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Thunderbolts Creating Bad Gameplay


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#701 Ghogiel

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Posted 03 January 2015 - 06:51 PM

View PostPjwned, on 03 January 2015 - 06:46 PM, said:


I think you need to re-examine the stats on pulse lasers, and the C-LPL in particular with its insane optimal range, if you think it's a subpar weapon now.


You need to rexamine the stats. CERLL>CLPL.

There is a reason why the TBR still uses the CLPL after the nerfs. And it isn't because it's the best weapon. It's because you can't put any more heatsinks on the build with the tonage saved from the ERLL shift.

There aren't any other builds worthy of note that use CLPL anymore. The SCR has better options.

#702 InspectorG

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Posted 03 January 2015 - 07:12 PM

View PostBlueduck, on 03 January 2015 - 06:50 PM, said:

The Thunderbolt no doubt needs a nerf; it has always been a disaster when the ppc was buffed to oblivion

That said the IS mechs need better range perks and map needs to be redone as well.

Less garbage rushing, less ppc spam, more brawling and tactics from both sides.


Well, kinda depend if PGI is gonna stick with Clans having range advantage while IS gets brawl advantages.

Thud 9S might need a small nerf. If you want to keep it strong at range, just nerf the cooldown. That would allow it to keep heat but not DPS for up close. No heat buffs for general E weapons would hamper it in a brawl and allow the 5SS to be the brawler. 9SE seems to be a mix of the 2 at the cost of heat/facetime.

Rushing is a part of warfare, sorry but it is.

#703 Chagatay

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Posted 03 January 2015 - 07:22 PM

View PostGhogiel, on 03 January 2015 - 06:51 PM, said:

You need to rexamine the stats. CERLL>CLPL.

There is a reason why the TBR still uses the CLPL after the nerfs. And it isn't because it's the best weapon. It's because you can't put any more heatsinks on the build with the tonage saved from the ERLL shift.

There aren't any other builds worthy of note that use CLPL anymore. The SCR has better options.


wwwwaaaahhhh C-LPL is awesome sauce. That is just crazy talk. Wubwubwubwubwub

#704 Star Wolves Admin Account

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Posted 03 January 2015 - 07:22 PM

View PostInspectorG, on 03 January 2015 - 07:12 PM, said:



Well, kinda depend if PGI is gonna stick with Clans having range advantage while IS gets brawl advantages.

Thud 9S might need a small nerf. If you want to keep it strong at range, just nerf the cooldown. That would allow it to keep heat but not DPS for up close. No heat buffs for general E weapons would hamper it in a brawl and allow the 5SS to be the brawler. 9SE seems to be a mix of the 2 at the cost of heat/facetime.

Rushing is a part of warfare, sorry but it is.


Yes but mass stormcrow rushing is just lame. I would personally favor that they limit the drop deck to a max of 2 identical mechs.

The issue is the spot damage of the ppc. It and the gauss rifle have always been the most dangerous weapon in terms of breaking the game and if you've been in any completive matches in the last couple of days you know exactly what I mean.

#705 FupDup

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Posted 03 January 2015 - 07:36 PM

View PostLordKnightFandragon, on 03 January 2015 - 11:52 AM, said:



WHy would you waste any tonnage on a MG? If you have free weight and for some reason are stripping armor off.....once all ur equipment is in, put the armor on....

I prefer to build my robots using the following process:

1. Add armor to max or almost max, stripping a little bit here and there for round tonnage numbers. Some mechs that don't make use of arms might also get a lot of armor stripped from there, like the Shadow Hawk 2K or my Loki builds (I only use torso guns on Lokis).

2. Add desired engine size (skip this step for Omnimechs).

3. Add primary guns with any applicable ammo.

4. Add some Dubs to see roughly how heat efficient it might be.

5. Maybe toy around with the guns/ammo/Dubs a bit if I can't find a good fit right away. Maybe throw in a TC1 or BAP as I see fit.

6. Juggle any needed modules to this new mech. Start with Seismic before any other and also add in UAV + Artystrike consumables. Weapon mods vary. If mastered, use the master slot on Radar Derp.

Edited by FupDup, 03 January 2015 - 07:37 PM.


#706 InspectorG

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Posted 03 January 2015 - 07:45 PM

View PostBlueduck, on 03 January 2015 - 07:22 PM, said:

Yes but mass stormcrow rushing is just lame.




Yet, at the same time, mass Summer Camping and scaredy Cat Peek-a-Boo is as well.

