Jump to content

Ghost Drops On Liao: Regularly Updated


472 replies to this topic

#261 Tiger 6

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 150 posts

Posted 08 January 2015 - 01:13 PM

Summary of what I think are the best points and ideas as of last night:

(incoming wall of text - brace for impact)

Spoiler


TL;DR version:

Liao is not a 'fashionable' faction and suffers with low population counts. Incentives help in the short term, but its location on the map leaves it with only 2 borders, and one of those is to its battletech lore ally, FWL. Redrawing the map to distribute the clan invasion around the inner sphere might help with this, but would be unlikely to go down well with lore purists, though.

More is needed to get lone wolves and solo Liao players involved in CW to help their population (the announced change to counter attack mode may help here - easier 'defence' matches for casual players to join?). There still needs to be more done to cater for the "I just want to drop in a match and kill stuff" crowd however.

PGI needs to revisit their proposed ideas on having fronts instead of single worlds - use this as an incentive to draw comp teams, motivated by having their name on more worlds, to a smaller faction? - and allowing 'raids' by mercs and lone wolves (as an instant action option?) against their larger opponent (to tie up their excess of players during certain time periods).

The announced change to the CW cease fire cycle might address the concerns of some factions, who have the bulk of their better units in timezones that are too early to compete with the large NA population of Davion players - who at the moment have the last say prior to the current cease fire time (causing planets to be won by ghost drops).

The current territory win/loss mechanism favours the group with bigger numbers. The announced change to counter attack (to become assault / skirmish mode based) might make counter attacks easier to win and help solve this imbalance? As it stand currently, it is hard to take back territories once they are lost to an attacker.

Ghost drops are needed to prevent defence via refusing to defend, but they must be limited to a punishment option for this tactic alone, and not as a mechanism to take advantage of population numbers and timezones. Another tactic to make up for ghost drops could be to implement more and more potent turrets to make it challenging for the attacker.

Vas79 proposed an alternative "battlefield" style ticket system, which would punish ghost drops with a loss of some tickets in exchange for the win. Also the idea of flipping the planet as soon as it was successfully conquered (i.e. no set cease fire) or defended, with possibly a lock out period afterwards. Fighting would then move to other worlds. This could be used to make the map more dynamic than the current one world per day system.

Ok, I think that covers it (or I'm too tired to read and edit anymore :blink: ). I've credited everyone I quoted, but obviously had to make some edits to condense this a lot. If you've feel something important has been left out then PM me and I'll squeeze it in. I've cut a lot out where I think last nights post by Russ addressed the problems discussed (like the new ceasefire times), or where people repeated themselves or others (easily done when this thing spans 12 pages!).

#262 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 08 January 2015 - 01:13 PM

Quote

On the other hand, having different points of view show up prevents an echo chamber, which is nice.


Which is what the more generic CW forum is for,rather than watching different organizations with different ideas for a solution flounder in a less-watched area vs. the spot designated for all of them together.

#263 Bad Russian villian Cherkasov

    Member

  • Pip
  • The Blazing
  • The Blazing
  • 13 posts
  • Twitter: Link
  • LocationMoscow

Posted 08 January 2015 - 01:24 PM

Sick of ghost drops for today. Looks like Davions were tired of defending their borders. At least their defenders disappeared after losing one of the battles. The Succession Wars have never been so epically boring!

Edited by CherkasovRUS, 08 January 2015 - 01:24 PM.


#264 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 08 January 2015 - 01:53 PM

View Postwanderer, on 08 January 2015 - 10:25 AM, said:

Factions certainly exist.

I mean, the NFL has teams (factions), but everyone in it is a player of the game of football in the same league.

Likewise, we have teams (factions), but we're all also MWO players collectively. Our experiences will be different from one faction to the next- Liao concerns are flavored differently from say, Kurita's. Or Davions.

The differences in perspective are valuable and yes, having random Davion chip-ins dilutes that benefit.


Our expectations should be the same. That's part of the problem. The only difference between factions is the little tag next to your name unless you're talking IS vs Clans. Populations ebb and flow. I've been a huge critic of the fact that the Liao faction has only 2 borders but otherwise it is all the same.

The idea that players with a Liao picture next to their name on the forum should view the game different than someone with a different picture next to their name on the forum is not productive. Davion had nobody on yesterday; we lost 2 worlds. Liao had nobody on last week and lost 2 worlds. Was the exact same experience, same issue. Same for Kurita or whoever. Game mechanics are game mechanics and as valid for any one person as another.

