I tried mechassault and played mechassault 2 a lot.
They are good titles and excelent spin-offs with a quality that other franchises would wish to have.
I'm surprised to see threads like this one:
http://mwomercs.com/...-mechassault-3/
A new Battletech oriented game always means good news for the franchise.
I have made a list of features that mechassault has and mwo does not. Some are not a god idea for mwo and others are really cool.
Working CW.
campaign (with a really silly story, but enjoyable)
good graphics for the time.
game modes (a lot of them and really diferent to each other not like in mwo)
horde (really fun mode)
tanks.
meeting points with pilots (you can make different animations and wait until the match starts)
local multi-player.
free custom matches.
VoIP.
infantry (not really useful but you can realize the size of the mechs on foot, and feel tinny)
a lot of maps (with different environments)
almost completely destructible environment (trees buildings rocks)
elementals (the battlearmour version can force the ejection of mech pilots)
shell ejecting ballistics (custom locations for each mech, really cool feature)
animated takedowns for critical leg shots (I really like this one)
VTOL (basically a support plane)
dropeable turrets (VTOL)
scale (the different classes have a proper size)
walk, run, legged, falling animations (for all the mechs!)
damaged mech effects (not only smoke. sparks, gas etc.)
engine explosions (a bit dangerous for mwo, maybe for criticals?)
lore references.
soundtrack (and not a bad one)
realistic looking Jump Jets (they look like rocket engines making a lot of smoke)
Edited by MATRAKA14, 02 January 2015 - 03:56 PM.