Public matches need more objectives(if anyone even doubts this)

CW more so but i prefer under the gun( ;) pun) objectives for both attackers AND defenders over Camp Mechswell sitting by the campfire listening to tales of QQ.

#707 Star Wolves Admin Account

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Posted 03 January 2015 - 07:46 PM

View PostInspectorG, on 03 January 2015 - 07:45 PM, said:



Yet, at the same time, mass Summer Camping and scaredy Cat Peek-a-Boo is as well.

Public matches need more objectives(if anyone even doubts this)

CW more so but i prefer under the gun( ;) pun) objectives for both attackers AND defenders over Camp Mechswell sitting by the campfire listening to tales of QQ.


YES!

#708 Ghogiel

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Posted 03 January 2015 - 08:06 PM

View PostChagatay, on 03 January 2015 - 07:22 PM, said:


wwwwaaaahhhh C-LPL is awesome sauce. That is just crazy talk. Wubwubwubwubwub

It was awesome. Now it has a niche on basically 1 metabuild. If it were still awesome it would be awesome outside more or less 1 mech and 1 build.


Similar to the IS ERPPC, it's not a good weapon really. Then you put it on a 9s.

Edited by Ghogiel, 03 January 2015 - 08:09 PM.


#709 Chagatay

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Posted 03 January 2015 - 08:57 PM

View PostGhogiel, on 03 January 2015 - 08:06 PM, said:

It was awesome. Now it has a niche on basically 1 metabuild. If it were still awesome it would be awesome outside more or less 1 mech and 1 build.

Similar to the IS ErPPC, it's not a good weapon really. Then you put it on a 9s.


I don't know.....they did lower the burn duration a little further but cLPL is still really good. You pay a mere 2 tons for a much better heat->damage ratio 13/10 vs 11/10. The burn duration is significantly less 1.12 vs 1.5. It also happens to be very synergistic with cErML (burn time of 1.15, similar range). Sacrifices a little range but still reaches far.

Builds I use it with:
LaserCrow 2xcLPL, 2xcErML, target comp mk1 (you could use 3 cErML, but you'll be turning 1 off for that sulfur map so....might as well make it a heat sink)
WubHawk 4xcLPL tons of heatsinks, ams+1/2ton, target comp mark 1
SniperFox 1xcLPL 2xErML target comp mk1, lots of heatsinks (well for a kitfox)

I think you sell it too short.....but each to their own. For anyone reading, try both and use the one that works for you!

Edited by Chagatay, 03 January 2015 - 09:00 PM.


#710 Ghogiel

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Posted 03 January 2015 - 09:14 PM

View PostChagatay, on 03 January 2015 - 08:57 PM, said:


I don't know.

SCR LPL builds are on the wane. The fact that people are not replacing ERLL with LPLs, the oposite is true.

Tons more CERLL in the past month on pretty much all clan heavies and SCR.

Edited by Ghogiel, 03 January 2015 - 09:15 PM.


#711 MauttyKoray

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Posted 03 January 2015 - 09:17 PM

View PostRipnfly, on 02 January 2015 - 05:52 AM, said:

Thunderbolts with ERPPCS only.

There is little to no varience in builds now. Its all ERPPCs on thunderbolts.

I would like to see a change to thunderbolts.This "Meta" is not enjoyable especially in PUG matches.


You have said you didnt want players boating long range weapons especially PPCs yet this is what players are currently doing. AGAIN

Double heat quircks are far to powerful.


In CW the problem is even worse with most cordinated groups only droping thunderboltz.

I also see more Awsome Q's daily with 4 ppc builds.

Thunderbolts cry against my 4PPC Awesome. I've taken down 2 in the same game before, SWEET SWEET DEATH. Including this game where I not only took out an ERPPC Thunderbolt, but 8 others as well. =D

Posted Image

Edited by MauttyKoray, 03 January 2015 - 09:19 PM.


#712 Ngamok

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Posted 03 January 2015 - 10:31 PM

View PostChagatay, on 03 January 2015 - 07:22 PM, said:


wwwwaaaahhhh C-LPL is awesome sauce. That is just crazy talk. Wubwubwubwubwub


I run 4 of them on my Warhawk Prime. So much wub wub.

#713 H I A S

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Posted 04 January 2015 - 12:39 AM

View PostDavers, on 02 January 2015 - 03:26 PM, said:

How's that ECM umbrella for the Thud?


I have the perfect counter against ECM, sometimes i call it Eyes.