I grew up a Seattle Seahawks fan through the 80s and 90s. A friend was a Cowboys fan. Today the Cowboys are doing poorly and Seattle is a big deal; they were quite the opposite when we were kids. We may have rooted for different teams but that doesn't mean we have different views on football. Well, we do in as much as I don't care anymore and he still does, but that's quite apart from our preference for teams.

Discuss the topic, not the people, or even motivations. The solution this thread put forward is IMO the best all around resolution for ghost drops, population disparity and such that has come up. That is totally unrelated to what picture is next to someones name on the forum.

#265 3fm

    Rookie

  • Little Helper
  • 3 posts

Posted 08 January 2015 - 02:34 PM

Its simple Kjudoon. You log in, you win some and you lose some. If you have a problem holding planets and don't like it then form alliances and organize your 200 man unit. I have seen units with 12-20 players playing about every day make huge progress. Also there is always going to be Hyper active players that have enough free time to play all the time. Don't knock them because they can do that. Also lets not make assumptions on who spends more money on a game. In the end almost all players have spent money.

Lets just focus this conversation back towards how the community warfare system is a work in progress. How that system succeeds and fails has nothing to do with the activity of single teams or players. No game will ever be changed because of the activity spectrum of the community. As long as the game has activity that's all that's required for CW to work.

Ghost drops happen and that's balanced by a bump in pay for playing House Liao. That boost takes time to play out on the map as more mercs join Liao.

Kjudooon, please put more effort into trying to find a unit or group of people that play at the same time you do so when your on you make the biggest impact. Use forums to organize your unit and communicate with other teams on CW. Don't come on here and cry about CW because when you get on most people are not playing. if that does not work then quietly keep your rants to yourself or follow through with the silly threat of quitting.

I would rather hear people on here with solutions and suggestions not rants.

#266 Tiger 6

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 150 posts

Posted 08 January 2015 - 02:34 PM

View Postwanderer, on 08 January 2015 - 01:13 PM, said:

Which is what the more generic CW forum is for,rather than watching different organizations with different ideas for a solution flounder in a less-watched area vs. the spot designated for all of them together.


Vas79 has already started a separate post to get his ideas out there, and I just got thru collating the best parts of 14 pages of comments in the hope that those interested could agree/add to it and we could put it somewhere more visible.

I'll agree that this thread is unlikely to be seen by the devs, but that'll probably be more to do with the discussion being drowned out by all the negative posts, rather than its location.

#267 Dimento Graven

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Guillotine
  • Guillotine
  • 6,208 posts

Posted 08 January 2015 - 03:00 PM

View PostCherkasovRUS, on 08 January 2015 - 01:24 PM, said:

Sick of ghost drops for today. Looks like Davions were tired of defending their borders. At least their defenders disappeared after losing one of the battles. The Succession Wars have never been so epically boring!
That and quite a few of them were disgusted about coming in finding pretty much every attackable planet run up to 100% when they got home from work.

I work from home most of the week and watching the numbers hitting the planets from about 10:00am CST to about 3:30pm CST you'd see the ratios of 36/12. During the day when most of the Davions I know of are working we can't put up much of a defense, I don't know how many non-NA Prime Time Davions there are out there, but I know it's A LOT LESS than the NA numbers.

This resulted in Marik and Liao able to inadvertently run up the planets on turret runs.

It happens, we'll let things settle down and work on getting our day time numbers up...


#268 Vas79

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 826 posts
  • LocationSt Ives, Capitol Apocalypse Lancer Compact

Posted 08 January 2015 - 04:08 PM

Ghost drops hurt us all. The teams who get them have no fun and the team who gets ghost dropped during their non primetime hours have a hill that is hard to climb. They are a necessary factor for CW and yet should be mitigated as much as possible. No planet should be able to run up to 100% by a ghost drop.

#269 Harathan

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 970 posts
  • LocationSouthern California

Posted 08 January 2015 - 04:17 PM

View PostVas79, on 08 January 2015 - 04:08 PM, said:

No planet should be able to run up to 100% by a ghost drop.


Yes it should. If a planet is attacked and nobody defends it, it should fall to the attackers. "Ghost drop" is a misnomer - the attackers aren't ghosts, they're very real, and they're putting in a very real amount of time to take that planet. Just because planets are essentially worthless now, doesn't mean they always will be. The 'Warfare' part of 'Community Warfare' has to be dynamic battles on dynamic fronts, otherwise it's not 'Warfare' it's just a very slow matchmaking system.

That's not to say I don't think there shouldn't be a better method of resolving uncontested attacks.

Edited by Harathan, 08 January 2015 - 04:18 PM.


