Mizeur, on 03 January 2015 - 03:47 PM, said:
JJ animation: if you just tap the jump jet key without holding it down, the TBR gets about 5-10 meters of height without using any fuel. That causes shots to miss with no downside beside taking 1 or 2 tons of jump jets. It doesn't affect heat dissipation that way that a normal jump does. It also breaks the hitboxes so some hits don't register. Victors and Firestarters also have this problem. It's not as evident with other jumping mechs.
For everything else, you're missing the point. It's a near-flawless design for any role in a way no other mech is. It has almost no liabilities. All of the mechs you cited have significant drawbacks and counters. Would you really want to play a game that was just 12 TBRs vs 12 TBRs? Or even 48v48 in CW?
The Clan XL is an advantage but not a gamebreaking one on its own. It doesn't make the Summoner, Nova, or clan lights overpowered. But it's a force multiplier that makes the rest of the TBR's advantages exponentially better.
It allows you to escape and continue deal some damage. With an IS XL you'd just be dead. The TBR hitboxes allow you to spread damage more effectively than most other builds. The Victor's comparable. Its side torsos cut in leaving a gap between the arms and the legs. For comparison, the Summoners and Thunderbolts have barn walls for torsos. The Catapult is a giant CT with Mickey Mouse ears. The TBR can ditch the ears.
I already said it can overheat. But you get 2 52 point alphas before you have to cooldown. That's 1.5 legs or a torso.
It has other effective builds, too.
And I pointed out the other, small deficiencies. But they hardly make a dent in its effectiveness.
2 52 point Alphas with what? Lasers? The stuff you can easyly evade and spread damage? AC/#? The stuff that you need to correctly lead your shoot in order to hit the place you want to hit?
In comparaison, Inner Sphere can deal less damage, but can attack much more easier the place they want to attack. And thanks to the quircks they are catching up with the damage done. Let's take a mech... The Thunderbolt 9S for example.
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With 3 ER PPC, you can shoot easyly trought the map. (And the velocity buff help a lot.)
With 3 shoot at the same place, it's already 30 damage done to the same place. And -thanks to the quirkcs- I will be able to deliver a second salvo right away, in less than 5 second, you can deal 60 damage to an ennemy.
And contrary to a Timber Wolf, I don't have to stay for 1.15 second shoting and targeting I want to hit with my target.
The lambda IS medium laser only have to stay 0.9, and that's without the quircks.... Quircks who most of the time reduce the duration of lasers.
All of that creating less heat of course than the Clans Weapons. But shhhhh, Clans are OP, nerf all of them.
The Timber Wolf is a jack of all trade, like it was suppose to be, but people seem to forget that guy can be destroye pretty easyly. Technicly, a Clan Mech use ferro-fibrous armor who make it much more resilient. Here, it's hardly the case.
An IS and Clan mech have the same kind of armor and the same resilience. Ever saw theses Cataphract/Centurion resisting heavy shot and keep going?
For the engine, Clans are supposed to be that way, remove that. And you basicly kill the only thing that make the Clans Mechs unique. (Firepower? IS can do the same for less heat and more focused damage. Range? QUIIIIIRRRCCCKKKS
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, etc etc.)
Quote
Would you really want to play a game that was just 12 TBRs vs 12 TBRs? Or even 48v48 in CW?
No, I want to play a game were each battlemech and omnimech are good and can deal with the opponent in a honorable way. There will always be imbalance, but we need to see Clans Light able to face clans IS.
Medium Clan able to face Medium IS.
Heavy able to.... You get it I think.
I want to see Nova's, Timber Wolves, Summoners and Hellbringer all efficient on the battlefield. And not one completly ahead of the rest.
But before balancing IS vs Clans. We need to balance first Clans vs Clans and IS vs IS. To reduce the gaps between each "tier" of mech.
AFTER we will be able to balance correctly IS vs Clans.
But what butthurts seems to not understand is that if the Clans have the Timber Wolf, they have there own Timber Wolf. The Thunderbolt who is more efficient when you look at his weight and the firepower he can now deliver. An Awesome can't do the job like a Thunderbolt does. And that's a problem.
<< But you are a clanner! FYFYFYFYFYFYFY GTFO! >>
Before being a Clanner, I'm a player first, and a guy who love the Battletech universe but can easyly comprehend the reason of balancing for PvP games. Sur I would have love to see Clans Mech in there "real" pride and I would have enjoyed facing them in my Awesome. (Favorite Chassis)
But I can largely enjoy facing equal to equal my opponents. And I want that to happen. But morons on both side want to keep there precious stuff with balance flaw and spit on the other side like 9 years old child.