#714 Vassago Rain

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Posted 04 January 2015 - 01:21 AM

View PostHiasRGB, on 04 January 2015 - 12:39 AM, said:

I have the perfect counter against ECM, sometimes i call it Eyes.


The mark I eyeball is lostech.

#715 pwnface

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Posted 04 January 2015 - 01:38 AM

Ecm provides LRM cover and makes it harder to call targets. Eyeballs are good but not quite a hard counter.

#716 Prophetic

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Posted 04 January 2015 - 01:49 AM

Clan tears are delicious. Nerf the Tbolt and let us keep our dragon!



#717 Vassago Rain

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Posted 04 January 2015 - 01:50 AM

View Postpwnface, on 04 January 2015 - 01:38 AM, said:

Ecm provides LRM cover and makes it harder to call targets. Eyeballs are good but not quite a hard counter.


What if we upgrade them to endo-steel tech 2 eyeballs? I think upping the refresn rate of your monitor to 120hz, and applying some color to the scene will vastly improve your robot killing potential.

#718 Stealthsfury

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Posted 04 January 2015 - 02:03 AM

View PostInspectorG, on 03 January 2015 - 06:06 PM, said:


No.

How many IS mechs are FORCED to use 6JJ?

How IS mechs get an an XL engine with zero downside?

Of jump capable IS heavies, how many use more than 2?

How many IS heavies get ECM?

How many IS heavies boat their main weapons in their low-hanging arms?

How many IS heavies would you trade for a Timber?

How many IS heavies use max/near max engines? (granted Clan XL is better but im talking speed vs weapons tonnage here)

How many IS heavies run close to 90 KPH out the gates?

How many IS heavies use Dual ballistics AC10 or more?

How many IS heavies can boat the longest rang lasers in the game?

How many IS heavies (aside from Thuds because they are quite similar in shape to Summoners) are very 'wide' with large legs?

How many IS heavies wish they had Stormcrow hitboxes?

How many IS heavies only use 21 tons weapons space...WITH ONLY 4E?

How many IS heavies can boat Lasers with a light weight LRM backup?

How many IS heavies use only 21 have tons weapon space for Dual Ballistics?

How many IS heavies wish they were a Timber?

Ill concede Summoners can LRM decently well, but, LRM boats kinda suck beyond farming pugs.

How many IS meds can boat Streak SRM6s, boat 7 lasers, have hitboxes that send dmg into the void?

How many IS heavies take Ferro but no Endo?

Uhh derp?

How many IS heavies that boat lasers, rely on a WHOLE 1+ SECOND OF BURN TIME for said lasers which require full burn time to get full damage?

How many IS lasers get to laugh as they are out ranged?

Now, im not saying Summoner needs to be tier 1. Tier 2 would be fine.

But its hard to deny that it has misused tonnage that you simply wont see on an optimized IS build.

So IS have no gimp Heavies?

Gargels is the same but has it far worse being an assault.
How many IS heavies that are intended(quirked) to use ERPPC suffer 30 heat from firing just 2 said ERPPC's?

How many IS ERPPCs do 15 dmg?

How many IS heavies have to RELY on poptarting to minimize facetime to get full damage with favorable heat cost and facetime spent?

How many IS heavies can poptart effectively?

How many IS energy boats can only use 3PL? 3ERPPC(not viable heat-wise) or a mix of the 2?

How may IS heavies can mount clan Pulses or ERPPCs?

How many IS assaults wish they were Direwhales?

How many IS meds would take a stormcrow?

Is there any mech better then a Timber?



Been fun but one class of mech does not outdo every other choice. Especially since you have the best in class heavy.

Maybe you wan to trade your Timber for a TBolt?

#719 LordKnightFandragon

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Posted 04 January 2015 - 02:09 AM

View PostProphetic, on 04 January 2015 - 01:49 AM, said:

Clan tears are delicious. Nerf the Tbolt and let us keep our dragon!





Yikes, the 2 AC5 dragon might be more OP then anything the 9s can bring.

10dmg every half second at several hundred meters.....tons of ammo and tons of yikes......

That opening sequence was funny and terrifying......1 little 2 little 3 little dead mechs, 4 little 5 little 6 little dead mechs......mowed down like 8 mechs in jsut a few seconds haha.

#720 pwnface

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Posted 04 January 2015 - 02:19 AM

I've been saying for days the DRG-1N is an incredibly potent mech but people just don't want to listen. Just shoot the arm they said, meanwhile I'm getting consistent 1200-1400dmg out of them.





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