#270 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 08 January 2015 - 04:18 PM

View Post3fm, on 08 January 2015 - 02:34 PM, said:

Its simple Kjudoon. You log in, you win some and you lose some. If you have a problem holding planets and don't like it then form alliances and organize your 200 man unit. I have seen units with 12-20 players playing about every day make huge progress. Also there is always going to be Hyper active players that have enough free time to play all the time. Don't knock them because they can do that. Also lets not make assumptions on who spends more money on a game. In the end almost all players have spent money.

Lets just focus this conversation back towards how the community warfare system is a work in progress. How that system succeeds and fails has nothing to do with the activity of single teams or players. No game will ever be changed because of the activity spectrum of the community. As long as the game has activity that's all that's required for CW to work.

Ghost drops happen and that's balanced by a bump in pay for playing House Liao. That boost takes time to play out on the map as more mercs join Liao.

Kjudooon, please put more effort into trying to find a unit or group of people that play at the same time you do so when your on you make the biggest impact. Use forums to organize your unit and communicate with other teams on CW. Don't come on here and cry about CW because when you get on most people are not playing. if that does not work then quietly keep your rants to yourself or follow through with the silly threat of quitting.

I would rather hear people on here with solutions and suggestions not rants.

Ummm... been playing for 15 months now, part of one of the largest units in the game, and yet, I'm strangely compelled to try and make suggestions to improve this game and meet needs of people who aren't pledged to spend every waking hour in this game.

As a 'one-post johnny' I shall take your snide advice in similar attitude I guess.

#271 Vas79

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 826 posts
  • LocationSt Ives, Capitol Apocalypse Lancer Compact

Posted 08 January 2015 - 04:28 PM

View PostHarathan, on 08 January 2015 - 04:17 PM, said:


The 'Warfare' part of 'Community Warfare' has to be dynamic battles on dynamic fronts, otherwise it's not 'Warfare' it's just a very slow matchmaking system.



The reality is that there is nothing dynamic about how the Warfare works here. Dynamic would be the ability to have more then one planet open to be attacked at one time, dynamic would be allowing the units supporting a faction to figure out the best way to advance to meet the goal they want to accomplish. Liao lost St Ives in the first days of CW, and yet the planet open to attack today is "space south" of St Ives.

It makes perfect sense that one the Laio advance would move away from one of the better know worlds. Why can't Liao attack towads Sarna, open a second front and take some of the pressure off. In order for planets to mean something then we'd need even the basic's of an economy. And in the end the misnomered ghost drop is a ****** way to gain traction on a planet and should not be the way a planet flips ownership or is to put to a point that the other faction says **** it we won't bother.

#272 Grynos

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 221 posts

Posted 09 January 2015 - 12:37 AM

As someone who gets on around 5 to 6 pm EST. I log in and see our planets safe, and along with most of the others at WoL play pub drops etc. till we see players defending or attacking. I know that Davion has been battling Marik cause I look at all the battle zones . Sometimes we get a fight sometimes like last night we get two, we actually went to fight the clans for a match. I also realize that Davion has lost some units that went elsewhere to fight. You are not the only ones.

I understand in the grand scheme of things that it can be frustrating, it is for most of us. Just remember that after all this is a Beta , and that the little yellow,green,blue,purple,red,etc. dots are just that. Dots nothing more nothing less.



#273 Harathan

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 970 posts
  • LocationSouthern California

Posted 09 January 2015 - 08:45 AM

View PostVas79, on 08 January 2015 - 04:28 PM, said:

Why can't Liao attack towads Sarna, open a second front and take some of the pressure off. In order for planets to mean something then we'd need even the basic's of an economy. And in the end the misnomered ghost drop is a ****** way to gain traction on a planet and should not be the way a planet flips ownership or is to put to a point that the other faction says **** it we won't bother.


Because PGI's system dictates what planets are up for attack and defence, not the playerbase. And yes, "ghost" drops are not a great way to win a planet, but if a faction doesn't defend a planet, it *should* lose it.

#274 Scoops Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 716 posts

Posted 09 January 2015 - 06:51 PM

View PostHarathan, on 09 January 2015 - 08:45 AM, said:


Because PGI's system dictates what planets are up for attack and defence, not the playerbase. And yes, "ghost" drops are not a great way to win a planet, but if a faction doesn't defend a planet, it *should* lose it.


But that's backwards logic. Who *refuses* to play a game after logging in? People aren't trying to avoid fighting, they don't exist. In practice this is punishment for having low player participation, something no one has control over. It isn't up to the playerbase to convince people to play CW mode, that's PGI's job.

