elo on the same team does not make for good games. From what I've seen though, PGI does attempt to reduce the elo spread in matches, so clearly the matchmaker is trying, so I must assume that such games occur when there aren't enough people to get a good game with little spread. CW, with its lack of elo, just makes this problem worse.
If the population were greater, a division/league system that has as little bleed-through as possible would be the best way to solve this problem.
This is not a new conflict. Anyone who has played DnD knows that there are players that don't care how effective they are and only care about RPing and other aspects. Then there are power-gamers who find it fun to min-max characters and apply the rules to find ways of making the most effective characters. Unless you either cater your game to one or the other (and there are successful games that have catered to both), the only solution is to separate them.
LordKnightFandragon, on 02 January 2015 - 07:47 AM, said:
228 mixes between very comp, and messing around. Their comp team is up there.
Edited by Krivvan, 02 January 2015 - 07:56 AM.
#84
Posted 02 January 2015 - 07:53 AM
xWiredx, on 02 January 2015 - 07:49 AM, said:
The second funniest part is that if we went by the original values and the clans hadn't been nerfed into oblivion with heat and beam duration penalties, those 3 ERPPC t-bolts would mean even less than they already do. A clanner mentions an obviously OP quirk and all IS players get mad. A clanner mentions how badly we've already been nerfed and the IS players all scream about how OP we were.
Probably would hold more credence though, if the ridiculously OP nature of the TW weren't so apparent, and so abused. SC is a bit broken too, though I never find them as bad as the QQ would make them out.
Especially since most of the rest of the clan mechs are pretty substandard, because of the global nerfs put into place..... which laughably have had little impact on the unholy trinity itself.
#86
Posted 02 January 2015 - 07:54 AM
Krivvan, on 02 January 2015 - 07:41 AM, said:
What I mainly want is a league system for MWO so you can have the "true" comp players up in gold tier, the "wannabe" players in silver tier, and those who don't care in bronze tier. And then separate them as much as possible so they don't end up in each others' games often. But as far as I understand it's not possible to implement that at the moment.
That, might, be a good idea.
#87
Posted 02 January 2015 - 07:54 AM
Bishop Steiner, on 02 January 2015 - 07:50 AM, said:
But it is undeniable, that a few members at least, of certain prominent metacomp teams.....probably could use to be taken behind the toolshed, lol.
was a funny video to watch, that one...probably less fun if you were HHoD.
A bad attitude has little to do with metawhoring imo.
#89
Posted 02 January 2015 - 07:56 AM
Golden Vulf, on 02 January 2015 - 06:53 AM, said:
Do some of you people coming in here to defend the Thunderbolt even know what the quirks are?
Just in case the answer is NO!
Quote
#90
Posted 02 January 2015 - 07:58 AM
Shocking,
#91
Posted 02 January 2015 - 07:59 AM
#93
Posted 02 January 2015 - 08:00 AM
Or am i smoking too much rock?
#94
Posted 02 January 2015 - 08:02 AM
Flaming oblivious, on 02 January 2015 - 07:58 AM, said:
Shocking,
or an IS player doesn't want to see MWO devolve back to a single, overriding meta that make the game as boring as the Poptart Meta, PPC Spam Meta 1 (since we are now in the era of PPC Spam 2), etc?
Even more shocking,
Almond Brown, on 02 January 2015 - 07:59 AM, said:
Don't they also spread their 15 damage? 10/5?
Maybe Gauss should get that spread too, because reasons... lol

that would be clan er ppc..... which are not currently firing for nearly no heat.
And IDK what Blasty is talking about, my hit registration with PPCs and ER PPCs are fine. As long as I actually hit.
#96
Posted 02 January 2015 - 08:02 AM
W A R K H A N, on 02 January 2015 - 07:38 AM, said:
So one side of the IS v IS match up doesn't have access to the TBolts? That is like saying the Clans are OP vs the Clans ffs. ;(
#97
Posted 02 January 2015 - 08:02 AM
Here's an idea. Put your smug clan faces down behind some cover instead of standing around eating ppc shots. Ppcs take skill to hit a moving target at long range. Try moving. Or just sit back with your streak boats...
Oh. And I run 2 Erppc, 3 mlas.
#99
Posted 02 January 2015 - 08:03 AM
InspectorG, on 02 January 2015 - 08:00 AM, said:
Yes.

Actually, no. IN general, the balance is not bad. But we have a few obvious outliers, the 9S and the TW being the most apparent. And when the meta is so out of balance in their cases, it kinda deep sixes everything else.
#100
Posted 02 January 2015 - 08:04 AM
Bishop Steiner, on 02 January 2015 - 07:45 AM, said:
have it on pretty good authority any Marik victories have nothing to do with your contributions, so, your point
Edited by Monkey Lover, 02 January 2015 - 08:09 AM.
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