

Customization options not noticable?
#1
Posted 26 June 2012 - 07:42 PM
#2
Posted 26 June 2012 - 08:52 PM
Outside look is just like a box to which you put or install weapons systems, mods, etc. Changes happen on the inside that we don't see on the outside. So visually things remain the same outside each mech.
This is like you upgrade or install better engine inside your car. As long as that engine is going to fit inside your car you can do it. Car still looks the same on the outside but you have better engine inside your car.
Things work similar in BT Universe when equipping your mech. If it fits you can install it

Of course we have rules for installing weapons, etc, and it is more complicated than that, we have omnitech, omnimechs, we have different circa techs, weapons, mods. But as soon as new tech arrives mechs get upgrade like having new variants that let you again install new tech and weapons.
#3
Posted 26 June 2012 - 08:54 PM
Clan Warrior, on 26 June 2012 - 08:52 PM, said:
Outside look is just like a box to which you put or install weapons systems, mods, etc. Changes happen on the inside that we don't see on the outside. So visually things remain the same outside each mech.
This is like you upgrade or install better engine inside your car. As long as that engine is going to fit inside your car you can do it. Car still looks the same on the outside but you have better engine inside your car.
Things work similar in BT Universe when equipping your mech. If it fits you can install it

Of course we have rules for installing weapons, etc, and it is more complicated than that, we have omnitech, omnimechs, we have different circa techs, weapons, mods. But as soon as new tech arrives mechs get upgrade like having new variants that let you again install new tech and weapons.
Actually that is more how Omnimechs work, when you customize a battlemech the appearance does change which is why in canon custom mechs are so rare unless it is a simple field refit because you are look at remachining the armor and potentially even some of the internal structure to fit the remounted weapon systems.
#4
Posted 26 June 2012 - 09:00 PM
Petroff Northrup, on 26 June 2012 - 08:54 PM, said:
Actually that is more how Omnimechs work, when you customize a battlemech the appearance does change which is why in canon custom mechs are so rare unless it is a simple field refit because you are look at remachining the armor and potentially even some of the internal structure to fit the remounted weapon systems.
You have variants for this which I have mentioned. Mechs never change outside look. No matter what variant setup Atlas is going to always look like an Atlas and so does every other mech omnimech or not. Paint jobs change not physical looks.
PS. If and when physical looks change of mechX1 then it is new mech based on mechX1.
Edited by Clan Warrior, 26 June 2012 - 09:18 PM.
#5
Posted 26 June 2012 - 09:40 PM
#6
Posted 26 June 2012 - 10:06 PM
You can read "Battletech Readouts" and you'll never see something like weapons altering physical appearance in mech variants.
Only way you could get that is if and when JJ Abrams would get into BT and alter timeline. As a result you would see unicorns and other mythical creatures.

Edited by Clan Warrior, 26 June 2012 - 10:06 PM.
#7
Posted 26 June 2012 - 10:26 PM
Clan Warrior, on 26 June 2012 - 10:06 PM, said:
Or would you?
I'm not an expert on BT fluff and have no TROs to look at, but I think a long time ago
Or take MW:LL for example. I know it takes some... ahemmm... deviations from canon, but there weapon mounts are easily recognizable.
And, really, I don't think you can make a Gauus rifle mount and a dual laser mount look similar (Mad dog). Or Laser and RAC-5 mounts (Marauder).
Edited by Infine, 26 June 2012 - 10:28 PM.
#8
Posted 26 June 2012 - 10:29 PM
Infine, on 26 June 2012 - 10:26 PM, said:
I'm not an expert on BT fluff and have no TROs to look at, but I think a long time ago
Or take MW:LL for example. I know it takes some... ahemmm... deviations from canon, but there weapon mounts are easily recognizable.
Mad Dog C is a variant. For all intents and purposes in this game it would be another mech you had to purchse just like the Hunchback 4P and teh Catapult K2
#9
Posted 26 June 2012 - 10:37 PM
Noth, on 26 June 2012 - 10:29 PM, said:
Mad Dog C is a variant. For all intents and purposes in this game it would be another mech you had to purchse just like the Hunchback 4P and teh Catapult K2
Mad Dog C is an OMNI variant mind you. Here's a delicious quote from this thread for you.
Clan Warrior, on 26 June 2012 - 09:00 PM, said:
And here I have to remind you that, IIRC, established OMNI variants on omnimechs are actually the fast-swap options as opposed to customizing an established omni variant. Which essencially makes them less custom from Prime than just plain customizing Prime.
Edited by Infine, 26 June 2012 - 10:40 PM.
#10
Posted 26 June 2012 - 10:43 PM
Infine, on 26 June 2012 - 10:37 PM, said:
And here I have to remind you that, IIRC, established OMNI variants on omnimechs are actually the fast-swap options as opposed to customizing an established omni variant. Which essencially makes them less custom from Prime than just plain customizing Prime.
Yes it's an OMNI variant. You could argue that a Catapult K2 looks like a completely different mech since it is lacking the signature missile pods. Variants (as they are different mechs in this game) will look different, simply swapping weapons out will not change the appearance. That is the entire point I'm making.
#11
Posted 26 June 2012 - 10:52 PM
Noth, on 26 June 2012 - 10:43 PM, said:
Yes it's an OMNI variant. You could argue that a Catapult K2 looks like a completely different mech since it is lacking the signature missile pods. Variants (as they are different mechs in this game) will look different, simply swapping weapons out will not change the appearance. That is the entire point I'm making.
This is why
We are talking about different things. You are saying that this won't happen in this game.
I'm trying to figure out whether the "canon" justification is the right one for not even attempting to model it in this game.
#12
Posted 26 June 2012 - 10:53 PM
Wardn, on 26 June 2012 - 07:42 PM, said:
Hey ...when the vid first came out this was all over the forums ... that was prob my fault.