#275 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,655 posts

Posted 09 January 2015 - 07:41 PM

View PostHarathan, on 09 January 2015 - 08:45 AM, said:


Because PGI's system dictates what planets are up for attack and defence, not the playerbase. And yes, "ghost" drops are not a great way to win a planet, but if a faction doesn't defend a planet, it *should* lose it.

The issue here is though, it DOES get defended. The units defending it sometimes win every single defence but still lose it because a certain faction can drop 3 drops to their 1.
It is a GAME and as such this needs to be looked at. Winning because you can field more players isn't very fair. It's like Bengals vs Patriots except Patriots brings 33 players ALL on the pitch at the same time.
It's also getting worse because I'm seeing more FOTM faction switchers heading to Davion....

#276 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 09 January 2015 - 07:53 PM

View Postkamiko kross, on 09 January 2015 - 07:41 PM, said:

The issue here is though, it DOES get defended. The units defending it sometimes win every single defence but still lose it because a certain faction can drop 3 drops to their 1.
It is a GAME and as such this needs to be looked at. Winning because you can field more players isn't very fair. It's like Bengals vs Patriots except Patriots brings 33 players ALL on the pitch at the same time.
It's also getting worse because I'm seeing more FOTM faction switchers heading to Davion....


Right now Davion is likely to lose the fight for Randal because Liao is putting ~24 more defenders there than attackers. Same thing happened on Phact earlier today.

Which is okay - we're outnumbered and that has meaning. FOTM is going Steiner and FRR actually; not Davion. We're struggling to fill the queues on 1 of our 2 fighting borders right now at crunch time.

Again - that's not 'unfair' or anyone 'cheating'. Populations ebb and flow is going to always be an issue. There absolutely will be a time when Kurita has more than enough folks to fill its borders. It's going to happen, you're actually in a good place to attract some comp units. You've got a lot of fighting borders. When that happens will you mass-eject when you get turret drops?

No, of course not. You'll roll your win and hope to get an opponent next match and if your opponent doesn't even try to defend his world you'll take it anyway. If he does but you outnumber him 3 to 1 you'll win, even if it's a skilled 12man on the other end.

#277 Scoops Kerensky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 716 posts

Posted 09 January 2015 - 09:56 PM

Yeah, and it's *incredibly* boring in practice and frustrating for the outnumbered team, which is only going to leave true believers playing the game. That means the end of CW, because there aren't enough people to maintain CW who think like that, nor will there ever be.

#278 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 10 January 2015 - 02:16 AM

Kam... I love your British NFL fan example. Pitch... love it.

And you are right.

#279 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,655 posts

Posted 10 January 2015 - 08:13 AM

View PostKjudoon, on 10 January 2015 - 02:16 AM, said:

Kam... I love your British NFL fan example. Pitch... love it.

And you are right.

Bengals! o7
It's a shame others don't share my views though. Oddly some of the people who keep on countering what I say have been trashtalking in various threads and gloating about taking planets....
A lot of Kuritan players I know have mostly given up on CW because of auto losing even if they win 100% of the time.
Denying that auto rolling over things simply because you bring more players is going to spoil it is foolish in the extreme. People will simply not bother with CW if that keeps happening, only those that benefit from it seem to have no issue with it.
Best thing we can do is all re roll Davion/Steiner and push Marik, Liao and Kurita off the map utterly break the IS faction balance and discourage anyone via that from playing anything other than Fedcom.
Maybe then PGI would do something about the zerg.
It's getting really silly and demotivating to be honest.

#280 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 10 January 2015 - 03:15 PM

View Postkamiko kross, on 10 January 2015 - 08:13 AM, said:

Bengals! o7
It's a shame others don't share my views though. Oddly some of the people who keep on countering what I say have been trashtalking in various threads and gloating about taking planets....
A lot of Kuritan players I know have mostly given up on CW because of auto losing even if they win 100% of the time.
Denying that auto rolling over things simply because you bring more players is going to spoil it is foolish in the extreme. People will simply not bother with CW if that keeps happening, only those that benefit from it seem to have no issue with it.
Best thing we can do is all re roll Davion/Steiner and push Marik, Liao and Kurita off the map utterly break the IS faction balance and discourage anyone via that from playing anything other than Fedcom.
Maybe then PGI would do something about the zerg.
It's getting really silly and demotivating to be honest.


Except that inevitable population shifts have left Davion unable to fill even 1 border, not to mention 2, with units. Liao is largely ghost-walking back everything they lost and Marik is much the same; generally having 1.5 to 3x the units in our queues as we do.

Ebb and flow. Merc units move around, it is what it is. Steiner and FRR are flush right now but that'll change in time. Kurita will have its turn and I'm sure our border will suffer for it as will SJ. The question is how many people only play when they win all the time?





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users