The official reply was that it is their goal to have customisation visible ...so you take off a med laser and ..poof ... the gun disappears. Or add one and poof there it is etc.
The video was released months ago though and it was before closed beta or at the very beginning. So they said that, currently, variants have a radically different look and they are introducing other changes as they go.
I know where your worries are coming from (the same place as mine) ... but I think you shouldn't be worried.
#13
Posted 26 June 2012 - 10:53 PM
#14
Posted 26 June 2012 - 11:09 PM
Bryan Ekman, on 08 May 2012 - 09:15 AM, said:

So open beta is the end of August.
#15
Posted 26 June 2012 - 11:39 PM
In addition weapons, mods, look different on each mech. One mech has AC20 and it looks different from another mech that also has AC20. Missile rack designs vary from mech to mech.
I doubt it that they going to do it. If it is going to be it will be minor cosmetic change nothing major. Otherwise welcome to lookalike contest and some wired looking mechs out of BT world.
If they can do this they can also add 3rd person view while they at it, with 360 degree turning torso. JJ Abrams would be proud LOL

If they do that you can have my stuff with all the C-bills and founders mechs included. First come first served.

#16
Posted 26 June 2012 - 11:46 PM
Edited by The Vogfather, 26 June 2012 - 11:46 PM.
#17
Posted 26 June 2012 - 11:59 PM
Clan Warrior, on 26 June 2012 - 11:39 PM, said:
In addition weapons, mods, look different on each mech. One mech has AC20 and it looks different from another mech that also has AC20. Missile rack designs vary from mech to mech.
I doubt it that they going to do it. If it is going to be it will be minor cosmetic change nothing major. Otherwise welcome to lookalike contest and some wired looking mechs out of BT world.
If they can do this they can also add 3rd person view while they at it, with 360 degree turning torso. JJ Abrams would be proud LOL

If they do that you can have my stuff with all the C-bills and founders mechs included. First come first served.

So a Gauss rifle in the shoulder of a Hunchback customised from a stock 4G chassis would have the exact same bore as an AC/2? Or replacing the medium lasers with PPCs would in fact not change the look or size of the arm weapons? Got it.
#18
Posted 27 June 2012 - 12:01 AM
Ramrod, on 26 June 2012 - 11:59 PM, said:
So a Gauss rifle in the shoulder of a Hunchback customised from a stock 4G chassis would have the exact same bore as an AC/2? Or replacing the medium lasers with PPCs would in fact not change the look or size of the arm weapons? Got it.
Its got a gigantic HOLE in there ain't ? I'm sure you can fire your Gauss from there. How big of a HOLE would want that is the question?
#19
Posted 27 June 2012 - 12:05 AM
#20
Posted 27 June 2012 - 12:13 AM
Ramrod, on 27 June 2012 - 12:05 AM, said:
No, I get what you saying I was just answering your question . In BT Universe if it fits you can put it in assuming it is compatible with your mech and the type of weapon. Therefore you don't need to make mechs look physically different after loading different weapon of similar type. All mechs have restrictions anyway.
So if you put smaller AC2 in that bigger size hole it won't make any difference. That hole is there for other larger weapons. It fits inside and it shoots.
Edited by Clan Warrior, 27 June 2012 - 12:14 AM.
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